Allrighty Folks, looks like Oto and i are currently close to having our sets done (Although we will 100% surely change something last second).
Our Un'goro set is focused around Elemental Synergies and Card copy effects. On the contrary, the Msog set is, alongside Cheese, featuring the G.G.M.B gang, where our group of primates have been running the Gadgetzan Gazette between the lines.
Un'goro
Commons:
Rares
Epics
Whoa Legendary
Notes: Tar Piece is actually called Tar Droplet, but my Hearthcards doesn't work right now ;-;
MSOG
Commons
Rare
Epic
Note: Like with Defile and Grim Patron, Fight Gone Bananas have a count of how many attacks can happend, in the case of things like 2x 0 Attack minions.
Legendary
Also, because of the blessing that is called Weekend, i'll be able to review anything that needs reviewing tomorow.
So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.
Mean Streets of Gadgetzan
Time Traveller is part of the Kabal.
Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.
So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.
Mean Streets of Gadgetzan
Time Traveller is part of the Kabal.
Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.
Do you want a review on this or haven't you changed anything from the last time? As for the 6 cards would say show the Quest and at least one card that synergizes with it. Maybe Vortex Elemental. For Gadgetzan show 1 Potion. Would go for Rift Potion. Rest you have to think about. :)
So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.
Mean Streets of Gadgetzan
Time Traveller is part of the Kabal.
Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.
Double Potion: This feels rather underwhelming, especially since you have to have had used some sort of deck reveal, before this is even remotely viable to throw, and both effects are rather underpowered. I would probaly change the Stat gain to +2/+2.
Cyber Punk: The effect is fine, but i don't see the reasoning for this to be in MSOG. It really doesn't feel like something from the Kabal gang.
Rift Potion: It should probaly be "Put a copy of a friendly minion into your hand" considering the wording on Convert.
Dimensionner: The same as on Cyber Punk.
Eternos: I don't see why this is also have it as it's Battlecry. You would always play this card as your last card, so the text is redunant.
The rest seems fine.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Double Potion: This feels rather underwhelming, especially since you have to have had used some sort of deck reveal, before this is even remotely viable to throw, and both effects are rather underpowered. I would probaly change the Stat gain to +2/+2.
Cyber Punk: The effect is fine, but i don't see the reasoning for this to be in MSOG. It really doesn't feel like something from the Kabal gang.
Rift Potion: It should probaly be "Put a copy of a friendly minion into your hand" considering the wording on Convert.
Dimensionner: The same as on Cyber Punk.
Eternos: I don't see why this is also have it as it's Battlecry. You would always play this card as your last card, so the text is redunant.
The rest seems fine.
Cyber Punk's copying effects fit the Kabal theme of singleton decks ala Manic Soulcaster. The same comment you said about not fitting gangs could be said about many other class cards from the actual expansion. I won't bother listing them because there's too many to list. I actually had a good story-line reason here though, Time Travelers are allying with the Kabal, but some of them aren't as devoted followers as some of the other classes. They literally have a card which betrays their cult (Robbing Time), which I thought was a nice thematic choice.
As for Eternos, you would always play it as your last card because its effect is a Battlecry. If I removed the Battlecry, you could just do whatever the hell you want. I also can't change it at all because it's being used in the Hero Power UI image in its current iteration, which I can't change.
I think you misunderstood me regarding Cyber Punk.
The effect makes perfectly sense for the gang. The idea of a Cyber Punk does not. The Kabal is all about trickery Magic and Potions, which makes this feel pretty out of place.
There is nothing wrong with the effect, but the name doesn't make sense for the Kabal.
Regarding Ethernos.
And that still does not explain why you the Battlecry part of the effect isen't redudant. I can't really see any cards in your class, that can currently take advantage from the fact that you played it as your first, over your last action.
I think you misunderstood me regarding Cyber Punk.
The effect makes perfectly sense for the gang. The idea of a Cyber Punk does not. The Kabal is all about trickery Magic and Potions, which makes this feel pretty out of place.
There is nothing wrong with the effect, but the name doesn't make sense for the Kabal.
Regarding Ethernos.
And that still does not explain why you the Battlecry part of the effect isen't redudant. I can't really see any cards in your class, that can currently take advantage from the fact that you played it as your first, or last action.
No, I understood it just fine, but let's look at some other cards:
Alleycat - Cats and Handbuffing where the second cat doesn't benefit from handbuffs.
Drakonid Operative - Kabal and Dragons make for a perfect match, am I right?
Jinyu Waterspeaker - As far as I know, no connection with the Jade Lotus at all.
Pilfered Power - No relation to the Jade Lotus at all, not even thematically. Absolutely nothing.
Shadow Rager - Shadows and Jade Golems. Yeah, that makes sense.
Cryomancer - Could've been in literally any other set in the game and no one would've batted an eye, except maybe BRM.
So having some cards that don't 100% fit your gang are perfectly natural, and actually beneficial. Those are just a couple of examples and I only gave one per class. There's SEVERAL others, so Cyber Punk really isn't far fetched in the slightest.
Like I said, I can't change Eternos anyway. It's stuck in this form because of the Hero Power UI image.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
EDIT: Oh I noticed I actually forgot to complete the list lel
There doesn't to be significant changes since the last time I reviewed your class.
I think your showcased cards should be:
Unlock the Rift. I still don't like the it but apparently I'm in the minority and we're pretty forced to show our quest for this phase.
Double Potion
Kabal Apprentice
Grand Chemist Nero
Dunebrinder
Boulder Elemental
@ThisOtherGuyTox
UN'GORO
Individual cards
Mirror Shard - This could be really OP with cards like Un'Goro Pack. However it's a theme of your class and is comparable to Arcanologist so it's fine. It could also be a rare, so that you have all the right rarities.
Crystal Crab - I'd make the baseline stats lower to make combos easier to trigger, something like 2mana 1/1.
Lost Reflections - "Add* a copy"
Crystasaur Anklebiter - The statline could be higher given that it has poisonous anyway. Something like 1/4.
Sentimentalist - Must be "2 or more". I prefer the 6mana version.
The Mirror Cave - "of cards*". Also is it supposed to copy minions or spells??
Overall
An interesting set with an interesting quest. If you need a slot, I'd cut Tar Piece which isn't very interesting.
Invididual cards - MSOG
Press Conference - You could make it "Your hero is Immune next turn". It's still much less powerful than Ice Block and throwing Fireballs at face is not an acceptable behavior during a press conference either. Looking at you, Jaina...
Tailed Journalist - "Immune on your turn" is simplier and fits on one line.
Magic Copier - Do you add a copy of the SPELL or of Magic Copier? The card text isn't clear.
Here are some cool cards I wanted to include but didn't because there weren't enough room
MSoG: A very good set! All cards feel very nice and i have almost no compains, I'd maybe switch the rarity of Top Chef and Al Dente but its not neccessary and your set won't suffer from it being the way it is. You have only 2 spells in the set but all gadgetzan sets have 2-5 spells so its okay and many cards in your set generate spells so It's good. If you'd want to change a card out for something else i suggest Flamewaiter, it's not bad, but i find it's effect rather not interesting nor good.
UNG: Most of the set is good, i find it strange that you dont have any dragons synergy, or even dragons in prievous sets. It just feels a bit odd, but i mean, Blizzard added Secrets to rogue so maybe this is fine... Expedition Chef: Kinda similiar to Tracking, i would batch on an extra stat on there but it doesnt hurt how it is now. Titan Feast (reward): The "Top to bottom" part seems redundant. I dont think its needed cause unless you have some cards like Boss Harambo the order doesn't matter.
Megagma Rager: I would switch it with any card... :/
First sorry that I didn't review a lot in this discussion until now, but the sets that were posted felt all very good already and think there was not much to say exept personal preferences.
So here is the Un'Goro set for the Necromancer class. Think it's quite easy to get an overview since most mechanics are not that complicated. Think the set is pretty good, something might be off in terms of balancing. So, what do you guys think?
The Quest evolves around resurrecting Beasts.
(Morbidity: Do something, whenever a friendly minion dies.)
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse, which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time . Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate.
UI for the Hero Power
Click and drag the cards around to change their order.
Speaking of which, let's look at 6 cards that showcase some aspects of the Time Traveler class.
In the mean streets of Gadgetzan (see what I did there?), harnessing the powers of time makes short of Time Traveler's dirty work. Cyber Punk will harness time to give you your most recently played card this game, which doesn't even have to be on the same turn you play this. In theme with the Kabal working with Highlander decks, Cyber Punk allows you to gain duplicates of cards in your deck without shutting off your singleton Legendaries, like Manic Soulcaster for Mage. Unlike Soulcaster though, you lose some stats but gain access to the card right away and it can be anything as long as it was the card you played last before this.
But what would a Kabal class be without Potions? As does the other Kabal classes, Time Traveler gains their own set of cool Potions to use, Rift Potion being one of them. Rift Potion gives you an extra copy of anything you control to your hand to use their effects again. Just like Cyber Punk, this is useful for gaining duplicates of cards without shutting down your Highlander Legendaries. Whereas Cyber Punk only gives one copy of a card to your hand, this can give you two if you get the Quick-Time effect off and gain even more craziness.
However, despite being allied with Kazakus and the rest of the Kabal, most Time Travelers aren't as devoted followers and worshippers of the Kabal as the other classes are. Should it be necessary, Time Travelers may betray their own cult with Robbing Time to shuffle 3 Timestopper cards into your opponent's deck and literally, rob them of their time. Against Highlander decks, the Timestopper tokens shut down their key Legendaries and will delay them of time. Timestopper tokens take up your opponent's draw, where they will need to pay 1 mana and play the Timestopper on the turn they play it to get their regular draw back. Otherwise, they effectively lose their draw. The card also cycles itself with its Quick-Time effect as an added bonus.
From the nearby deserts of Tanaris and Uldum, sand elementals have found their way into Un'Goro crater (I suppose that's how the Tol'vir also got to Un'Goro), and are usable by Time Travelers. Time Traveler has been an Elemental class ever since the start of its creation and in Un'Goro, finally gain access to Elemental synergies. Dunebringer (a pun of "Doombringer") gives you a 3/2 Elemental for 2 to activate Elemental effects, but also makes Quick-Time effects easier to activate. Even with the ability to see into your deck, put your hand back into your deck and all of the other abilities Time Traveler has, making Quick-Time effects easier to activate is always a good thing and this fits the bill perfectly as now you can hold onto that card and play it with this.
Amongst sand elementals, rifty, kind of lightning-y elementals are the other type Time Traveler's primarily use. Vortex Elemental will dig through your dead Elementals and give you a friendly one that died this game at random, in addition to being an Elemental itself offering for two triggers for your other Elementals and counting as two Elementals for the Quest... oh boy, the Quest. We'll get into that shortly. Watch out though because there's a big difference between getting a Fire Fly and its Flame Elemental, and you're never sure what you'll get (unless it happens to be the only friendly Elemental that died this game). It also can possibly give out itself which can lead to craziness. Speaking of craziness though...
... the Quest is the perfect embodiment of crazy. It takes what you thought the craziest in Hearthstone was and turns that up to 1000. As Time Traveler has a focus on Elementals in Journey to Un'Goro, it only makes sense that their Quest is focused on Elementals, especially when Shaman's Quest was somehow now related to Elementals. The Quest for Time Travelers is to Unlock the Rift, done by playing 9 Elementals. That seems like a lot, but then you remember that Fire Fly and Igneous Elemental exist to boost progress up, and you also Vortex Elemental to help as well. After that hard work, you get a Quest Reward to beat all Quest Rewards. After unlocking the rift, you get The Rift for yourself. Upon using The Rift, you... wait for it... RESTART THE GAME back to the mulligan, but you lose your Quest so you can only do this once per game, for obvious reasons.
The Rift:
Remaining MSoG and Un'Goro cards:
Mean Streets of Gadgetzan
Journey to Un'Goro
Future Sight is a collectible card from the Basic set.
What I need to know is if I'm allowed to format my tokens the way I did. I did this in my Phase IV post with Murozond and I wasn't disqualified for it, although I only showcased one card with tokens and in this, I'm showcasing two. Murozond was also literally the only card in the entire class with a unique token at that point, so technically all the tokens were in one spoiler.
Damn looks really neat. Think the way you implemented the token is fine and actualy clever. I'm not a mod though. Only thing I would change is putting the Quest as the first card of your Un'Goro cards. What size did you put the cards in if I may ask?
So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.
Mean Streets of Gadgetzan
Time Traveller is part of the Kabal.
Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.
How about ok? lel, sry for not keeping up that thing >.<
MSG: The immidiate problem you notice is that only 2 cards have less than 4 lines of text. It is a lot and can possinly lose you votes cause an average user will have a hard time reading thru them. Other from that i think most of your cards are aight, synregizing nicely with the "top card" mechanic.
UNG: The set seems fine with many cool cards. The only major problem im seeing is with the quest, and althrough it makes some niche interactions with wandering mage (and maybe C'Thun) it fails to deliver what the Quest rewards are supposed to: A win condition. I don't think its a bad quest, it's just doesn't give you much outside the knowledge of what you and you're opponent are playing and in what order (if you want to keep track of that) and im not sure if it's good enough.
Damn looks really neat. Think the way you implemented the token is fine and actualy clever. I'm not a mod though. Only thing I would change is putting the Quest as the first card of your Un'Goro cards. What size did you put the cards in if I may ask?
The main reason I put the Quest as the last was mostly so the cards would in order of rarity (Common, then Rare, you get the idea) and it also creates a build up to the Quest. As for the sizes of the cards:
Non-Legendary cards use 200 x 272
Legendary minions use 200 x 285 (the Dragon border takes up some additional room)
Legendary spells use 211 x 285 (any other size apart from the default size makes the image blurry, so using 211 x 285 is imperative)
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Damn looks really neat. Think the way you implemented the token is fine and actualy clever. I'm not a mod though. Only thing I would change is putting the Quest as the first card of your Un'Goro cards. What size did you put the cards in if I may ask?
The main reason I put the Quest as the last was mostly so the cards would in order of rarity (Common, then Rare, you get the idea) and it also creates a build up to the Quest. As for the sizes of the cards:
Non-Legendary cards use 200 x 272
Legendary minions use 200 x 285 (the Dragon border takes up some additional room)
Legendary spells use 211 x 285 (any other size apart from the default size makes the image blurry, so using 211 x 285 is imperative)
Yeah I thought that was the reason. Just felt unintuitiv seeing the Quest at last. Seeing what is requiered and then how to complete it makes more sense in my mind. Maybe somebody else has an opinion about that?
Allrighty Folks, looks like Oto and i are currently close to having our sets done (Although we will 100% surely change something last second).
Our Un'goro set is focused around Elemental Synergies and Card copy effects. On the contrary, the Msog set is, alongside Cheese, featuring the G.G.M.B gang, where our group of primates have been running the Gadgetzan Gazette between the lines.
Un'goro
Commons:
Rares
Epics
Whoa Legendary
Notes: Tar Piece is actually called Tar Droplet, but my Hearthcards doesn't work right now ;-;
MSOG
Commons
Rare
Epic
Note: Like with Defile and Grim Patron, Fight Gone Bananas have a count of how many attacks can happend, in the case of things like 2x 0 Attack minions.
Legendary
Also, because of the blessing that is called Weekend, i'll be able to review anything that needs reviewing tomorow.
I want a new title, but Flux won't let me have one,
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
So despite the lack of edits I've made (and Otovent still not giving his review), I might just submit what I have. I really don't have anything else. Now I need to know what my 6 example cards should be. Preferably, there should be 3 MSoG and 3 Un'Goro.
Mean Streets of Gadgetzan
Time Traveller is part of the Kabal.
Some people have commented on changing Cyber Punk's wording, though to be honest, I actually prefer it as is now.
Journey to Un'Goro
Future Sight is a Basic collectable card
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
Click the image to go to my custom Time Traveler class.
@ Demon
I want a new title, but Flux won't let me have one,
So having some cards that don't 100% fit your gang are perfectly natural, and actually beneficial. Those are just a couple of examples and I only gave one per class. There's SEVERAL others, so Cyber Punk really isn't far fetched in the slightest.
Like I said, I can't change Eternos anyway. It's stuck in this form because of the Hero Power UI image.
Click the image to go to my custom Time Traveler class.
Here's my cards as of now. EDIT: Images of individual cards have been added how that I had some sleep.
MSOG
Reminder: Hot meals cost (1) like Razorpetals, no Malygos shenanigans.
UNG
Reminder: Hangovers are 0mana spells "Do nothing".
Also yay I found a Quest reward!
Just in case the images don't load:
Here are some cool cards I wanted to include but didn't because there weren't enough room
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@Demonxz95
EDIT: Oh I noticed I actually forgot to complete the list lel
There doesn't to be significant changes since the last time I reviewed your class.
I think your showcased cards should be:
@ThisOtherGuyTox
UN'GORO
Individual cards
Overall
An interesting set with an interesting quest. If you need a slot, I'd cut Tar Piece which isn't very interesting.
Invididual cards - MSOG
Overall
Best gang.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
If you'd want to change a card out for something else i suggest Flamewaiter, it's not bad, but i find it's effect rather not interesting nor good.
Expedition Chef: Kinda similiar to Tracking, i would batch on an extra stat on there but it doesnt hurt how it is now.
Titan Feast (reward): The "Top to bottom" part seems redundant. I dont think its needed cause unless you have some cards like Boss Harambo the order doesn't matter.
Mod Working Reaaaaally Hardly
Hey Otovent, how about you help me out too.
Click the image to go to my custom Time Traveler class.
First sorry that I didn't review a lot in this discussion until now, but the sets that were posted felt all very good already and think there was not much to say exept personal preferences.
So here is the Un'Goro set for the Necromancer class. Think it's quite easy to get an overview since most mechanics are not that complicated. Think the set is pretty good, something might be off in terms of balancing. So, what do you guys think?
The Quest evolves around resurrecting Beasts.
(Morbidity: Do something, whenever a friendly minion dies.)
So, I've decided on my showcase cards. How does this look?
Click here to go back to my Phase I post.
Click here to go back to my Phase II post.
Click here to go back to my Phase III post.
Click here to go back to my Phase IV post.
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse, which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time . Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate.
UI for the Hero Power
Click and drag the cards around to change their order.
Speaking of which, let's look at 6 cards that showcase some aspects of the Time Traveler class.
In the mean streets of Gadgetzan (see what I did there?), harnessing the powers of time makes short of Time Traveler's dirty work. Cyber Punk will harness time to give you your most recently played card this game, which doesn't even have to be on the same turn you play this. In theme with the Kabal working with Highlander decks, Cyber Punk allows you to gain duplicates of cards in your deck without shutting off your singleton Legendaries, like Manic Soulcaster for Mage. Unlike Soulcaster though, you lose some stats but gain access to the card right away and it can be anything as long as it was the card you played last before this.
But what would a Kabal class be without Potions? As does the other Kabal classes, Time Traveler gains their own set of cool Potions to use, Rift Potion being one of them. Rift Potion gives you an extra copy of anything you control to your hand to use their effects again. Just like Cyber Punk, this is useful for gaining duplicates of cards without shutting down your Highlander Legendaries. Whereas Cyber Punk only gives one copy of a card to your hand, this can give you two if you get the Quick-Time effect off and gain even more craziness.
However, despite being allied with Kazakus and the rest of the Kabal, most Time Travelers aren't as devoted followers and worshippers of the Kabal as the other classes are. Should it be necessary, Time Travelers may betray their own cult with Robbing Time to shuffle 3 Timestopper cards into your opponent's deck and literally, rob them of their time. Against Highlander decks, the Timestopper tokens shut down their key Legendaries and will delay them of time. Timestopper tokens take up your opponent's draw, where they will need to pay 1 mana and play the Timestopper on the turn they play it to get their regular draw back. Otherwise, they effectively lose their draw. The card also cycles itself with its Quick-Time effect as an added bonus.
Timestopper token:
From the nearby deserts of Tanaris and Uldum, sand elementals have found their way into Un'Goro crater (I suppose that's how the Tol'vir also got to Un'Goro), and are usable by Time Travelers. Time Traveler has been an Elemental class ever since the start of its creation and in Un'Goro, finally gain access to Elemental synergies. Dunebringer (a pun of "Doombringer") gives you a 3/2 Elemental for 2 to activate Elemental effects, but also makes Quick-Time effects easier to activate. Even with the ability to see into your deck, put your hand back into your deck and all of the other abilities Time Traveler has, making Quick-Time effects easier to activate is always a good thing and this fits the bill perfectly as now you can hold onto that card and play it with this.
Amongst sand elementals, rifty, kind of lightning-y elementals are the other type Time Traveler's primarily use. Vortex Elemental will dig through your dead Elementals and give you a friendly one that died this game at random, in addition to being an Elemental itself offering for two triggers for your other Elementals and counting as two Elementals for the Quest... oh boy, the Quest. We'll get into that shortly. Watch out though because there's a big difference between getting a Fire Fly and its Flame Elemental, and you're never sure what you'll get (unless it happens to be the only friendly Elemental that died this game). It also can possibly give out itself which can lead to craziness. Speaking of craziness though...
... the Quest is the perfect embodiment of crazy. It takes what you thought the craziest in Hearthstone was and turns that up to 1000. As Time Traveler has a focus on Elementals in Journey to Un'Goro, it only makes sense that their Quest is focused on Elementals, especially when Shaman's Quest was somehow now related to Elementals. The Quest for Time Travelers is to Unlock the Rift, done by playing 9 Elementals. That seems like a lot, but then you remember that Fire Fly and Igneous Elemental exist to boost progress up, and you also Vortex Elemental to help as well. After that hard work, you get a Quest Reward to beat all Quest Rewards. After unlocking the rift, you get The Rift for yourself. Upon using The Rift, you... wait for it... RESTART THE GAME back to the mulligan, but you lose your Quest so you can only do this once per game, for obvious reasons.
The Rift:
Remaining MSoG and Un'Goro cards:
Mean Streets of Gadgetzan
Journey to Un'Goro
Future Sight is a collectible card from the Basic set.
WotOG and Karazhan:
Whispers of the Old Gods
One Night in Karazhan
Hourglass of Time token
Classic set:
Basic set:
What I need to know is if I'm allowed to format my tokens the way I did. I did this in my Phase IV post with Murozond and I wasn't disqualified for it, although I only showcased one card with tokens and in this, I'm showcasing two. Murozond was also literally the only card in the entire class with a unique token at that point, so technically all the tokens were in one spoiler.
Click the image to go to my custom Time Traveler class.
Damn looks really neat. Think the way you implemented the token is fine and actualy clever. I'm not a mod though. Only thing I would change is putting the Quest as the first card of your Un'Goro cards. What size did you put the cards in if I may ask?
How about ok? lel, sry for not keeping up that thing >.<
MSG: The immidiate problem you notice is that only 2 cards have less than 4 lines of text. It is a lot and can possinly lose you votes cause an average user will have a hard time reading thru them. Other from that i think most of your cards are aight, synregizing nicely with the "top card" mechanic.
UNG: The set seems fine with many cool cards. The only major problem im seeing is with the quest, and althrough it makes some niche interactions with wandering mage (and maybe C'Thun) it fails to deliver what the Quest rewards are supposed to: A win condition. I don't think its a bad quest, it's just doesn't give you much outside the knowledge of what you and you're opponent are playing and in what order (if you want to keep track of that) and im not sure if it's good enough.
P.s. Sorry, im terribad at reviews >.<
Mod Working Reaaaaally Hardly
Click the image to go to my custom Time Traveler class.