Arcane Dance and Molten Elemental are the most balanced I think. I want them in game, especially Molten - I miss 6-mana elementals in classes except Shaman. Other cards seems to be too powerful or just made for trolling purposes.
Am I the only one to actually like Sen'Jin Tamer ? I mean yes, it's a troll card (it's even a literal troll) but if you have an IQ above 70 this shouldn't be a problem...
I voted for it, and also for Cursed Deal and Eya the Drifter which are original and interesting twists of the otherwise limited "swap" mechanic.
You don't have to be stupid to lose the game to Senjin Tamer. You just have to forget it's out. It's like those joke MTG cards from Unglued or Unhinged that have some good effect as long as you do some specific silly thing every time X happens, and it goes away once you forget to do that thing. You don't forget X because you're stupid, you forget because you're human, and humans make mistakes. Senjin Tamer is an exercise is purposefully bad UI whose only function is to frustrate people. Every single person who voted for it should be ashamed of themselves.
On second thought you're probably right. It may be funny as a boss or tavern brawl card but is not suited for ladder.
Unvoted.
Also I seriously hope next week's theme is NOT "destroy the enemy hero".
Lots of discussion worthy material this round, so I'll comment on them all:
Sacrificial Lamb is a nice idea to promote a slower beast oriented hunter, but I'm afraid about what it could cause in fast decks with Highmane.
Cursed Deal seems to be very hard to pull off against aggro decks and too strong against slow decks. This is like a Reno Jackson on steroids against them. So either useless or broken, a bad spot for a card.
Eya the Drifter comes up with a cool mechanic, but I feel like the designer didn't really understand what they did, because 5 times? What? Why? If it's random the first time, why repeat it? Is it trackable? Decktracker exist and ruin mechanics that reward tracking.
Ling-Geist is a great pun and a nice throwback to older wacky cards that dared to be bad but funny.
Forge Rager makes good use of a new trend of caring about weapon stats. Great design.
Molten Elemental is super flavorful. I'm a bit worried it will cause headaches when planning your turn and it's probably too strong right now. 6 dmg taunt that still has 6 health after the first attack. Oomph.
Sen'jin Tamer is just terrible. Who thought that'd be a good idea? Who voted for that? I'm happy those people are not actually making cards for blizzard.
Fragile Dummy is an interesting variant of Molten Elemental which is probably more balanced, but not as flavorful and probably doesn't have as good gameplay. On the other hand it might just be what Quest Paladin needs.
Protect the Pack is hard to evaluate. In the right deck it might be nice, but having a beast that's powerful (it survived damage) and then spending 3 mana to swap it out for something random? Mostly fringe cases where this is useful.
Repurpose Weapon is cute, but to be fair, this is just never worth a card. Just play another weapon.
Lord Walden is trying way too hard to be clever. You can't do designs like that. Heavily enfranchised players with a deep understanding of hearthstone mechancis aren't the only kind running around.
Unstable Illusion is cute, but it's probably a lot of text for very little effect. And a 3 mana 4/6 taunt isn't exactly the kind of RNG-reward the game needs.
Arcane Dance might just be fair at that cost. Even in best case scenarios this isn't too broken and probably has a positive feeling about it most times it gets played. Neat.
Am I the only one to actually like Sen'Jin Tamer ? I mean yes, it's a troll card (it's even a literal troll) but if you have an IQ above 70 this shouldn't be a problem...
I voted for it, and also for Cursed Deal and Eya the Drifter which are original and interesting twists of the otherwise limited "swap" mechanic.
Arcane Dance and Molten Elemental are the most balanced I think. I want them in game, especially Molten - I miss 6-mana elementals in classes except Shaman. Other cards seems to be too powerful or just made for trolling purposes.
Lel, my card is neither powerful nor a joke :P
I do hope blizzard will give weapons rogue a small push. I like the deck, but it's too bad atm to be competitive :/
Thanks for voting for Eya The Drifter. My main problem was indeed the wording. The idea of the card obviously is that your opponent sees 3 4/5 minions (could have been 5/5 maybe?) and does not know which is the real one. In the battlecry it swaps 5 times with the 2 tokens in such a fast way (almost similar to the effect ofCurious Glimmerroot) that it is very hard to see which is the real 4/5.
Anyway, I voted for Molten Elemental and Sacrificial Lamb!! Good luck all. And as for the "troll" card. I don't care if it was serious or not, it is a very funny way to make use of this weeks theme. The only reason I am not voting for it is because I really do not want to see this card in the game (I always look at a few things when voting for a card, one of them is: Do I want this card in the game or not?).
Well, after some brainstorming i and @ThisOtherGuyTox came to a conclusion that this might indeed be a comp. to create a spell with a permanent effetct.
Arcane Dance and Molten Elemental are the most balanced I think. I want them in game, especially Molten - I miss 6-mana elementals in classes except Shaman. Other cards seems to be too powerful or just made for trolling purposes.
My vote goes to Ling Geist.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
One Last Hint for the Next Theme:
1-16-25 21-23-10'4 15-4 19-2-19-6 22-19 4-16-19 4-23-2-19-6-10-5 22-19-12-9-1?
Judylwb Idoov
Yes finally in the finals! :D Good luck everyone!
Why can't it ever be the taverns below?
I am a god at ciphers.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Fragile Dummy but it might need to be 1 mana
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I want a new title, but Flux won't let me have one,
Lots of discussion worthy material this round, so I'll comment on them all:
Sacrificial Lamb is a nice idea to promote a slower beast oriented hunter, but I'm afraid about what it could cause in fast decks with Highmane.
Cursed Deal seems to be very hard to pull off against aggro decks and too strong against slow decks. This is like a Reno Jackson on steroids against them. So either useless or broken, a bad spot for a card.
Eya the Drifter comes up with a cool mechanic, but I feel like the designer didn't really understand what they did, because 5 times? What? Why? If it's random the first time, why repeat it? Is it trackable? Decktracker exist and ruin mechanics that reward tracking.
Ling-Geist is a great pun and a nice throwback to older wacky cards that dared to be bad but funny.
Forge Rager makes good use of a new trend of caring about weapon stats. Great design.
Molten Elemental is super flavorful. I'm a bit worried it will cause headaches when planning your turn and it's probably too strong right now. 6 dmg taunt that still has 6 health after the first attack. Oomph.
Sen'jin Tamer is just terrible. Who thought that'd be a good idea? Who voted for that? I'm happy those people are not actually making cards for blizzard.
Fragile Dummy is an interesting variant of Molten Elemental which is probably more balanced, but not as flavorful and probably doesn't have as good gameplay. On the other hand it might just be what Quest Paladin needs.
Protect the Pack is hard to evaluate. In the right deck it might be nice, but having a beast that's powerful (it survived damage) and then spending 3 mana to swap it out for something random? Mostly fringe cases where this is useful.
Repurpose Weapon is cute, but to be fair, this is just never worth a card. Just play another weapon.
Lord Walden is trying way too hard to be clever. You can't do designs like that. Heavily enfranchised players with a deep understanding of hearthstone mechancis aren't the only kind running around.
Unstable Illusion is cute, but it's probably a lot of text for very little effect. And a 3 mana 4/6 taunt isn't exactly the kind of RNG-reward the game needs.
Arcane Dance might just be fair at that cost. Even in best case scenarios this isn't too broken and probably has a positive feeling about it most times it gets played. Neat.
Unstable Illusion. Love this card a lot! You have some good outcomes and few horible. Its a good card to keep at mulligan if you have a coin.
Molten Elemental and Sacrifical Lamb get my votes too.
Mod Working Reaaaaally Hardly
Another note on senjin: how many people activate a random effect then hit end turn without waiting to see what they've gotten?
Any shaman that evolves into senjin has the chance of conceding without even realizing what's happening. That's just incredibly unfair and NOT FUN
Thanks for voting for Eya The Drifter. My main problem was indeed the wording. The idea of the card obviously is that your opponent sees 3 4/5 minions (could have been 5/5 maybe?) and does not know which is the real one. In the battlecry it swaps 5 times with the 2 tokens in such a fast way (almost similar to the effect ofCurious Glimmerroot) that it is very hard to see which is the real 4/5.
Anyway, I voted for Molten Elemental and Sacrificial Lamb!! Good luck all. And as for the "troll" card. I don't care if it was serious or not, it is a very funny way to make use of this weeks theme. The only reason I am not voting for it is because I really do not want to see this card in the game (I always look at a few things when voting for a card, one of them is: Do I want this card in the game or not?).
Mod Working Reaaaaally Hardly
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I want a new title, but Flux won't let me have one,
Nice job @NOVEX0R! Your first time in finals? Wow... totally not jealous ;)
Senjin Tamer placed third o.O
Mod Working Reaaaaally Hardly
CG to the winner! :)
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