• 1

    posted a message on New Rogue Rare Card Revealed - Ticket Master

    Better?

    Posted in: News
  • 0

    posted a message on New Demon Hunter Card Revealed - Il'gynoth

    I hope so! >;)

    Posted in: News
  • 2

    posted a message on New Demon Hunter Card Revealed - Il'gynoth

    Seems like Demon Hunter really is the "game-breaking" class... With that I mean they get cards that do unconvential but powerful shit, like being able to ignore taunt, later on twist Lifesteal, silences, heals, etc. 

    Also this + the current list we already have for DH, HOW IS THIS NOT BROKEN... Equip lifesteal weapon, add twinslice + Soulshard lapidary = 11dmg + 11dmg face. 22 damage into a play that's very easy to set-up since you see this very same thing every game against DH. 

     I just want control to become a little more capable ):

    Posted in: News
  • 4

    posted a message on New Mage/Rogue Rare Card Revealed - Brain Freeze

    We didn't have enough freezes yet... Very fun to be frozen turn, after turn, after turn..

    Cool card though

    Posted in: News
  • 0

    posted a message on New Legendary Hero Card - Galakrond, the Nightmare (Rogue Version)
    ll 
    Quote from cluelesspug >>

    Edit: Nevermind, I misunderstood.

    I may have misunderstood, but I thought each of the 5 evil classes would get their own unique Galakrond hero card? And they only showed the rogue one?

     Some people have misconceptions even though they explained well. You're right. 

     

    Posted in: Card Discussion
  • 1

    posted a message on Two Shaman Card Reveals - Muckmorpher & Walking Fountain

    It could be combo'd with the 3/3 elemental who bounces stuff back to your hand with +2/+2. Could give you a 2nd Malygos, Alakir, etc. for more value :p

    Posted in: News
  • 0

    posted a message on New Warrior Legendary Card - Blastmaster Boom

    A lot of people are talking about aggro but I see this Bomb Warrior more as a combo/control deck where you keep combo'ing bombs into your deck while staying alive hitting face everywhere you can.

    1 bomb = 5dmg

    You can put 8 bombs into someone's deck with the cards we just saw + sofarium bomber WITHOUT any additional support.

    With additional support you can get 12+ into your opponents deck.

    Omega Assembly, Dr. Boom Mad Genius hero card + bounce effects can get you even more bombs over time getting like 15+ bombs into your opponents deck. 

    With a lot of armor gain, brawl and rush giving Warrior a lot of time and oppurtunity to do whatever they want to do. Unless there's some overpowered OTK deck (without Mecha'thun) or an really good aggro deck I can see this work c:

    I'm going to try it day 1 and I'm gonna have some fun because it looks ridiculously fun!

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Card - Dr. Boom's Scheme

    If this started at 5 I could see it work but even then. I would probably want to use Shield Block to gain that additional draw...

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Da Undatakah

    This could be played in a Mech'cthun deck when one of your combo pieces gets destroyed :o Other than that, it looks really solid!

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Card Reveal - Gonk, the Raptor

    *cough* Witchwood *cough* *cough* Splintergraft, Aviana *cough*

    Posted in: News
  • 2

    posted a message on New Druid Card Reveal - Wardruid Loti

    How I valuate legendaries is pretty simple: Would I be happy or not to open this up in a pack? And I won't be sad, because it is versatile, it is good, it fits in multiple situations, etc. It's just an easy minion you can slot into your decks and almost always get some sort of value out of it. It's not meta breaking, but surely not bad. 

    Posted in: News
  • -2

    posted a message on New Priest Card Reveal - Princess Talanji

    Hello? Class identity, you here? 

    Posted in: News
  • 2

    posted a message on New Rogue Legendary Reveal - Gral, the Shark

    I love how it says: "Eat a minion" instead of "Destroy a minion" from your deck!

    Posted in: News
  • 0

    posted a message on New Priest Minion - Spirit of the Dead

    Its pretty good, but with many people thinking it's good with Velen and such.. I doubt it. It's too clunky for that. Velen has to die and you have to pre-amptly put the totem down. Shaman, Warrior, Rogue, Mage, etc. can easily destroy the totem first, Velen later. In most cases you would actually just lose it. 

    I have hopes for this card, but I think it's better to place it down when you death-trade your minions in than pre-amtly putting it down hoping for another copy, giving your opponent room for opportinity. 

    Haven't really seen anyone mention, but this spirit works with the Elekk card, for double the shuffling! 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Belligerent Gnome

    I see a lot of people are trying to put it in existing decks, which is understandable, but I really hope this expansion isn't like WW or BD, I hope it brings it's own decks, varients and more. And perhaps this card might fit in one of those :)

    And after rotation, it might be or not be a replacement for Tar Creeper :p

    Posted in: Card Discussion
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