Left - The effect is too similar to "Trigger it's Deathrattle at the end of the turn" and it doesn't feel like doubling anything. IMO change to "At the end of your turn, summon a copy of this" and bump up the mana cost.
Center - Some grammar improvement : Replace your deck with copies of cards you've played this game.
Right - I see some people use the word 'half', but does it round up or down? If it's rounded up then a 4/1 minion let on board will win you the game, if it's rounded down then a 4/8 minion will. Either case, I think it's too OP. Also, the name 'soul transfer' doesn't reflect what this card do.
I had another idea. A spell damage card for Mage that doubles as a Star Aligner enabler. I'd like to know if people prefer this card over my other idea: Mistystep Master.
I think I like both, with me leaning slighty towards Mistystep Master. It feels a bit more balanced for me and fun to play with. Twin Astral Enginefeels too forced and it could feel sometimes OP not only because of obvious synergy with Star Aligner, but it's also actually a very good card on curve to follow up with Unexpected Results for a pretty big tempo swing, although Spell Damage Mage would enjoy having this card to be a more competitive deck.
I'm going to be the odd man here, I prefer Twin Astral Engine. I wish Blizzard had gone with this instead of Cosmic Anomaly.
Flavour-wise it could also be a Mech, although I'm not sure if it would be balanced.
Left - The effect is too similar to "Trigger it's Deathrattle at the end of the turn" and it doesn't feel like doubling anything. IMO change to "At the end of your turn, summon a copy of this" and bump up the mana cost.
Center - Some grammar improvement : Replace your deck with copies of cards you've played this game.
Right - I see some people use the word 'half', but does it round up or down? If it's rounded up then a 4/1 minion let on board will win you the game, if it's rounded down then a 4/8 minion will. Either case, I think it's too OP. Also, the name 'soul transfer' doesn't reflect what this card do.
Thanks for feedback! For the priest spell, I want it to be "summon a new one and destroy the old, and the new one still keep the effect". However I don't know how to wording it with a simple way.
For your card: Salvage Recalaimer and The Enfrostser is too powerful in specially occor, so I prefer Inspiring Commander. Maybe a lower stat is better cause it would save 4 mana at most.
I had another idea. A spell damage card for Mage that doubles as a Star Aligner enabler. I'd like to know if people prefer this card over my other idea: Mistystep Master.
I think I like both, with me leaning slighty towards Mistystep Master. It feels a bit more balanced for me and fun to play with. Twin Astral Engine feels too forced and it could feel sometimes OP not only because of obvious synergy with Star Aligner, but it's also actually a very good card on curve to follow up with Unexpected Results for a pretty big tempo swing, although Spell Damage Mage would enjoy having this card to be a more competitive deck.
I'm going to be the odd man here, I prefer Twin Astral Engine. I wish Blizzard had gone with this instead of Cosmic Anomaly.
Flavour-wise it could also be a Mech, although I'm not sure if it would be balanced.
At the end of the day, it comes down to a question of whether you want to go for the memes, or for the most interesting and strongest effect. Personally, I'd recommend going for the Scryer Spy. I wonder, though, if maybe it'd work better as a 3 mana 2/3, to make it more likely for the effect to both go off and get value (run it into something, since taking 2 damage is more likely than taking 1, and then bounce it for the heal and the duplicate).
@ffinderous
I think Soul Transfer is the most interesting of the cards, and what it needs is just a little clause at the end: "half its health, rounded down." So that, eventually, from 2 or 3 Health the minion will be dropped to 1, and then the next Echo would kill them. Puts a soft cap on how many times it can be used on one target. In an odd way, it can also be used as an execute like Inner Rage sometimes is.
@Chocfudges
The Inspiring Commander is probably the most interesting of the three, especially given, from its wording, it activates the Hero Powers for free, giving it a bonus +4 mana on play (or, given the weak nature of base Hero Powers themselves, +2 Mana). The other two are fine, but simple (and "The Enfrostser" is not a pleasing name to say, on top of the "The" implying a singular, Legendary status)
@Wailor
The Feedback does kinda make sense, making it 1 mana and removing the Cycle, but then it just kinda looks like a reinterpretation of Bestial Wrath. (At the very least, "Sic'em/Seek'em" is a much better name). I suppose, in the context of Spell Hunter, it's a little stronger, especially for a 7 mana Flamestrike + 5 Armor + turning on Build-a-Beast. I think I just talked myself into agreeing with the feedback, making it a one mana card.
@eScapegoat1270
My preference is for the Twin Astral Engine. The health is huge, but the utter lack of attack probably prevents it from snowballing too hard in a world with Magnetic, so I think you could get away with making it a mech.
Remade Frozen Reflections into a Shaman card, after it was previously a Time Traveler card. I hesitant to give this to Mage because I feel it would make Exodia Mage too esay (that or the effect wouldn't work because lots of Mages have their hands full). It would probably be a lot less abusable in Shaman and it fits the frozen aesthetic of the class in KotFT.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I was trying to think of ways you could abuse this in Shudderwock, but, way I see it, the only "fail condition" for Shudderwock is if Grumble activates first (and you only got the Grumble bounce once), and you wouldn't necessarily run Frozen Reflections (typo, by the way) to rectify that. I guess it is less abusable in Shaman, being another "win more" card, which is the Shaman bread and butter.
I was trying to think of ways you could abuse this in Shudderwock, but, way I see it, the only "fail condition" for Shudderwock is if Grumble activates first (and you only got the Grumble bounce once), and you wouldn't necessarily run Frozen Reflections (typo, by the way) to rectify that. I guess it is less abusable in Shaman, being another "win more" card, which is the Shaman bread and butter.
Trying to adopt a custom class card into another class is difficult. What class do you think this would fit best in? I just tried to keep the "frozen" feel of the original card, but I can change the flavor if need be.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Hey guys, this is my first ever submission to the competition. Started playing Hearthstone in Feb and I've been following this competition since April, and finally decided to pitch in. This is a card to promote fun beginning or end of turn effects, triggered effects and deathrattles. Mana cost is debatable I guess. In hindsight, I should've probably kept it at 5, but I'm too lazy to change it now.
Credit for the art goes to Chaoyuanxu from DeviantArt.
warlock: 2x bloomblood + 2x Doom = 40dmg OTK but puts you to 10hp and requires 5cards mage: fireball your own face= 12dmg randomly split among all enemies (maybe OTK possible with Antonidas?) Same with rogue + evis priest: Embrace the shadow OTK ? etc.... I think there are lots of possibilities... could help control decks with weapon to stabilize, hit an enemy minion and it gives you a clear... Medivh?
Tell me what you think, Thanks and good luck everybody! :-)
Hey guys, this is my first ever submission to the competition. Started playing Hearthstone in Feb and I've been following this competition since April, and finally decided to pitch in. This is a card to promote fun beginning or end of turn effects, triggered effects and deathrattles. Mana cost is debatable I guess. In hindsight, I should've probably kept it at 5, but I'm too lazy to change it now.
Credit for the art goes to Chaoyuanxu from DeviantArt.
Just FYI: You're supposed to use the Discussion Topic first to get feedback on your ideas so you can tweak them accordingly, then submit your entry when you're finished.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Just FYI: You're supposed to use the Discussion Topic first to get feedback on your ideas so you can tweak them accordingly, then submit your entry when you're finished.
@Demonxz95 Uhoh. I'll make sure I do that the next time.
This might not do much, but I'd like to remind everyone that for this particular competition, Legendary cards are not allowed. We have a bunch of them in the Submission thread already :/
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
added flavor text "Leper Gnome's dream girl" (I baddly photoshopped the leper gnome face into the artwork. lol.)
@Broeck1 I like your card cause it is balanced. What do you think of "battlecry: Copy the battlecry of a random minion on the battlefield" ? So it can target enemy minions too but the "random" effect makes it not too broken for 4 mana? Also maybe the bird could be a parrot? as it copy the words. Anyway, nice card.
Left - The effect is too similar to "Trigger it's Deathrattle at the end of the turn" and it doesn't feel like doubling anything. IMO change to "At the end of your turn, summon a copy of this" and bump up the mana cost.
Center - Some grammar improvement : Replace your deck with copies of cards you've played this game.
Right - I see some people use the word 'half', but does it round up or down? If it's rounded up then a 4/1 minion let on board will win you the game, if it's rounded down then a 4/8 minion will. Either case, I think it's too OP. Also, the name 'soul transfer' doesn't reflect what this card do.
my possible entries
I'm not too fond on the new Shadowy Apparition it reminds me too much of Reckless Experimenter.
I'd go with Emerald Dream, but people might not like it, as it's an infinite card like Jade Idol.
I'm going to be the odd man here, I prefer Twin Astral Engine. I wish Blizzard had gone with this instead of Cosmic Anomaly.
Flavour-wise it could also be a Mech, although I'm not sure if it would be balanced.
Bump.
I've received feedback saying it should cost 1 mana without the card draw. What do you think?
I like the 4/9 better because of smorc concerns.
Great concept. Hopefully you can make it to the final poll.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
This is designed to work for both players. Any ideas about that?
Art by https://www.deviantart.com/25kartinok
Oh, my. I like Syryer Spy, since I've made a similar card. However it's a legendary that don't fit the theme.
Thanks for feedback! For the priest spell, I want it to be "summon a new one and destroy the old, and the new one still keep the effect". However I don't know how to wording it with a simple way.
For your card: Salvage Recalaimer and The Enfrostser is too powerful in specially occor, so I prefer Inspiring Commander. Maybe a lower stat is better cause it would save 4 mana at most.
Thanks for feedback. It seem druid spell need to be changed.
@CheeseEtc
At the end of the day, it comes down to a question of whether you want to go for the memes, or for the most interesting and strongest effect. Personally, I'd recommend going for the Scryer Spy. I wonder, though, if maybe it'd work better as a 3 mana 2/3, to make it more likely for the effect to both go off and get value (run it into something, since taking 2 damage is more likely than taking 1, and then bounce it for the heal and the duplicate).
@ffinderous
I think Soul Transfer is the most interesting of the cards, and what it needs is just a little clause at the end: "half its health, rounded down." So that, eventually, from 2 or 3 Health the minion will be dropped to 1, and then the next Echo would kill them. Puts a soft cap on how many times it can be used on one target. In an odd way, it can also be used as an execute like Inner Rage sometimes is.
@Chocfudges
The Inspiring Commander is probably the most interesting of the three, especially given, from its wording, it activates the Hero Powers for free, giving it a bonus +4 mana on play (or, given the weak nature of base Hero Powers themselves, +2 Mana). The other two are fine, but simple (and "The Enfrostser" is not a pleasing name to say, on top of the "The" implying a singular, Legendary status)
@Wailor
The Feedback does kinda make sense, making it 1 mana and removing the Cycle, but then it just kinda looks like a reinterpretation of Bestial Wrath. (At the very least, "Sic'em/Seek'em" is a much better name). I suppose, in the context of Spell Hunter, it's a little stronger, especially for a 7 mana Flamestrike + 5 Armor + turning on Build-a-Beast. I think I just talked myself into agreeing with the feedback, making it a one mana card.
@eScapegoat1270
My preference is for the Twin Astral Engine. The health is huge, but the utter lack of attack probably prevents it from snowballing too hard in a world with Magnetic, so I think you could get away with making it a mech.
Remade Frozen Reflections into a Shaman card, after it was previously a Time Traveler card. I hesitant to give this to Mage because I feel it would make Exodia Mage too esay (that or the effect wouldn't work because lots of Mages have their hands full). It would probably be a lot less abusable in Shaman and it fits the frozen aesthetic of the class in KotFT.
Click the image to go to my custom Time Traveler class.
I was trying to think of ways you could abuse this in Shudderwock, but, way I see it, the only "fail condition" for Shudderwock is if Grumble activates first (and you only got the Grumble bounce once), and you wouldn't necessarily run Frozen Reflections (typo, by the way) to rectify that. I guess it is less abusable in Shaman, being another "win more" card, which is the Shaman bread and butter.
Trying to adopt a custom class card into another class is difficult. What class do you think this would fit best in? I just tried to keep the "frozen" feel of the original card, but I can change the flavor if need be.
Click the image to go to my custom Time Traveler class.
Hey guys, this is my first ever submission to the competition. Started playing Hearthstone in Feb and I've been following this competition since April, and finally decided to pitch in. This is a card to promote fun beginning or end of turn effects, triggered effects and deathrattles. Mana cost is debatable I guess. In hindsight, I should've probably kept it at 5, but I'm too lazy to change it now.
Credit for the art goes to Chaoyuanxu from DeviantArt.
warlock: 2x bloomblood + 2x Doom = 40dmg OTK but puts you to 10hp and requires 5cards
mage: fireball your own face= 12dmg randomly split among all enemies (maybe OTK possible with Antonidas?)
Same with rogue + evis
priest: Embrace the shadow OTK ?
etc....
I think there are lots of possibilities...
could help control decks with weapon to stabilize, hit an enemy minion and it gives you a clear... Medivh?
Tell me what you think,
Thanks and good luck everybody! :-)
Just FYI: You're supposed to use the Discussion Topic first to get feedback on your ideas so you can tweak them accordingly, then submit your entry when you're finished.
Click the image to go to my custom Time Traveler class.
@Joe_Meek the text is quite unstandarized. I'd go with "Deal 2 damage to a random minion for each damage your hero took this turn."
EDIT: Oh, wait, just realized it's not the same as what you wrote. In this case, "inflict" should be "deal" and "damage" should be singular.
This is my first posted card, so it can be imbalance. But I dont think so.
Battlecry of this card works only on this turn. It work with magnetic cards ( like you played two similar cards with manetic)
It works like a buff, so if you silence minion, that you will play after Time keeper, effect will dissapear.
Maybe this card need higher manacost, but if it will be higher,it will be usless.
Thank you!
@Demonxz95 Uhoh. I'll make sure I do that the next time.
This might not do much, but I'd like to remind everyone that for this particular competition, Legendary cards are not allowed. We have a bunch of them in the Submission thread already :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Wailor Thanks a lot! Edit looks like this now:
added flavor text "Leper Gnome's dream girl"
(I baddly photoshopped the leper gnome face into the artwork. lol.)
@Broeck1 I like your card cause it is balanced. What do you think of "battlecry: Copy the battlecry of a random minion on the battlefield" ? So it can target enemy minions too but the "random" effect makes it not too broken for 4 mana? Also maybe the bird could be a parrot? as it copy the words. Anyway, nice card.