The first one should specify they're "random" Legendaries, so that's a problem (it's not gonna fit). Cutting it out to save space implies the card is just too complicated.
The second card overlaps significantly with Tess Greymane's design space, and that bothers me a lot. Blizzard would not have such similar Legendaries in the same expansion.
By process of elimination, I think you should stick with card 3. That being said I'm concerned you could chain the aura with draw effects for a powerful swing turn, and drawing is one of your class strengths IIRC. Hard to say for sure without play-testing, so maybe it's fine.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
After a few days of thinking through the expansions I managed to make 20 cards! Hopefully they are both fit the themes of the expansions and my class. One last time for the legendary weapon: I'm not changing the idea. I know Pircival and I had the same idea, but he doesn't attack with his weapon. Mine is intended to be the center of a weapons deck to finish off an opponent. After all, isn't building rediculous gizmos the central theme of the Tinker? But I do agree it should be tied to a suitable legendary weapon. I found Titanstrike, a gun in WoW lore, which fits perfectly (after some goblin enhancements, of course!)
THE TINKER
Fabricate is the upgraded hero power. I've been building the class with Odd and Even decks in mind, though there won't be any Odd or Even exclusive cards. Odd decks can make more tokens faster, but nearly all Hand Size cards are Even.
Odd Decks - Control, Secrets, Quest
Even Decks - Token, Hand Size, Death Knight
In addition, the new sets push a low minion weapon deck, using Secrets and the Spellstone for defense and the Legendary Weapon as a finisher.
Kobolds and Catacombs - Break into the Kobold's lair and steal their riches! Lots of weapon synergy!
Dungeon Delver - Possibly OP. However the class lacks 1 drops, so here's one. Might be better to just draw the Secret. Lesser Obsidian Spellstone - Big defensive boost but you need to use weapons.
Foreman's Pickaxe - Simple token generating weapon. Compare Piranha Launcher. Refurbish - Weapon Tinker will want to quickly cycle through many weapons. This is a cheap way to do so. All Tinker weapons are balanced around 4 Mana. Random Encounter - DND themed card. RNG minion creation, but you can stack the board in your favor.
Sprocket Thief - More weapon cycling. Crushing Gears -Execute on a Secret. Probably the class's strongest Secret. Clockwork Dragon - Recast your Secrets for big defensive value.
Titanstrike - The heart of the Tinker Weapon deck. Cycle through weapons, then play this. Other weapons increase attack, deal random damage, summon tokens, and add Scrapbots to hand. All together, with a Basic card that gives your hero Windfury, is how you end the game. In WoW, this is a gun forged by the Keeper Mimiron. The very same from the Mimiron's Head vehicle which isn't his actual head. Gadgetmaster Gruu - The first version turned cards into Secrets, but that was too similar to Clockwork Dragon. This new one is a big Mech summon to, again, close out a game. There's a Witchwood card that helps this as well.
The Witchwood - Offer protection to Gilneas... at a price! Also some spooky stuff going on. Secret synergy with some Mechs.
Mischievous Spook - Need another 1-drop, and here's a much more interesting version of Gnomeferatu. My hope is that the swapped cards wouldn't be revealed. Seems like something a mischievous spirit would do. Ominous Fog Machine - Sometimes you don't want your opponent to pop your Secrets right away. They might be better later on. This reverse-Flare is the key! Gaslight Sentry - Secret synergy and added defense. Auto-Loader 3000 - More Secret refill. In a Secret. Secretception.
Protection Racket - Sure, we'll keep your town safe. Don't mind all the Mechs. Works well with Gadgetmaster Gruu. Obsessive Inventor - This town sure attracts a lot of odd folk. Spell generation is a minor theme that was shown with prior set's transform cards and will show up more in the future. Wrist Rocket - Double Savagery in a class that uses weapons. Brilliant! Rusty Simulacrum - Reverse Muckmorpher. The resulting minion is a Mech instead of it's normal tribe (or in addition? can we do that?)
Screwvolt, Mad Inventor - Huge card for the weapon deck, helps you cycle through weapons, although there are a few that won't buff Titanstrike (including, ironically, the Titanstrike itself). The Scarecrow - Play your cards right, and you can bring this creeper back over and over, wearing your opponent down over many turns. It's like a horror movie monster. But the initial cost is pretty big.
All Spellstones are Rare cards. Sprocket Thief seems to be simple enough to be bumped down to a Common.
Refurbish seems extremely weak. Tinker weapon seems to be low-cost, so 4 mana isn't usually worth it. I would make it 3 mana.
I don't get the effect of Random Encounter at all. Is it summon a minion for both player's according to their handsize?
Omnious Fog Machine need a different or name since there looks like no fog machine in the artwork.
Thanks, will swap Sprocket Thief's and the Spellstone's rarities. Will also change Refurbish to (3).
Random Encounter is based of your own (the Tinker's) hand size. If you have 6 other cards, both players get a random 6-Cost minion, It's significantly more fair that way than if it was based on the owner's hand size.
Ominous Fog Machine might need better art, but I don't think I need a machine specifically. I have a Basic card, Noise Machine, that depicts a gnome covering his ears rather than a machine emitting sound.
Rusty Simulacrum, yeah, I agree. It's pretty bad if you can't copy something, though the lower cost and static stats make it better against cheap enemy minions. I'll see if I can improve or replace it.
Of these three, the first, although the text isn't quite right. It should say "...from your deck this game,..." and "... random Legendary minions." Sadly those changes make the text much too long. Perhaps you can change it up some more? Also...3 random Legendary minions AND a 6/6? This should cost 10.
Of these three, the first, although the text isn't quite right. It should say "...from your deck this game,..." and "... random Legendary minions." Sadly those changes make the text much too long. Perhaps you can change it up some more? Also...3 random Legendary minions AND a 6/6? This should cost 10.
Keep in mind that 10 cards are a LOT. that's like 10 cards that generate the generated cards, and then the generated cards. That would be nearly impossible on curve.
Based on this, it needs to be on 1 line. Some ideas for flashy effects:
Dealing a large amount of damage
Big cost reduction
Massive AoE board clear
Summoning a really big token or tokens (8/8 guys?)
Drawing cards
I will say the first text is probably fine since it's still understandable.
I actually disagree with the others, I feel the first one is kinda boring the second is a bit too random.
The third I really like, it seems like something which could be printed. The value you can get out of it is a bit bonker so it should probably cost 8, but it'd still be a card I'd love to open.
More inter-expansion synergy! Your Legendary Weapon should define an aspect of your class, so it shouldn't be difficult to create a card which benefits it or benefits from it. We'll be pretty lenient about this anyway - after all, who can say what Shaman spells help or hinder the Runespear?
Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.
Mods, do you validate this? It would free a spot
#2
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.
Should I give up on Echo?
#3
I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.
Which is best?
Pretty much done after that.
Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.
What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Druid didn't receive an Echo card, either. As long as you have a Rush or Recruit card somewhere in your entry, forcing the Echo is unnecessary.
As for the Challenge #3 question, I guess it's fine. As you noted we're going to be fairly lenient on the issue. Buffing the minion's Attack means better Lifesteal; there aren't many other ways to provide actual synergy for your weapon.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Druid didn't receive an Echo card, either. As long as you have a Rush or Recruit card somewhere in your entry, forcing the Echo is unnecessary.
As for the Challenge #3 question, I guess it's fine. As you noted we're going to be fairly lenient on the issue. Buffing the minion's Attack means better Lifesteal; there aren't many other ways to provide actual synergy for your weapon.
I'll back this up and say yeah, we're fine with it. Your weapon is kind of tricky to synergise with in fancy ways - I'd say your Molten Drake, if you're still using it, is also a good example of synergy with it, since it can provide massive burst healing with its Deathrattle.
More inter-expansion synergy! Your Legendary Weapon should define an aspect of your class, so it shouldn't be difficult to create a card which benefits it or benefits from it. We'll be pretty lenient about this anyway - after all, who can say what Shaman spells help or hinder the Runespear?
Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.
Mods, do you validate this? It would free a spot
#2
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.
Should I give up on Echo?
#3
I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.
Which is best?
Pretty much done after that.
Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.
What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?
1 - Mods already answered it. Yay.
2 - I prefer Skilled Grafter over the other 2. Echo + hand buff or adding a bunch of grafted 1-drops both feel too greedy.
3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.
Thanks for answers. I could have sweared Druid had an echo card too lul.
3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.
Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.
EDIT
OR
New choice, I hope the last one.
I was looking for a D&D-like name for a dragon and then, well, duh.
I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.
Thanks for answers. I could have sweared Druid had an echo card too lul.
3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.
Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.
EDIT
OR
New choice, I hope the last one.
I was looking for a D&D-like name for a dragon and then, well, duh.
I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.
Walden working with random generation instead of Discover like effects makes sense.
Of the two cards, I like Dungeon Dragon most. It has good base stats with a powerful effect. I’ve criticized overdraw mechanics before, but this is one that is balanced can actually be the center of a deck. You could intentionally overdraw with this to put some real hurt on your opponent.
I’m looking to replace the below card, Rusted Simulacrum. As Shatterstar said, it is rather weak, and it’s too dependent on your opponent’s board. Below that are three ideas, let me know what you think!
Arm the Mob is my current favorite. My class lacks group buffs, and this is a solid one to close out a game with a full board.
Forest Crasher is a strong card than can be a huge threat in a weapon deck. Especially when you give your hero Windfury.
Witch Hunter would be the missing weapon of the Witchwood set. Synergizes with the Secret AND weapon themes of the class. It doesn’t lose Durability because that text would transfer to the Legendary weapon and be an easy way to break it.
I’m looking to replace the below card, Rusted Simulacrum. As Shatterstar said, it is rather weak, and it’s too dependent on your opponent’s board. Below that are three ideas, let me know what you think!
Arm the Mob is my current favorite. My class lacks group buffs, and this is a solid one to close out a game with a full board.
Forest Crasher is a strong card than can be a huge threat in a weapon deck. Especially when you give your hero Windfury.
Witch Hunter would be the missing weapon of the Witchwood set. Synergizes with the Secret AND weapon themes of the class. It doesn’t lose Durability because that text would transfer to the Legendary weapon and be an easy way to break it.
Second that but only if it costs 3 mana. Otherwise it's a permanent Savage Roar so it's busted.
I agree with this sentiment.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Sporemancer should probably be nerfed to "up to 10" like Geosculptor Yip, otherwise that Spellstone will create 20/20s and that's degenerate...
Epics
Legendaries
Tokens
Witchwood
Commons
Rares
I opted to keep Felblood Hag, as it received better feedback globally. Chromatic Potion will be included in later sets.
Epics
I know, the gem is wrong, will redo later.
Legendaries
I know, the tribe tag is bad. Will fix later
Tokens
The possible meals I originally made for Cookie are too numerous to my taste. 8 tokens for 8 type + 1 for the "all" type sounds too much. I will probably group up the meals together according to flavor (Murloc+Pirate = Sea Food, Dragon+Demon = BBQ, etc...)
Showcase
If everything goes as intended, I'll submit tomorrow
I am late to the party again but that's not new xD. i still have to finish witchwood but here's my kobolds set. I really hope i won't have to remake it completly like i did with un'goro.
Notes:
Ryxtaz triggers when you play a spell, not just cast one. thus it only triggers when you yourself play a spell on your turn from your hand. That 1 damage is dealt to anything you choose, it works just like mage's hero power.
Hybrid drake is the child of a blue and red dragon, so he has spell damage connected to life (in this case loss of life).
Which Witchwood Legendary is best?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
First one.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Thanks, will swap Sprocket Thief's and the Spellstone's rarities. Will also change Refurbish to (3).
Random Encounter is based of your own (the Tinker's) hand size. If you have 6 other cards, both players get a random 6-Cost minion, It's significantly more fair that way than if it was based on the owner's hand size.
Ominous Fog Machine might need better art, but I don't think I need a machine specifically. I have a Basic card, Noise Machine, that depicts a gnome covering his ears rather than a machine emitting sound.
Rusty Simulacrum, yeah, I agree. It's pretty bad if you can't copy something, though the lower cost and static stats make it better against cheap enemy minions. I'll see if I can improve or replace it.
Of these three, the first, although the text isn't quite right. It should say "...from your deck this game,..." and "... random Legendary minions." Sadly those changes make the text much too long. Perhaps you can change it up some more? Also...3 random Legendary minions AND a 6/6? This should cost 10.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Keep in mind that 10 cards are a LOT. that's like 10 cards that generate the generated cards, and then the generated cards. That would be nearly impossible on curve.
Based on this, it needs to be on 1 line. Some ideas for flashy effects:
I will say the first text is probably fine since it's still understandable.
I actually disagree with the others, I feel the first one is kinda boring the second is a bit too random.
The third I really like, it seems like something which could be printed. The value you can get out of it is a bit bonker so it should probably cost 8, but it'd still be a card I'd love to open.
Almost done. Quick questions
#1
Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.
Mods, do you validate this? It would free a spot
#2
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.
Should I give up on Echo?
#3
I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.
Which is best?
Pretty much done after that.
Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.
What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Druid didn't receive an Echo card, either. As long as you have a Rush or Recruit card somewhere in your entry, forcing the Echo is unnecessary.
As for the Challenge #3 question, I guess it's fine. As you noted we're going to be fairly lenient on the issue. Buffing the minion's Attack means better Lifesteal; there aren't many other ways to provide actual synergy for your weapon.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'll back this up and say yeah, we're fine with it. Your weapon is kind of tricky to synergise with in fancy ways - I'd say your Molten Drake, if you're still using it, is also a good example of synergy with it, since it can provide massive burst healing with its Deathrattle.
You can find me here! Good luck everyone!
1 - Mods already answered it. Yay.
2 - I prefer Skilled Grafter over the other 2. Echo + hand buff or adding a bunch of grafted 1-drops both feel too greedy.
3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Thanks for answers. I could have sweared Druid had an echo card too lul.
Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.
EDIT
OR
New choice, I hope the last one.
I was looking for a D&D-like name for a dragon and then, well, duh.
I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
He sent me a PM 3 days ago asking for my opinion. He's probably busy with RL stuff.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Walden working with random generation instead of Discover like effects makes sense.
Of the two cards, I like Dungeon Dragon most. It has good base stats with a powerful effect. I’ve criticized overdraw mechanics before, but this is one that is balanced can actually be the center of a deck. You could intentionally overdraw with this to put some real hurt on your opponent.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Let’s see if I can do this by phone...
I’m looking to replace the below card, Rusted Simulacrum. As Shatterstar said, it is rather weak, and it’s too dependent on your opponent’s board. Below that are three ideas, let me know what you think!
Arm the Mob is my current favorite. My class lacks group buffs, and this is a solid one to close out a game with a full board.
Forest Crasher is a strong card than can be a huge threat in a weapon deck. Especially when you give your hero Windfury.
Witch Hunter would be the missing weapon of the Witchwood set. Synergizes with the Secret AND weapon themes of the class. It doesn’t lose Durability because that text would transfer to the Legendary weapon and be an easy way to break it.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
My personal favorite is Arm the Mob as well.
Click the image to go to my custom Time Traveler class.
Second that but only if it costs 3 mana. Otherwise it's a permanent Savage Roar so it's busted.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I agree with this sentiment.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Final sets!
K&C
Commons
Rares
Sporemancer should probably be nerfed to "up to 10" like Geosculptor Yip, otherwise that Spellstone will create 20/20s and that's degenerate...
Epics
Legendaries
Tokens
Witchwood
Commons
Rares
I opted to keep Felblood Hag, as it received better feedback globally. Chromatic Potion will be included in later sets.
Epics
I know, the gem is wrong, will redo later.
Legendaries
I know, the tribe tag is bad. Will fix later
Tokens
The possible meals I originally made for Cookie are too numerous to my taste. 8 tokens for 8 type + 1 for the "all" type sounds too much. I will probably group up the meals together according to flavor (Murloc+Pirate = Sea Food, Dragon+Demon = BBQ, etc...)
Showcase
If everything goes as intended, I'll submit tomorrow
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
This should definitely say summon a 1/1, 2/2, 3/3, 4/4, 5/5, and 6/6 Sporeman. It would make it much clearer. I like it though.
I am late to the party again but that's not new xD. i still have to finish witchwood but here's my kobolds set. I really hope i won't have to remake it completly like i did with un'goro.
Notes: