First sorry that I didn't review a lot in this discussion until now, but the sets that were posted felt all very good already and think there was not much to say exept personal preferences.
So here is the Un'Goro set for the Necromancer class. Think it's quite easy to get an overview since most mechanics are not that complicated. Think the set is pretty good, something might be off in terms of balancing. So, what do you guys think?
(Morbidity: Do something, whenever a friendly minion dies.)
Individual cards
Raise of the Fallen King - Is it supposed to be a pun on "Rise of"? If so, good job. I like this quest a lot, but Beasts only seems too restrictive. The reward, however, is a bit complicated but most of all seems weak. I suggest that you extend the quest condition to all minions, and change the reward.
Brack Wurm - I don't think you want to pay Health when you're behind on board. If it was a 3/5 with Taunt it would be better. Also, get rid of the comma.
Voodoo Master MAku'ti - It's not bad, but the effect doesn't feel legendary to me.
Overall
This set has really good flavor and nice artworks. One of the best in that area. However, as I said, the reward doesn't feel impactful enough (and it's also complicated).
Also can you do the DK hero border for Chef please? Not that I'm certain to make it, far from it, but I will do the last 2 sets no matter what.
First sorry that I didn't review a lot in this discussion until now, but the sets that were posted felt all very good already and think there was not much to say exept personal preferences.
So here is the Un'Goro set for the Necromancer class. Think it's quite easy to get an overview since most mechanics are not that complicated. Think the set is pretty good, something might be off in terms of balancing. So, what do you guys think?
(Morbidity: Do something, whenever a friendly minion dies.)
Individual cards
Raise of the Fallen King - Is it supposed to be a pun on "Rise of"? If so, good job. I like this quest a lot, but Beasts only seems too restrictive. The reward, however, is a bit complicated but most of all seems weak. I suggest that you extend the quest condition to all minions, and change the reward.
Brack Wurm - I don't think you want to pay Health when you're behind on board. If it was a 3/5 with Taunt it would be better. Also, get rid of the comma.
Voodoo Master MAku'ti - It's not bad, but the effect doesn't feel legendary to me.
Overall
This set has really good flavor and nice artworks. One of the best in that area. However, as I said, the reward doesn't feel impactful enough (and it's also complicated).
Also can you do the DK hero border for Chef please? Not that I'm certain to make it, far from it, but I will do the last 2 sets no matter what.
(My cards for review at the bottom of page 4)
Thx for the fast review! The Quest should definitely stay Beast specific. I was also unsure about the Reward but don't think it's that complicated honestly. The "(at random)" was just to clarify that this action would be at random since it can also be triggert on your opponent's turn. Morbidity: Adapt. is pretty simple, no? Would it be good if we just leave the (at random) away? What about extending the Reward to all minions? Like "Give all minions in your hand and deck "Morbidity: Adapt."
Brack Wurm: Yeah might make more sense. Thx didn't see the typo.
Voodoo Master Maku'ti: The thing is only Cost reduction is not a real theme of the Necromancer so in that regard it is special to the class. I mean the most unimpressive Legendary kinda was Tyrantus. But will think about it.
Sure, I would make the border but there is no DK Pirate border on hearthcards and I don't know how to make new hq textures. Might have to copy from the minion border. Will see what I can do. But not before it's clear if you proceed. ;)
Thought your set looks good, but will take another look.
How about this? You can resummon it through different cards and stack your deck with growing 5 mana 8/8s.
Well, from what I can see, it's a slightly better Malorne. Which is still bad. I'm honestly not sure how to fix this... you might actually have to rework this quest reward unfortunately. This card is Queen Carnassa level, but worse. With The Marsh Queen, you have about 15/22 ish chance of drawing a raptor. And she still saw no play. Yours, on the other hand, is a 1/22 or 1/20 chance of getting redrawn. Granted, your quest isn't as er "fragile" as Hunter's since you can play bigger beasts as opposed to Hunter's little 1-Cost minions but I think having a glorified Malorne isn't going to cut it. As for re-summoning bigger beasts, well, yes, but in order to complete the quests you have to summon smaller beasts. Otherwise, you'd have to start working on your quest on turn 6, at the very earliest. (As Bittertide Hydra is the cheapest big Beast) So, you won't always highroll. I'd rather play Bittertide Hydra if I needed a huge beast since I can play it right on curve and I don't need to warp my deck around a quest.
I liked your idea of giving Adapt to all your beasts. Perhaps if you could randomly Adapt ALL your beasts (field, hand, and/or deck [deck for sure]), then this would be viable. Sort of like a Keleseth.
As for me, if anyone could give me a general look over of my completed MSOG and almost-complete Un'Goro that would be much appreciated. (too lazy to post tokens. I also won't post Tri-class, that's perfectly tuned already)
MSOG
Pirahnas are 2 mana.
UNG (missing a rare spell and legendary minion. I am considering bumping the quest to 7 frozen enemies.)
How about this? You can resummon it through different cards and stack your deck with growing 5 mana 8/8s.
Well, from what I can see, it's a slightly better Malorne. Which is still bad. I'm honestly not sure how to fix this... you might actually have to rework this quest reward unfortunately. This card is Queen Carnassa level, but worse. With The Marsh Queen, you have about 15/22 ish chance of drawing a raptor. And she still saw no play. Yours, on the other hand, is a 1/22 or 1/20 chance of getting redrawn. Granted, your quest isn't as er "fragile" as Hunter's since you can play bigger beasts as opposed to Hunter's little 1-Cost minions but I think having a glorified Malorne isn't going to cut it. As for re-summoning bigger beasts, well, yes, but in order to complete the quests you have to summon smaller beasts. Otherwise, you'd have to start working on your quest on turn 6, at the very earliest. (As Bittertide Hydra is the cheapest big Beast) So, you won't always highroll. I'd rather play Bittertide Hydra if I needed a huge beast since I can play it right on curve and I don't need to warp my deck around a quest.
I liked your idea of giving Adapt to all your beasts. Perhaps if you could randomly Adapt ALL your beasts (field, hand, and/or deck [deck for sure]), then this would be viable. Sort of like a Keleseth.
As for me, if anyone could give me a general look over of my completed MSOG and almost-complete Un'Goro that would be much appreciated. (too lazy to post tokens. I also won't post Tri-class, that's perfectly tuned already)
MSOG
Pirahnas are 2 mana.
UNG (missing a rare spell and legendary minion. I am considering bumping the quest to 7 frozen enemies.)
Have you seen the first version of the King? Was kinda what you said and thought it was actually not that weak. Here:
Now to your stuff.
Mean Streets:
Actually all your cards look good. Cutthroat Brigatin could be quite a nuisance for a minion based deck that has no removal to hand. It doesn't feel too cheap but I just start to imagine horrible situations where being against this becomes really frustrating. And in arena it's bonkers. Not so sure about that one. Lowering the stats prob doesn't fit with the flavour you have in mind. And making it more expensive feels not that amazing. Hmmm but for real in arena and you don't have removal for that thing you are f*ed. Maybe just "Your next Hero Power is..." would be an opton. Then it also stands out more against the Landlubber.
Rest looks perfectly fine. You could maybe lower the Reservoir on Maccus. Seems pretty high requirement. Then he would be more garanteed value in the late game.
Un'Goro:
Very versatile this set. Hmm, looks all really nice, not much to criticise. Would change the wording of the Burbling Eli into Battlecry: "Adapt for each Frozen character." Ice Age feels a bit weird. Think personaly would go with 6 damage, but maybe you want such an wiper. Would be still slow enough for the Quest and has probably more synergy with Steamwalker Pirme. Rest looks fine. Really like this set. Seems very clear.
How about this? You can resummon it through different cards and stack your deck with growing 5 mana 8/8s.
Well, from what I can see, it's a slightly better Malorne. Which is still bad. I'm honestly not sure how to fix this... you might actually have to rework this quest reward unfortunately. This card is Queen Carnassa level, but worse. With The Marsh Queen, you have about 15/22 ish chance of drawing a raptor. And she still saw no play. Yours, on the other hand, is a 1/22 or 1/20 chance of getting redrawn. Granted, your quest isn't as er "fragile" as Hunter's since you can play bigger beasts as opposed to Hunter's little 1-Cost minions but I think having a glorified Malorne isn't going to cut it. As for re-summoning bigger beasts, well, yes, but in order to complete the quests you have to summon smaller beasts. Otherwise, you'd have to start working on your quest on turn 6, at the very earliest. (As Bittertide Hydra is the cheapest big Beast) So, you won't always highroll. I'd rather play Bittertide Hydra if I needed a huge beast since I can play it right on curve and I don't need to warp my deck around a quest.
I liked your idea of giving Adapt to all your beasts. Perhaps if you could randomly Adapt ALL your beasts (field, hand, and/or deck [deck for sure]), then this would be viable. Sort of like a Keleseth.
As for me, if anyone could give me a general look over of my completed MSOG and almost-complete Un'Goro that would be much appreciated. (too lazy to post tokens. I also won't post Tri-class, that's perfectly tuned already)
MSOG
Pirahnas are 2 mana.
UNG (missing a rare spell and legendary minion. I am considering bumping the quest to 7 frozen enemies.)
Yes, I did see that one, and I prefer that one more. Since your quest is tempo based, something that strengthens a board would be good. What do you mean "at random", though?
@McF4rtson: That it chooses a Adaptation automaticaly at random since Morbidity can trigger on your opponent's turn. Was just to make it clear. Like Enhance-o Mechano. Is it better to just leave this out?
@McF4rtson: That it chooses a Adaptation automaticaly at random since Morbidity can trigger on your opponent's turn. Was just to make it clear. Like Enhance-o Mechano. Is it better to just leave this out?
I think it's good to keep it. That way it's clear how it works so people won't wrongly freak out about the whole 'no you can't make choices on your opponent's turn' thing.
Ok, I think I'm about done. This is the first time showing some MSoG stuff, so any reviews would be appreciated. Than again, I haven't got time to return the favor :(, so only comment when you're interested.
Class reminder
MSoG
The Illusionist joins the Cutthroat Cult together with McF4rtson's Sea Witch and Mewdrops' Harbinger. The tri-class focusses on Hero Power altering and synergies. The Cult rules Gadgetzan's harbor.
The Cutthroat Cult cards
Note: this guy makes sure the Alter effects are active! =)
The Illusionist cards
Note: combo with Harbinger token of Davy Jaws!
JtU
I redid some stuff after the feedback I received earlier. Made a million versions of the Quest, but ended with a simple nerfed version of the one I showed the other day. Also did a new take on the legendary and on both epics.
See anything off, let me know! :D
Also, have you got ideas for my showcase?
The artwork for Midnight Bugaboo should absolutely be used on a K&C card instead. It just fits better. Also, I think the "use your Hero Power" mechanic is a bit weird and I'm not sure how it works. Does it flip your Hero Power over if you use it? How does it work when you've already used it that turn? The word "use" implies that you take up the Hero Power when you play the card which I'm not sure that's what you meant to do. If you intended it to just copy the Hero Power effect, maybe change it to "cast a copy of your Hero Power". In addition to that, I think Grond should be an Elemental. He looks like an Elemental to me. The text of Spectral Cub also overlaps the Attack and Health icons a little bit.
As for showcase cards, I have two sets of them:
If you wish to show off the Quest and MSoG Legendary with at least one card of each rarity:
Cutthroat Affairs
Spectral Cub
Lara the Crystallizer
Reality Shift
Gelatinous Elemental
The Highborne Journey
If you don't particularly card about the rarity ratio of your showcase cards and everything goes:
Cutthroat Mutiny
Mythweaver
Spectral Cub
Reality Shift or The Floor is Lava
Illusion of Tranquility
The Highborne Journey (ultimately if you want to show off a Legendary, the Quest is probably the best option)
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Ok, I think I'm about done. This is the first time showing some MSoG stuff, so any reviews would be appreciated. Than again, I haven't got time to return the favor :(, so only comment when you're interested.
Class reminder
MSoG
The Illusionist joins the Cutthroat Cult together with McF4rtson's Sea Witch and Mewdrops' Harbinger. The tri-class focusses on Hero Power altering and synergies. The Cult rules Gadgetzan's harbor.
The Cutthroat Cult cards
Note: this guy makes sure the Alter effects are active! =)
The Illusionist cards
Note: combo with Harbinger token of Davy Jaws!
JtU
I redid some stuff after the feedback I received earlier. Made a million versions of the Quest, but ended with a simple nerfed version of the one I showed the other day. Also did a new take on the legendary and on both epics.
See anything off, let me know! :D
Also, have you got ideas for my showcase?
Looks neat and balanced your sets. Not much to argue with. Just some minor suggestions.
Davy Jaws seems pretty cheap. Obvious comparison is Jaraxxus. He has a stronger weapon and Hero Power, but the big downside is that you now only have 15 Health left for the rest or the game. Your Davy is a real safe bet since he garantees you +15 Health and more if he gets killed with exess damage. Greater Healing Potion is already 4 Mana. Maybe he could cost 7. Probably you have thought about it quite a bit.
For Lara you could change the text into "Battlecry: Your Hero Power becomes Passive and triggers whenever you cast a spell." Just not a big fan of "for the rest of the game" wording. Gets used a lot in fan creations but actually doesn't exist in HS until now. Then you could make a token also for it. (Don't know what you mean with Harbringer token of Davy Jaws).
Like the change to Arcan'dor a lot. The Craters Cracks Should say "Draw 4 Elementals from your deck." which is always the official wording.
Here are some cool cards I wanted to include but didn't because there weren't enough room
Bump. I already started to make some modifications since last but I won't have time to post them all.
A few things I would like to point out:
It's pretty obvious that Powder Monkey uses the same art as Medivh's Valet which bothers me. I know that some cards, tokens, boss cards and everything (Simulacrum and Pure Cold) etc use the same artwork as other cards. This bothers me as well, but if it's not too obvious until you see the full art, I can maybe get behind it. These however are both two collectible cards, from differently themed sets, that use the same artwork. I appear to be the only one who has a problem with this though, so do whatever you want.
Banana Tree artwork feels out of place with the rest of the cards although I do understand it's probably pretty hard to find banana tree artwork that fits.
Flamewaiter and Ragnaros, Kitchenlord, although humorous, is not my thing. Again though, I appear to be the only one with this thought.
Bananamancer should probably say "stat bonuses" instead of "stats bonuses".
Though this is ultimately negligible, I feel Romantic Picnic might possibly be better if it Roasted first, then drew a card. This way it could work with Hangover cards.
Everything else seems fine, although what showcase cards you should have depends on what type of rarity spreading you want (at least one of each rarity, the Quest and MSoG Legendary, just anything).
Demonx95 you should change your quest around because in my opinion it's word of boring because it really doesn't give you much of a advantage maybe make it something like 5 8/8 your QuickTime effect cards are always active or make it like your hero power shows 4 cards instead of 3
Chesseetc I like what you chose for your quest reward it's like a mini yogg thought
Demonx95 you should change your quest around because in my opinion it's word of boring because it really doesn't give you much of a advantage maybe make it something like 5 8/8 your QuickTime effect cards are always active or make it like your hero power shows 4 cards instead of 3
Chesseetc I like what you chose for your quest reward it's like a mini yogg thought
I personally like the Quest I have a lot better and a lot more interesting. I can almost guarantee that you are literally the only person on this entire website that thinks the current reward effect is boring. I already have a Legendary that activates your Quick-Time effects coming in a later set so making another one would be redundant. The Hero Power showing 4 cards instead of 3 would also already come in the form of a Justicar Trueheart upgrade, and it being taken by a Quest Reward takes away any possible upgrade from it, not to mention it makes it significantly weaker than the other Quest Rewards.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Demonx95 you should change your quest around because in my opinion it's word of boring because it really doesn't give you much of a advantage maybe make it something like 5 8/8 your QuickTime effect cards are always active or make it like your hero power shows 4 cards instead of 3
Chesseetc I like what you chose for your quest reward it's like a mini yogg thought
I personally like the Quest I have a lot better and a lot more interesting. I can almost guarantee that you are literally the only person on this entire website that thinks the current reward effect is boring. I already have a Legendary that activates your Quick-Time effects coming in a later set so making another one would be redundant. The Hero Power showing 4 cards instead of 3 would also already come in the form of a Justicar Trueheart upgrade, and it being taken by a Quest Reward takes away any possible upgrade from it, not to mention it makes it significantly weaker than the other Quest Rewards.
Listen I just wanted to say my opinion and you're class is the mainly the one that I want to win but I'm just saying that if I was you maybe I would change cause all it does is let you save your self from death more or less
So we have one more point not clear. Our Gadgetzan gang has a detecive department, so you collect Evidence as theme. Now we are not sure about the cost reducion.
The cards that interact with it:
What do you guys think? Cost to (1) or (3) less? Note you have to play the memory game and don't draw another card when you play/draw an Evidence. And you only can discover cards that were already played.
So maxlot and I have taken the first 2 submissions. Only 7 more to go. I wasn't sure if I would be allowed to put the tokens where I did in my original write-up of the submission post found back on page 5. To be sure I wouldn't be disqualified, I put the showcase card tokens in their own separate Spoiler right below the showcase cards themselves. Context with the token cards and their collectible parent cards is very important.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Alrighty then. With less than half of the submissions posted now - when the submissions were set to close - the deadline will be extended for an extra day! This is the absolute last extension though, since we have the timetable for the rest of the competition set. Obviously anyone who has already submitted is free to make changes, as usual.
The remaining timetable looks like this:
Final Poll (V): Mon 12th - Wednesday 14th
Challenge Poll (VI): Wednesday 14th - Friday 16th
Submissions/Discussion (VI): Friday 16th - Thursday 29th (This is 13 days, so the same amount of time as this extended phase will have lasted)
Final Final Poll (VI): Thursday 29th - Saturday 31st
The timetable has been drawn up this way - even though a Thursday Submission deadline might not be ideal - in order to avoid any annoyance April Fools day might bring to promoing the competition, as well as to get the competition finished before the final release of the upcoming expansion, which is predicted to be early April.
Individual cards
Overall
This set has really good flavor and nice artworks. One of the best in that area. However, as I said, the reward doesn't feel impactful enough (and it's also complicated).
Also can you do the DK hero border for Chef please? Not that I'm certain to make it, far from it, but I will do the last 2 sets no matter what.
(My cards for review at the bottom of page 4)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
How about this? You can resummon it through different cards and stack your deck with growing 5 mana 8/8s.
Pirahnas are 2 mana.
UNG (missing a rare spell and legendary minion. I am considering bumping the quest to 7 frozen enemies.)
@McF4rtson: That it chooses a Adaptation automaticaly at random since Morbidity can trigger on your opponent's turn. Was just to make it clear. Like Enhance-o Mechano. Is it better to just leave this out?
Why Rogue is my favourite class:
My submission for this week's card design competition.
If you don't particularly card about the rarity ratio of your showcase cards and everything goes:
Click the image to go to my custom Time Traveler class.
I'm thinking of just submitting right now. Your thoughts?
Click the image to go to my custom Time Traveler class.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Everything else seems fine, although what showcase cards you should have depends on what type of rarity spreading you want (at least one of each rarity, the Quest and MSoG Legendary, just anything).
Click the image to go to my custom Time Traveler class.
Demonx95 you should change your quest around because in my opinion it's word of boring because it really doesn't give you much of a advantage maybe make it something like 5 8/8 your QuickTime effect cards are always active or make it like your hero power shows 4 cards instead of 3
Chesseetc I like what you chose for your quest reward it's like a mini yogg thought
Click the image to go to my custom Time Traveler class.
So we have one more point not clear. Our Gadgetzan gang has a detecive department, so you collect Evidence as theme. Now we are not sure about the cost reducion.
The cards that interact with it:
What do you guys think? Cost to (1) or (3) less? Note you have to play the memory game and don't draw another card when you play/draw an Evidence. And you only can discover cards that were already played.
So maxlot and I have taken the first 2 submissions. Only 7 more to go. I wasn't sure if I would be allowed to put the tokens where I did in my original write-up of the submission post found back on page 5. To be sure I wouldn't be disqualified, I put the showcase card tokens in their own separate Spoiler right below the showcase cards themselves. Context with the token cards and their collectible parent cards is very important.
Click the image to go to my custom Time Traveler class.
Alrighty then. With less than half of the submissions posted now - when the submissions were set to close - the deadline will be extended for an extra day! This is the absolute last extension though, since we have the timetable for the rest of the competition set. Obviously anyone who has already submitted is free to make changes, as usual.
The remaining timetable looks like this:
The timetable has been drawn up this way - even though a Thursday Submission deadline might not be ideal - in order to avoid any annoyance April Fools day might bring to promoing the competition, as well as to get the competition finished before the final release of the upcoming expansion, which is predicted to be early April.
You can find me here! Good luck everyone!
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