Just a case of the HS team being inconsistant, i guess, Emeriss, but since Emeriss refers to a minion and freebooter refers to a weapon, i think attack and health is better.
Better=/=The only valid option. If it has a precedent in hearthstone, it’s not incorrect grammar. In this case, the card text would look horrible if I put Attack and Health, so this is better
The Shadow Reflection that the combo adds to your hand essentially works like the copies from the Tavern Brawl, but it just starts as the card you drew. It still changes whenever you play another card, and loses the transformation at the end of your turn, but it won't leave your hand at the end of your turn because it doesn't have the "During your turn" clause from Death's Shadow.
@linkblade91 I like Congolemerate but I don't know if the majority of people voting on the cards will get the joke. Your call on the name. I think the stats and cost are fine. With 1 Galvanizer you could play this and stick a Beryllium Nullifier on it the same turn. Pretty strong, but not game breaking, and Mech warrior could use something like that.
@simonsald I like the Dwarf Canoneer but I think it would be more balanced at 5 mana 5/3 or 6 mana 6/4.
@fortify I like Eerie Mutation. I'm trying to think of a card that makes this busted. Maybe Leeroy Jenkins in some kind of combo with Windfury? It's probably fine.
@RazorofArtorias Of the two I prefer Unexpected Heroes. I assume it works on Silver Hand Recruit in which case it's actually quite good.
And I updated my idea. Now it hits a better balance. Tempted to call it Middle-Aged Brewmaster but then I should make it a neutral common and it would have to lose Combo and then it wouldn't even fit this competition's theme...
not sure wether or not to put the refund in your hand. also open to art sugestions (preferably a goblin or an orc exchanging coins)
It might be a lot simpler to have Refund say something like "Cancel the effect of 'The Price of Iron'", or "Your hero takes damage and gains Armor at a normal rate." Either-way, it should definitely go back into your hand: if Refund is placed at the bottom of your deck, you might have seriously screwed yourself.
The way you worded it, if you play two price of iron, it would cancel both of them, and i don't want that. I'm also worried about combos if i add the refund to your hand, what if it read "shuffle in the top 10 cards in your deck"?
not sure wether or not to put the refund in your hand. also open to art sugestions (preferably a goblin or an orc exchanging coins)
It might be a lot simpler to have Refund say something like "Cancel the effect of 'The Price of Iron'", or "Your hero takes damage and gains Armor at a normal rate." Either-way, it should definitely go back into your hand: if Refund is placed at the bottom of your deck, you might have seriously screwed yourself.
The way you worded it, if you play two price of iron, it would cancel both of them, and i don't want that. I'm also worried about combos if i add the refund to your hand, what if it read "shuffle in the top 10 cards in your deck"?
I think that the card becomes too risky in most cases if ending the effect is random, but if it added the Refund to your hand at the start of your next turn, for example, that would prevent you from just doubling your Armor with no downside. You could also make the Refund read something like "End the effect of the 'The Price of Iron' that created this card." to keep the wording short and working as intended.
In terms of the text of the card, though, the first sentence should probably have a "this game" at the end of it, as other effects like Raza the Chained and Crystal Core that provide permanent effects do. It also should have single quotation marks around 'Refund' similar to how Curse of Rafaam does around the Cursed! card, just to be more consistent with wording in Hearthstone.
not sure wether or not to put the refund in your hand. also open to art sugestions (preferably a goblin or an orc exchanging coins)
It might be a lot simpler to have Refund say something like "Cancel the effect of 'The Price of Iron'", or "Your hero takes damage and gains Armor at a normal rate." Either-way, it should definitely go back into your hand: if Refund is placed at the bottom of your deck, you might have seriously screwed yourself.
The way you worded it, if you play two price of iron, it would cancel both of them, and i don't want that. I'm also worried about combos if i add the refund to your hand, what if it read "shuffle in the top 10 cards in your deck"?
I think that the card becomes too risky in most cases if ending the effect is random, but if it added the Refund to your hand at the start of your next turn, for example, that would prevent you from just doubling your Armor with no downside. You could also make the Refund read something like "End the effect of the 'The Price of Iron' that created this card." to keep the wording short and working as intended.
In terms of the text of the card, though, the first sentence should probably have a "this game" at the end of it, as other effects like Raza the Chained and Crystal Core that provide permanent effects do. It also should have single quotation marks around 'Refund' similar to how Curse of Rafaam does around the Cursed! card, just to be more consistent with wording in Hearthstone.
Thanks for the feedback. I think i'll make it add the card at the end of your turn to avoid milling shenannigans.
@linkblade91: thanks for the feedback, I've used a different image now:
Just one small problem... there's a card with that same name in this expansion (Rocket Boots). So maybe add something like Unstable or Overpowered to this card to show that yes this is a more powerful card than Rocket Boots.
I actually like this idea. I know that shamans have Elementary Reaction, as well rogues having Lab Recruiter, but as for other classes I think something like this would be interesting if they wish to have an effect like the two cards I mentioned before.
Though the downside, is that your opponent would see which card was destroyed, so they could just silence it if it was a powerful card. But then again so could most things, so yes nice idea.
Here are my two ideas, if you have any suggestions on wording, art, effect:
Thanks !
Hoo boy. Let’s see...
• ‘Thing’ should be capitalized. Also, that’s a bad name. How about ‘Mutating Monstrosity’ or something?
• texts should be ‘At the end of each turn, double this minion's lowest stat.’ and ‘At the end of each turn, double this minion's Health if it's lower than its Attack.’
• Hydra should be a Beast
• Hydra is OP. Vanilla stats with that effect? Yeah... no thanks. Maybe lower it to 4/4 or even 3/4
Here are my two ideas, if you have any suggestions on wording, art, effect:
Thanks !
Hoo boy. Let’s see...
• ‘Thing’ should be capitalized. Also, that’s a bed name. How about ‘Mutating Monstrosity’ or something?
• texts should be ‘At the end of each turn, double this minion's lowest stat.’ and ‘At the end of each turn, double this minion's Health if it's lower than its Attack.’
• Hydra should be a Beast
• Hydra is OP. Vanilla stats with that effect? Yeah... no thanks. Maybe lower it to 4/4 or even 3/4
Thanks for your advices, I'm not a native english speaker as you may have seen^^
I don't like the design of my hydra, so i'm gonna go with the other one.
I think it's balance, 3/4 for 4 mana the first turn the ennemi have the possibily to destroy it. Then it become a 6/4 for 4 on our next turn so a weak body and after that serious things begin: 6/8 if no damage were done to it. Obviously it can be boosted, especially in priest for health and paladin for attack.
The only thing i still seek for is a good art, I tried to find a monster half skinny half muscular (a little like upgradable bot from the new expansion) with no success for now^^
I had another idea. A spell damage card for Mage that doubles as a Star Aligner enabler. I'd like to know if people prefer this card over my other idea: Mistystep Master.
It’s pretty good, but I still like Mistystep Master better. This just seems like it’s catering to one specific card. Yes, it has Spell Damage +1, but still...
@Deduqzaru
I suppose you meant the weapon’s Attack is doubled. If so, the text should say ‘After you attack the enemy hero, double this weapon's Attack.’ Overall, I believe it’s a little too powerful, especially in Rogue with all the weapon buffs. Lowering the Durability to 2 should solve the problem.
Master Hunter's effect is really interesting. However, it fits Spell Hunter, which benefits from having zero minions. So maybe, the card would be better as a weapon or as a spell that affects a single turn.
I like Shadow Apparition a lot, but I'm not sure if it fits the theme, as it doesn't double a minion, but multiply it by any number between one and six.
However, if it's allowed, I'd go with it.
Thanks for feedback, and I'm happy to see that you like one of my card, though it is not fit the theme... I've change the effect, hope you still like it.
For your card: I guess hunter's draw card is not a good idea. What about 1-cost with the double damage effect only?
Shadowy Apparition does not count for this theme: if it does manage to "double" something, it is by coincidence of the board's state and not the true intention of the card. Soul Rend isn't really doubling something, either: it's a 1-for-1 exchange. The minion dies and triggers its Deathrattle, reappearing on the enemy's side of the board; by the end of things, there's still only one of them on the board.
By default that means of the three you should go with Infusion of Fortitude. However, you misspelled "double" and you should rearrange the sentence: it should say "Whenever it attacks or is attacked, etc. etc."
Thanks for feedback! I'd change the wording and make other ideas.
@DestroyeR thanks for your opinion. I was debating 2 or 3 durability. I'm still not sure what is the correct number. I don't think there are to many buffs for weapons over all that made me go to 3 durability. And yeah I know kingsbane can go to 20+ attack but that weapon can't be destroyed. Additionally You can easily buff it over the time of playing it 3-5 times. Trickster weapon has only 3 charges. That's it. You have to use all buffs between playing and attacking for 3rd time. Weapon destruction will make this weapon useless. Especially Gluttonous Ooze. You can get back all that health in armor.
Another part of this is the weapon only doubles when attacking a hero, and as a clearing tool it's garbage (especially by turn 5), so this is exclusively a face-hitting tool or a really inefficient emergency removal one. I kinda doubt this would get played without the exact right cards to fit with it, so you don't need to nerf it, but I'm not sure you can lower its mana cost either. You could consider making it cost 4 but I'm pretty sure the durability is fine.
Important thing to keep in mind is just how much support this card needs to be strong. And you already only get two attacks with enhanced stats; the first will be un-doubled. It would be useless at 2 durability unless it tripled its attack or something.
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I couldn't think of many ideas that weren't Legendary, but heres mine:
I can imagine a lot of fun combos with this one
Unpopular opinion: Rogue is OP
Better=/=The only valid option. If it has a precedent in hearthstone, it’s not incorrect grammar. In this case, the card text would look horrible if I put Attack and Health, so this is better
Any thoughts?
The Shadow Reflection that the combo adds to your hand essentially works like the copies from the Tavern Brawl, but it just starts as the card you drew. It still changes whenever you play another card, and loses the transformation at the end of your turn, but it won't leave your hand at the end of your turn because it doesn't have the "During your turn" clause from Death's Shadow.
@linkblade91 I like Congolemerate but I don't know if the majority of people voting on the cards will get the joke. Your call on the name. I think the stats and cost are fine. With 1 Galvanizer you could play this and stick a Beryllium Nullifier on it the same turn. Pretty strong, but not game breaking, and Mech warrior could use something like that.
@simonsald I like the Dwarf Canoneer but I think it would be more balanced at 5 mana 5/3 or 6 mana 6/4.
@fortify I like Eerie Mutation. I'm trying to think of a card that makes this busted. Maybe Leeroy Jenkins in some kind of combo with Windfury? It's probably fine.
@RazorofArtorias Of the two I prefer Unexpected Heroes. I assume it works on Silver Hand Recruit in which case it's actually quite good.
And I updated my idea. Now it hits a better balance. Tempted to call it Middle-Aged Brewmaster but then I should make it a neutral common and it would have to lose Combo and then it wouldn't even fit this competition's theme...
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
The way you worded it, if you play two price of iron, it would cancel both of them, and i don't want that. I'm also worried about combos if i add the refund to your hand, what if it read "shuffle in the top 10 cards in your deck"?
I think that the card becomes too risky in most cases if ending the effect is random, but if it added the Refund to your hand at the start of your next turn, for example, that would prevent you from just doubling your Armor with no downside. You could also make the Refund read something like "End the effect of the 'The Price of Iron' that created this card." to keep the wording short and working as intended.
In terms of the text of the card, though, the first sentence should probably have a "this game" at the end of it, as other effects like Raza the Chained and Crystal Core that provide permanent effects do. It also should have single quotation marks around 'Refund' similar to how Curse of Rafaam does around the Cursed! card, just to be more consistent with wording in Hearthstone.
@linkblade91: thanks for the feedback, I've used a different image now:
Thanks for the feedback. I think i'll make it add the card at the end of your turn to avoid milling shenannigans.
feedback is welcome!
Just one small problem... there's a card with that same name in this expansion (Rocket Boots). So maybe add something like Unstable or Overpowered to this card to show that yes this is a more powerful card than Rocket Boots.
I actually like this idea. I know that shamans have Elementary Reaction, as well rogues having Lab Recruiter, but as for other classes I think something like this would be interesting if they wish to have an effect like the two cards I mentioned before.
Though the downside, is that your opponent would see which card was destroyed, so they could just silence it if it was a powerful card. But then again so could most things, so yes nice idea.
My Entry for this week's Card Design Competition - Season 8.16:
Here are my two ideas, if you have any suggestions on wording, art, effect:
Thanks !
Love the tribes.
Hoo boy. Let’s see...
• ‘Thing’ should be capitalized. Also, that’s a bad name. How about ‘Mutating Monstrosity’ or something?
• texts should be ‘At the end of each turn, double this minion's lowest stat.’ and ‘At the end of each turn, double this minion's Health if it's lower than its Attack.’
• Hydra should be a Beast
• Hydra is OP. Vanilla stats with that effect? Yeah... no thanks. Maybe lower it to 4/4 or even 3/4
To quete The Lich King:
"I... I love him!"
This is too good. It’s just perfect.
Thanks for your advices, I'm not a native english speaker as you may have seen^^
I don't like the design of my hydra, so i'm gonna go with the other one.
I think it's balance, 3/4 for 4 mana the first turn the ennemi have the possibily to destroy it. Then it become a 6/4 for 4 on our next turn so a weak body and after that serious things begin: 6/8 if no damage were done to it. Obviously it can be boosted, especially in priest for health and paladin for attack.
The only thing i still seek for is a good art, I tried to find a monster half skinny half muscular (a little like upgradable bot from the new expansion) with no success for now^^
Love the tribes.
I had another idea. A spell damage card for Mage that doubles as a Star Aligner enabler. I'd like to know if people prefer this card over my other idea: Mistystep Master.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
@eScapeGoat1270
It’s pretty good, but I still like Mistystep Master better. This just seems like it’s catering to one specific card. Yes, it has Spell Damage +1, but still...
@Deduqzaru
I suppose you meant the weapon’s Attack is doubled. If so, the text should say ‘After you attack the enemy hero, double this weapon's Attack.’ Overall, I believe it’s a little too powerful, especially in Rogue with all the weapon buffs. Lowering the Durability to 2 should solve the problem.
BTW, does anyone have thoughts on this?
Thanks for feedback, and I'm happy to see that you like one of my card, though it is not fit the theme... I've change the effect, hope you still like it.
For your card: I guess hunter's draw card is not a good idea. What about 1-cost with the double damage effect only?
Thanks for feedback! I'd change the wording and make other ideas.
For your card, I guess the second name is better.
Bump with some new ideas...
As another said, it needs to say "double this weapon's attack"; because right it reads that it only doubles when attacking the hero.
Another part of this is the weapon only doubles when attacking a hero, and as a clearing tool it's garbage (especially by turn 5), so this is exclusively a face-hitting tool or a really inefficient emergency removal one. I kinda doubt this would get played without the exact right cards to fit with it, so you don't need to nerf it, but I'm not sure you can lower its mana cost either. You could consider making it cost 4 but I'm pretty sure the durability is fine.
Important thing to keep in mind is just how much support this card needs to be strong. And you already only get two attacks with enhanced stats; the first will be un-doubled. It would be useless at 2 durability unless it tripled its attack or something.