Shaman's HP tends to have the tendency to not land on the Totem that you need, whether it Taunt, Spell Damage or minion healing, so this card will help with that. This turn your new Totems into active threat (Ex: Wrath of Air Totem into a Kobold Geomancer or a Stoneclaw Totem into a Frostwolf Grunt etc.). Also a good body for Evolve as he is likely to survive another turn with 7 health and give you a free 1 mana Totem that you can play or Evolve up.
Giants must be Epic? Rules have their exceptions. A common Giant would be welcomed by F2P players & beginners who simply can't afford to craft other Giants. But the main interest of this Giant is its Cost reduction mechanic:
it helps beginners who have not learned yet to play on curve, granting them a little advantage in the mid/late game (not spending Mana doesn't feel like a total loss anymore).
it teaches you to be Mana efficient when you don't play Iron Giants(your opponent could have some). You'll learn simply if you miss spending your Mana efficiently, facing 8/8 minions on turn 4-5.
it rewards proactive plays which disrupt your opponent's plans (e.g. forcing a Mage to play a Frostbolt on Turn 3 and to miss spending 1 Mana).
Token: Hound from Unleash the Hounds.
Balance: Obsidian Destroyer
"WARNING: Ragers might not explode"
I want a new title, but Flux won't let me have one,
Shaman's HP tends to have the tendency to not land on the Totem that you need, whether it Taunt, Spell Damage or minion healing, so this card will help with that. This turn your new Totems into active threat (Ex: Wrath of Air Totem into a Kobold Geomancer or a Stoneclaw Totem into a Frostwolf Grunt etc.). Also a good body for Evolve as he is likely to survive another turn with 7 health and give you a free 1 mana Totem that you can play or Evolve up.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
"Get it? Commoner? Because it's rarity is common? Ha... Ha..."
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This big guy prefers Mana to Arcane Dust.
Giants must be Epic? Rules have their exceptions. A common Giant would be welcomed by F2P players & beginners who simply can't afford to craft other Giants. But the main interest of this Giant is its Cost reduction mechanic:
List of existing Giants: Arcane Giant, Clockwork Giant, Frost Giant, Molten Giant, Mountain Giant, Sea Giant, Snowfury Giant.
PS: Priest opponents finally have a reason to Hero Power on Turn 2 ;)
Magma Rager is my favourite card
A dragon that breathes fire when it comes. That's pretty common stuff right?
Good luck everyone!
You've got to hand it to the Shivarra, with their six arms and all that...
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snoitcerid etisoppo ni llup taht seitivarg htiw sdlrow denniwt no evil yeht taht tcaf eht etipsed sneetsa evol ni llef nedE dna madA...
The deep jungle of Stranglethorn Vale is so gloomy that even this giant seems to be invisible next to your shoulder.
Note: the Battlecry damage has Lifesteal!
Love the tribes.
Better Spirit Lash and it's a Dragon!
I DID IT BOIS
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)