Thanks @Sinti for the feedback and for the tip to adjust the fontsize!
Also, thanks to @ShadowOfSense and @DestroyerR for warning me about it not fitting the theme. Honestly at first I thought that just having a member of the tribe in the image was enough until I re-readed the rules today. Anyway, I changed the art and title:
"Don't worry about the cobra. If you ignore it it'll do the same with you."
Hope this counts.
As for other people cards:
@SideItem I think Raiding Prep is fine at 1, as for the class I would make it Rogue due to it having more sinergy with cheap spells than warrior. Not sure if it would be beter in Gadgetzan expansion than rise of shadows though.
@YouthThunder It's a kinda weird card and I'm not sure it counts towards the theme, unless I'm missing something in the art (I honestly don't think the moth word in the title makes up for that).
@DestroyerR From the three cards my favourite is Drakonid Hands, cool restriction and weapon!
@AngryChicken Nice to see counterspells in Hearthstone, I love the flavour!
Since we already have Dragon Soul, time to introduce Pirate Soul and Elemental Soul!
The reason for a Pirate-themed weapon for Priest is because only Priest have a s̶t̶e̶a̶l̶ "gain a copy of a card in your opponent deck" mechanic, and pirates steal. All feedbacks are welcome.
Mug of Grog, Pirate Flavor. With Goblin Lackey giving 1 attack and Rush, and Power Word: Shield giving 2 health, this feels the best balanced
Warleader's Spear, Murloc Flavor. I feel murloc's greatest flavor is overrunning everybody, and spears are a staple murloc weapon.
Light's Breath, Dragon Flavor. The weakest entrant in my opinion, but Dragons are usually pretty hardy overall, and this is a bit of flavor mixing of Nozari and Twilight Drake.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
what do you think about this? a little simple card to stop a minion for a few turns.
You're using a still from Game of Thrones, and it's obvious that it is not "art" (to me, at least). As for the gameplay, "half" is complicated because it would require rounding off odd numbers; this kind of effect only exists on Void Contract, and I'm inclined to believe this is on purpose. Hearthstone prides itself on being more simple than the competition, and halving things goes against that. There are also some general mistakes that would need to be fixed (Classic watermark is a problem, Attack must be capitalized, there should be a period instead of a comma after "Freeze a minion", and there's no period at the end of the card).
All of that being said, I think the card can work...but I'm not a fan of it. Attack-reduction is something the Paladin and the Priest do (Curse of Weakness stands out blatantly as a weird outlier). The Mage's two main control tools are Freeze and damage-based removal; tacking on another stalling effect is overkill.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
what do you think about this? a little simple card to stop a minion for a few turns.
You're using a still from Game of Thrones, and it's obvious that it is not "art" (to me, at least). As for the gameplay, "half" is complicated because it would require rounding off odd numbers; this kind of effect only exists on Void Contract, and I'm inclined to believe this is on purpose. Hearthstone prides itself on being more simple than the competition, and halving things goes against that. There are also some general mistakes that would need to be fixed (Classic watermark is a problem, Attack must be capitalized, there should be a period instead of a comma after "Freeze a minion", and there's no period at the end of the card).
All of that being said, I think the card can work...but I'm not a fan of it. Attack-reduction is something the Paladin and the Priest do (Curse of Weakness stands out blatantly as a weird outlier). The Mage's two main control tools are Freeze and damage-based removal; tacking on another stalling effect is overkill.
thanks for the advise, I made it simpler, and more straight forward. while still trying to keep it well themed.
you mention the art being from Game of Thrones, why would that matter? I am going to keep it because I like how it looks, and I don't see why the origin of the art would affect your opinion on it.
here is the new card:
silencing is not really a mage thing, but I think it fits well with the rest of the card, what do you think?
you mention the art being from Game of Thrones, why would that matter? I am going to keep it because I like how it looks, and I don't see why the origin of the art would affect your opinion on it.
My point is that a CGI dragon from a live-action TV show doesn't fit Hearthstone's aesthetic :/ It stands out as not belonging to the game, like when people try to use in-game images from World of Warcraft. People notice the discrepancy and it turns them off from upvoting.
You may use whatever you want; I bring it up in an attempt to help you maximize your votes. Looking like a proper Hearthstone card is a major part of that.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
you mention the art being from Game of Thrones, why would that matter? I am going to keep it because I like how it looks, and I don't see why the origin of the art would affect your opinion on it.
My point is that a CGI dragon from a live-action TV show doesn't fit Hearthstone's aesthetic :/ It stands out as not belonging to the game, like when people try to use in-game images from World of Warcraft. People notice the discrepancy and it turns them off from upvoting.
You may use whatever you want; I bring it up in an attempt to help you maximize your votes. Looking like a proper Hearthstone card is a major part of that.
alright, I will try find some proper hearthstone art before submitting my card.
Rollback Post to RevisionRollBack
Rejoice, for even in death, you have become children of Thanos.
I don't know anything about WoW lore, does the name work, or do you have some suggestions to make it more flavorful. If you do, that would be much appreciated.
I don't know anything about WoW lore, does the name work, or do you have some suggestions to make it more flavorful. If you do, that would be much appreciated.
This doesn't ascribe to the competition this week. A) The card needs to be a spell or weapon. B) The flavor needs to be felt without addressing the actual tribe.
Like, you cant have a weapon that says "After you attack, summon a pirate" or a spell that says "Your Dragons gain +2 Health"
Bite and Swipe use animals in the art and "feel" like a beast attack, but don't use the Beast tribe, and Fist of Jaraxxus and Darkest Hour have that demon-y sacrifice for power feel, but are not cards that deal specifically with the Demon tribe
I usually don't really make a mention of this (as there tend to be grey areas) but given that the specific idea is not to involve the actual tribes through gameplay in your card, why are there already two submissions that specifically mention tribes and have effects on tribe mechanics? (Murlocs and Totems in the existing two cases)
Doesn't feel very fair to the other submissions that have worked to adhere to the idea and not put any tribes into gameplay of their cards only to see other submissions that just ignore it.
I usually don't really make a mention of this (as there tend to be grey areas) but given that the specific idea is not to involve the actual tribes through gameplay in your card, why are there already two submissions that specifically mention tribes and have effects on tribe mechanics? (Murlocs and Totems in the existing two cases)
Doesn't feel very fair to the other submissions that have worked to adhere to the idea and not put any tribes into gameplay of their cards only to see other submissions that just ignore it.
I agree, lets not vote for those.
Rollback Post to RevisionRollBack
Rejoice, for even in death, you have become children of Thanos.
Oh i didn't get that it needed to be a spell or weapon. Alright I think I understand better. I actually changed it to minions instead of murlocs, i'm curious if that would have worked, but i'm just gonna make a new one since it was a minion anyway.
I usually don't really make a mention of this (as there tend to be grey areas) but given that the specific idea is not to involve the actual tribes through gameplay in your card, why are there already two submissions that specifically mention tribes and have effects on tribe mechanics? (Murlocs and Totems in the existing two cases)
Doesn't feel very fair to the other submissions that have worked to adhere to the idea and not put any tribes into gameplay of their cards only to see other submissions that just ignore it.
They will end up being disqualified when the thread closes on Monday. They did not follow the rules and will be dealt with accordingly. You don't need to worry about them.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thanks @Sinti for the feedback and for the tip to adjust the fontsize!
Also, thanks to @ShadowOfSense and @DestroyerR for warning me about it not fitting the theme. Honestly at first I thought that just having a member of the tribe in the image was enough until I re-readed the rules today. Anyway, I changed the art and title:
"Don't worry about the cobra. If you ignore it it'll do the same with you."
Hope this counts.
As for other people cards:
@SideItem I think Raiding Prep is fine at 1, as for the class I would make it Rogue due to it having more sinergy with cheap spells than warrior. Not sure if it would be beter in Gadgetzan expansion than rise of shadows though.
@YouthThunder It's a kinda weird card and I'm not sure it counts towards the theme, unless I'm missing something in the art (I honestly don't think the moth word in the title makes up for that).
@DestroyerR From the three cards my favourite is Drakonid Hands, cool restriction and weapon!
@AngryChicken Nice to see counterspells in Hearthstone, I love the flavour!
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Would this fit the criteria?
The flavor is of course Murlocs and that they aren't too bright and will follow anything, as long as they have something to follow.
Any thoughts?
Since we already have Dragon Soul, time to introduce Pirate Soul and Elemental Soul!
The reason for a Pirate-themed weapon for Priest is because only Priest have a s̶t̶e̶a̶l̶ "gain a copy of a card in your opponent deck" mechanic, and pirates steal.
All feedbacks are welcome.
My Hearthcards ID: kolozenzei
Mug of Grog, Pirate Flavor. With Goblin Lackey giving 1 attack and Rush, and Power Word: Shield giving 2 health, this feels the best balanced
Warleader's Spear, Murloc Flavor. I feel murloc's greatest flavor is overrunning everybody, and spears are a staple murloc weapon.
Light's Breath, Dragon Flavor. The weakest entrant in my opinion, but Dragons are usually pretty hardy overall, and this is a bit of flavor mixing of Nozari and Twilight Drake.
"Hit them very hard"
-Raid Leader
The Submission thread is now open.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
what do you think about this? a little simple card to stop a minion for a few turns.
Rejoice, for even in death, you have become children of Thanos.
You're using a still from Game of Thrones, and it's obvious that it is not "art" (to me, at least). As for the gameplay, "half" is complicated because it would require rounding off odd numbers; this kind of effect only exists on Void Contract, and I'm inclined to believe this is on purpose. Hearthstone prides itself on being more simple than the competition, and halving things goes against that. There are also some general mistakes that would need to be fixed (Classic watermark is a problem, Attack must be capitalized, there should be a period instead of a comma after "Freeze a minion", and there's no period at the end of the card).
All of that being said, I think the card can work...but I'm not a fan of it. Attack-reduction is something the Paladin and the Priest do (Curse of Weakness stands out blatantly as a weird outlier). The Mage's two main control tools are Freeze and damage-based removal; tacking on another stalling effect is overkill.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
thanks for the advise, I made it simpler, and more straight forward. while still trying to keep it well themed.
you mention the art being from Game of Thrones, why would that matter? I am going to keep it because I like how it looks, and I don't see why the origin of the art would affect your opinion on it.
here is the new card:
silencing is not really a mage thing, but I think it fits well with the rest of the card, what do you think?
Rejoice, for even in death, you have become children of Thanos.
My point is that a CGI dragon from a live-action TV show doesn't fit Hearthstone's aesthetic :/ It stands out as not belonging to the game, like when people try to use in-game images from World of Warcraft. People notice the discrepancy and it turns them off from upvoting.
You may use whatever you want; I bring it up in an attempt to help you maximize your votes. Looking like a proper Hearthstone card is a major part of that.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
alright, I will try find some proper hearthstone art before submitting my card.
Rejoice, for even in death, you have become children of Thanos.
You should change the wording around to "Silence and Freeze a minion". If you freeze first and silence second, the silence will undo the freezing.
Hey all, I made the following card:
I don't know anything about WoW lore, does the name work, or do you have some suggestions to make it more flavorful. If you do, that would be much appreciated.
This doesn't ascribe to the competition this week. A) The card needs to be a spell or weapon. B) The flavor needs to be felt without addressing the actual tribe.
Like, you cant have a weapon that says "After you attack, summon a pirate" or a spell that says "Your Dragons gain +2 Health"
Bite and Swipe use animals in the art and "feel" like a beast attack, but don't use the Beast tribe, and Fist of Jaraxxus and Darkest Hour have that demon-y sacrifice for power feel, but are not cards that deal specifically with the Demon tribe
"Hit them very hard"
-Raid Leader
Guys, what do you think about this? Will trade feedback for feedback. .Yes I hate Amara, Warden of Hope
I usually don't really make a mention of this (as there tend to be grey areas) but given that the specific idea is not to involve the actual tribes through gameplay in your card, why are there already two submissions that specifically mention tribes and have effects on tribe mechanics? (Murlocs and Totems in the existing two cases)
Doesn't feel very fair to the other submissions that have worked to adhere to the idea and not put any tribes into gameplay of their cards only to see other submissions that just ignore it.
I agree, lets not vote for those.
Rejoice, for even in death, you have become children of Thanos.
Oh i didn't get that it needed to be a spell or weapon. Alright I think I understand better. I actually changed it to minions instead of murlocs, i'm curious if that would have worked, but i'm just gonna make a new one since it was a minion anyway.
That art is hilarious!!! would def. vote up, lol.
They will end up being disqualified when the thread closes on Monday. They did not follow the rules and will be dealt with accordingly. You don't need to worry about them.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Fangtastic: Poisonous Beasts
Unity: the idea was a board full of murlocs (not sure if this idea actually plays by the rules)
Fearless Fight: Fighting a Dragon (dragons are usually big minions and thus have more than 5 attack).