Let's start off by congratulating the top-voted finalists of our "Blast from the Past" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next season.
This week's Card Design Competition, the last one of Season 3, comes from RandomScribbles, whose Bolf, Corrupted Protector was the winner of our "Face is the Place" competition.
Competition-Specific Restrictions:
Your card must be a Legendary Spell or a Legendary Weapon. That is, a Spell card or a Weapon card of Legendary rarity. There is at least one existing example (Ashbringer), but your card will be different because it will be collectible, an independent card that you can actually put in your deck. Consider that there should a flavor and/or balance reason for your card to be Legendary. Balance-wise, Legendary-worthy effects are typically ones that aren't necessarily overpowered on their own but rather could prove overpowered or otherwise problematic overall if one deck were normally allowed multiple copies. A great example of this might be C'Thun. Flavor-wise, Legendary cards should be ones that represent unique elements. For a Legendary Weapon, that means a weapon that is specific or one-of-a-kind in the lore (the existence of Doomhammer and Gorehowl as merely Epic in the game already is something we're going to have to overlook). For a Legendary Spell, however, you may have to leave behind your conceptualization of "spells" as magical incantations, like Fireball, Mind Control, or Hex, as there's hardly such a thing as a unique magical incantation. Spells in Hearthstone have a much broader definition than that, though, that includes Items (Explosive Trap, Bouncing Blade, Deadly Poison), Attacks (Snipe, Slam, Bash), Tactics (Gang Up, Feign Death), Events (Brawl, Solemn Vigil), Concepts (Equality, Humility), and More (Lock and Load, Eye for an Eye, Beneath the Grounds). Consider that specific historical events, one-of-a-kind artifacts, and unique cities or other locations can all make for thematically appropriate Legendary Spells.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 14/June/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 14/June/2016, Ends 20:00 UTC 15/June/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 15/June/2016, Ends 21:00 UTC 16/June/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
"Ever since Grommash rejected his proposal, Gul'dan's been working hard on his pitch and now only asks his victims for a nice pair of shoes in return. Good thinking Gul'dan."
Works like a Justicar Trueheart for your opponent. Disrupts your opponent indirectly without tampering their cards, plays or win conditions and is exceptionally powerful when used with Renounce Darkness.
That's right. This is a Neutral spell. I could've made this a Druid or a Priest spell, but I think it would be a bit unfair for only one class to have the ability to do this, so I was just like "f*** it*" and I made it a Neutral spell. I mean, it's not really a "spell" per se, it's just a magical hourglass. I don't see why some classes wouldn't be able to use a magical hourglass.
Basically resetting the game means that all player's Health, Mana, decks, etc. are reset, and each player will begin from their mulligan stage yet again. Any minions on the battlefield will not be destroyed but instead simply just shuffled back into their deck (similar to how Entomb doesn't kill a minion, it just removes it). Note that cards like Resurrect will still be able to summon minions that died during the first "game". There text "This card will not go back into the deck when you play this" simply prevents the card from being able to recycle itself and make games last forever (barring of course the 45 turn limit).
This card might look overpowered but to explain why it isn't overpowered, it takes up your whole turn. It costs 10 mana and any damage you may have dealt to the enemy hero with minions this turn effectively means nothing if you play this card next. Also, you would never play this card while you're winning, that makes no sense.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
While the effect is quite strong for such a low cost card, you need 3 turns, in which you also have to attack to get it and if the weapon is destroyed earlier, the effect is severely lowered, allowing for counterplay to take place. That means you have to attack face, if there is no good target or can't use the effect as early. On the upside, it also benefits from weapon buffs ala Upgrade!, Captain Greenskin and Bloodsail Cultist, but might also allow for cards like Heroic Strike to see play, which all buff the effect, but lock you into the weapon longer and prolong the ability for your opponent to play around it.
No-one said Legendary cards have to be big or have a big effect. So here is my 1 mana entry:
"I don't get 'guys' to battle for me, I go in alone... on fire"
Simple and unique, the only card that can DOUBLE-enrage a minion. Obvious use for this is Grommash Hellscream as a super finisher. Not a lot of Enrage cards see play so I wanted to give them new life.
Been playing around with this idea for a while, hope you guys like it. Note that one Emperor Thaurissan tick would be too easy, hence the 12, which requires Sorcerer's Apprentice and allows your opponent to react, as well as prevents mostYogg-Saron, Hope's End shenanigans.
This is the Submission Topic. The Discussion Topic is here.
Week 3.19 Competition Results!
Let's start off by congratulating the top-voted finalists of our "Blast from the Past" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next season.
by AngryChicken
1st Place!
by Tomerick88 3rd Place
by mtmckinley
Legendary Spells & Weapons
This week's Card Design Competition, the last one of Season 3, comes from RandomScribbles, whose Bolf, Corrupted Protector was the winner of our "Face is the Place" competition.
Competition-Specific Restrictions:
Balance-wise, Legendary-worthy effects are typically ones that aren't necessarily overpowered on their own but rather could prove overpowered or otherwise problematic overall if one deck were normally allowed multiple copies. A great example of this might be C'Thun.
Flavor-wise, Legendary cards should be ones that represent unique elements. For a Legendary Weapon, that means a weapon that is specific or one-of-a-kind in the lore (the existence of Doomhammer and Gorehowl as merely Epic in the game already is something we're going to have to overlook). For a Legendary Spell, however, you may have to leave behind your conceptualization of "spells" as magical incantations, like Fireball, Mind Control, or Hex, as there's hardly such a thing as a unique magical incantation. Spells in Hearthstone have a much broader definition than that, though, that includes Items (Explosive Trap, Bouncing Blade, Deadly Poison), Attacks (Snipe, Slam, Bash), Tactics (Gang Up, Feign Death), Events (Brawl, Solemn Vigil), Concepts (Equality, Humility), and More (Lock and Load, Eye for an Eye, Beneath the Grounds). Consider that specific historical events, one-of-a-kind artifacts, and unique cities or other locations can all make for thematically appropriate Legendary Spells.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such as Imgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 14/June/2016)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 14/June/2016, Ends 20:00 UTC 15/June/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 15/June/2016, Ends 21:00 UTC 16/June/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Wild Malygos Freeze Mage
"Ever since Grommash rejected his proposal, Gul'dan's been working hard on his pitch and now only asks his victims for a nice pair of shoes in return. Good thinking Gul'dan."
Works like a Justicar Trueheart for your opponent. Disrupts your opponent indirectly without tampering their cards, plays or win conditions and is exceptionally powerful when used with Renounce Darkness.
"Elephants guide me." -Thrall
What Poisoned Blade could have been
kappa
Maybe... nah nah nah nah
Few reach the highest ranks of the Kirin Tor and gain their mark. Those who do save a LOT on mana potions.
Similar effect to Wilfred Fizzlebang
you can play it at any point of the game but the effect will only work if you're at 13 health or lower
Explanation:
That's right. This is a Neutral spell. I could've made this a Druid or a Priest spell, but I think it would be a bit unfair for only one class to have the ability to do this, so I was just like "f*** it*" and I made it a Neutral spell. I mean, it's not really a "spell" per se, it's just a magical hourglass. I don't see why some classes wouldn't be able to use a magical hourglass.
Basically resetting the game means that all player's Health, Mana, decks, etc. are reset, and each player will begin from their mulligan stage yet again. Any minions on the battlefield will not be destroyed but instead simply just shuffled back into their deck (similar to how Entomb doesn't kill a minion, it just removes it). Note that cards like Resurrect will still be able to summon minions that died during the first "game". There text "This card will not go back into the deck when you play this" simply prevents the card from being able to recycle itself and make games last forever (barring of course the 45 turn limit).
This card might look overpowered but to explain why it isn't overpowered, it takes up your whole turn. It costs 10 mana and any damage you may have dealt to the enemy hero with minions this turn effectively means nothing if you play this card next. Also, you would never play this card while you're winning, that makes no sense.
Click the image to go to my custom Time Traveler class.
Edit: Change the Attack of 4 to 3.
I know Aggro players will love this card, or not
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
The Stars are furious you missed ALL of their birthdays.
In WoW, the bow needs no ammo, so this one never runs out of arrows. Reno Hunter, anyone?
While the effect is quite strong for such a low cost card, you need 3 turns, in which you also have to attack to get it and if the weapon is destroyed earlier, the effect is severely lowered, allowing for counterplay to take place. That means you have to attack face, if there is no good target or can't use the effect as early. On the upside, it also benefits from weapon buffs ala Upgrade!, Captain Greenskin and Bloodsail Cultist, but might also allow for cards like Heroic Strike to see play, which all buff the effect, but lock you into the weapon longer and prolong the ability for your opponent to play around it.
Based on the legendary weapon In World of Warcraft Shadowmourne, which has the following effect:
"Your melee attacks have a chance to drain a Soul Fragment granting you 5 Strength. When you have acquired 10 Soul Fragments you will unleash Chaos Bane, dealing 322 Shadow damage split between all enemies within 15 yards and granting you 45 Strength for 10 sec."
No-one said Legendary cards have to be big or have a big effect. So here is my 1 mana entry:
"I don't get 'guys' to battle for me, I go in alone... on fire"
Simple and unique, the only card that can DOUBLE-enrage a minion. Obvious use for this is Grommash Hellscream as a super finisher. Not a lot of Enrage cards see play so I wanted to give them new life.
It also circumvents Execute and if using Grommash Hellscream it less likely to be stole by Cabal Shadow Priest (The heal, Shrinkmeister combo)
>>>Check out my Latest Card Design Competition Entry<<<
Been playing around with this idea for a while, hope you guys like it. Note that one Emperor Thaurissan tick would be too easy, hence the 12, which requires Sorcerer's Apprentice and allows your opponent to react, as well as prevents most Yogg-Saron, Hope's End shenanigans.