A lot of
combo
potential . For example : you play Glynnia then
Devilsaur Egg
and you get a free 5/5 or you can play Grimkath , next turn
Emeriss
and then
Play Dead
and your minions in hand have doubled doubled stats (4/3 becomes 16/12) Glynnia stacks battlecries ( if you you play your 1st
deathrattle
minion, she activates 1st
battlecry
, then you play 2nd
deathrattle
minion , so she will activate 1st again and 2nd one) and Grimkath stacks deathrattles (if you play a lot of battlecries , he gets a powerful
deathrattle
)
You can run both, but only 1 will trigger. That is if you managed to (not) mulligan your hand!
Both Alleria's reflect on the effects: Silvermoon had her home, apart from another windrunner, she couldn't lose, but gain while Void had to abandon everything to gain power.
The lore behind these guys is that each one is willing to betray the other to gain what they want; Faerom wants eternal life, Hoorum wants infinite power. This act gives each of them a little of what they want, but they now must live without the other.
When you build a deck with Cho or Gall, you can only add 15 cards to your deck. You may not add both Cho and Gall into one deck.
If you're playing Cho's or Gall's deck, when you search for opponent, you will also search for someone who is playing Gall's or Cho's deck (from any class, in any game mode, at any rank). Your decks will be combined into a normal deck with 30 cards, but both of you play separate games.
Ares explanations: you have equipped a Fiery War Axe and a Blood Razor, if you attack an enemy you will deal 5 damage (3 from axe and 2 from razor) and attacking will consume 1 durability from each weapon. If you cast Upgrade! Both weapons will gain +1/+1. Phantom Free Booter will gain the sum of weapons durability and attack. If you want equip a third weapon, you must drag it left or right in order to replace your left or right weapon. End of explanation.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
"Goats are the
secret
ingredient for the ritual to work, even Mal'Ganis thinks it's better than a turtle!"
"Not to be confused with Magician the Gatherer"
Urmakari and Kiramish both discard cards, the better they are, the better/effective their effect is. While in a discard deck you'd commonly run low-cost cards, as a last straw, or as an extra help, you can use these guys to hold on the line, they might have different effects and triggers, but they all do the right job, but at the right cost.
You run expensive cards with Urmakari to get a great healing effect and Kiramish to control the board, or else use it for discard synergy AND wiping the board. Both of them require the ingredients to work, Urmakari needs tools for his ritual to work, and Kiramish needs resources, although unstable, to these to fall and create an explosion enough to be worth the board.
A lot of combo potential . For example : you play Glynnia then Devilsaur Egg and you get a free 5/5 or you can play Grimkath , next turn Emeriss and then Play Dead and your minions in hand have doubled doubled stats (4/3 becomes 16/12) Glynnia stacks battlecries ( if you you play your 1st deathrattle minion, she activates 1st battlecry , then you play 2nd deathrattle minion , so she will activate 1st again and 2nd one) and Grimkath stacks deathrattles (if you play a lot of battlecries , he gets a powerful deathrattle )
Holy Smite Silence
The sun blazed; The moon glowered.
Apollo was unfazed; and Artemis empowered.
Twins of sun; bows and moon;
We'll see evil undone; So grant us this boon?
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Lord Victor Nefarius & Lady Katrana Prestor
Nefarian & Onyxia
You can run both, but only 1 will trigger. That is if you managed to (not) mulligan your hand!
Both Alleria's reflect on the effects: Silvermoon had her home, apart from another windrunner, she couldn't lose, but gain while Void had to abandon everything to gain power.
The lore behind these guys is that each one is willing to betray the other to gain what they want; Faerom wants eternal life, Hoorum wants infinite power. This act gives each of them a little of what they want, but they now must live without the other.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
It's actually her who's in incredible pain.
W hen the Archangel of Death meets the Archangel of Life, you get Schrödinger's Archangel.
Year of the Serpent
Flavor text: Double Trouble.
Flavor Text: They're looking for a Murloc to make it triple.
The art credit belonged to https://www.artstation.com/phantomfirefly
Spooky!
THERE IS NO GAME.
My entry. Hope you enjoy it.
Ares explanations: you have equipped a Fiery War Axe and a Blood Razor, if you attack an enemy you will deal 5 damage (3 from axe and 2 from razor) and attacking will consume 1 durability from each weapon. If you cast Upgrade! Both weapons will gain +1/+1. Phantom Free Booter will gain the sum of weapons durability and attack. If you want equip a third weapon, you must drag it left or right in order to replace your left or right weapon. End of explanation.
Edit: Explanation
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Tokens:
EDIT: For clarification, neither of these minions would be in the second match.
Maiev's right hand from before (commanding Maiev's troops) and after Tomb of Sargeras (pushing them for revenge).
good luck to everyone! (no, it's not a typo, it's a pun)
"Goats are the secret ingredient for the ritual to work, even Mal'Ganis thinks it's better than a turtle!"
"Not to be confused with Magician the Gatherer"
Urmakari and Kiramish both discard cards, the better they are, the better/effective their effect is. While in a discard deck you'd commonly run low-cost cards, as a last straw, or as an extra help, you can use these guys to hold on the line, they might have different effects and triggers, but they all do the right job, but at the right cost.
You run expensive cards with Urmakari to get a great healing effect and Kiramish to control the board, or else use it for discard synergy AND wiping the board. Both of them require the ingredients to work, Urmakari needs tools for his ritual to work, and Kiramish needs resources, although unstable, to these to fall and create an explosion enough to be worth the board.
The joke is you.