So my thought is for fun, We make a tavern brawl based on the last persons suggestion like create a card. Would be simple and its fun to think about i suppose. You can comment on others if you want just try to stick to suggesting your idea off the previous person idea and moving onward. I wanna see the gems people have hidden in their brain.
Edit: just for something different, you can also suggest Make your Own if you don't want to suggest something.
My Tavern Brawl Idea
3 of each card limit on non legendaries
40 cards in deck
40 hp
Next: Make a Tavern Brawl that would Be really fun to play Yogg-saron in
Deathwing: Battlecry: Silence and destroy all minions. Discard a card.
Brann Bronzebeard: Battle cry effects trigger three times.
Baron Rivendare: Your deathrattles trigger three times.
Dr. Boom: Summon 3 2/2 Boom bots. Boom Bot: Deal 2-8 damage randomly to an enemy character.
BGH: Destroy all minions with 7+ attack.
Murloc Knight: Inspire: Summon 2 random murlocs.
Wailing Soul: Silence all minions.
Sylvanis Windrunner: Deathrattle: Take control of two random enemy minions.
Warbot: Enrage: +5 attack.
Sir Finley Mrgglton: Discover a new AMAZING hero power.
Shielded Minibot: Divine Shield. Taunt.
Nerub'ar Weblord: All battle cry and charge minions cost (4) more.
Deathlord: Taunt. Deathrattle: Put a random minion from each players deck into the battlefield.
Edwin Vancleef: Combo: Gain +2/+2 for each card played earlier this turn. Stealth.
Druid of the Claw: Choose One: + 2 attack and Charge. Or + 2 Health and Taunt/Divine Shield.
Dunemaul Shaman: Windfury. Overload (0)
Wolfrider: Charge. Divine Shield.
Warsong Commander: Minions with less than 3 attack have charge.
Varian Wrynn: Draw six cards. Put any minions you draw into the battlefield.
All minions would either get a supercharged effect, gain an additional effect, or lose a negative effect. This Tavern Brawl would be a crazy and fun one. Probably a bit harder for them to do but I think it would be a fantastically crazy one.
Im not taking credit for this one. Found it on Reddit by "Tails6666"
Two games play out simultaneously (one on the left side, one on the right). The games are separate; eg. You can only attack the hero/minions your fighting and not your opponents partner. However you have access to your partners hand and at any time may play one of their cards. The game ends when a hero dies and their opponents win.
Your hero power changes to a random one at the end of your turn, if you used your power that turn.
Encounter at the Crossroads but you start with Justicar Trueheart upgraded powers.
Monk vs. Death Knight - assigned to be Monk or DK, you use decks made of cards from various classes, expansions and adventures to make up the class, with maybe 2 or 3 brand new cards made for the "class". Also get a new hero power.
Normal deck. At the start of the game, you're assigned to fight for one of four Adventure big bads. (Kel'Thuzad, Nefarion, Ragnaros or Rafaam)
At the start of your turn, you're given a powerful 0-Cost card from your big bad. This is what Ragnaros does during the first battle with Nefarion in Blackrock Mountain.
Rules: - Both players have 10 turns. (The game ends after second player's turn 10.) - The player who has dealt more damage to the opponent hero during the game wins. - Heroes don't have limited health. (They would both start with 0 health and dealing damage would make it to go up instead of going down)
Don't particularly like this idea as it doesn't encourage creative deck-making. Everyone will just roll Aggro.
Two of the old gods want to fight and decide who is the better destructer of Azeroth ? Chosse your faction : the magic of Yogg-Saron or the anger of Y'Shaarj
Y'Shaarj :
Entrance : "I know your anger..."
Death : "UuuuhhhhhrrrUhhhrrr..."
Attack : "Unleash your rage !"
All emotes (except threaten) : "I know what you fell in your hearth..."
Threaten : "DESTROY !!!"
Capitulate : "Your anger is strongger than me !"
The deck of Y'Shaarj contain no Battlecries, is deck also contain a lot of card with the keyword Taunt.
Yogg-Saron :
Entrance : "Hope no longer exist !"
Death : "NO ! HOPE CAN NOT RESIST !!"
Attack : "Be destroy by the god of death !"
All emotes (except well played an threaten) : "I am the GOD OF DEATH !"
Well played : "Your hope is spectacular !"
Threaten : "Are you still alive ?"
The deck of Yogg-Saron contain 15 Spells and 15 minions who give or react to Spells.
Now the rarity is more important than the power of your cards ! Choose common, rare, epic or Legendaries card and disvoerr your fates in the total of 4th fates ! With one you will pick ?
And, after 10 turns your discover two new fates : Naxxramas and GvG they work like the 4 others.
Now the rariy of your cards is more imporant than his power. No choose one of the 4 fates and chosse commons, epics, rares or Legendaries cards to put in your deck ! Withc one you will pick ?
Not sure what to name it ot anything like that, but I think a really fun one would be to draft a deck like arena and then every game you switch decks with your opponent.I think it'd be fun to draft horrible decks and then have to beat them. Also maybe you would have to draft a new deck every three losses so if the rng wants to be a scumbag and have you actually draft a good deck for once somehow you'll have an out. I think it'd be amazingly fun and interesting : D
Similar to a couple of previous suggestions. I've always wanted to see a Brawl where you choose two classes. You only have the Hero Power of your Primary class but get the card pool of both.
Hunter/Druid Beast Decks
Priest/Paladin (or Warrior) Dragon
Mage/Rogue Miracle/FlameWanker
Mage/Shaman Mech
Rogue/Druid Mill
and so on, and so forth.
If Blizzard's testing showed that one of these was a clear metagame leader then the rules could dictate Highlander decks (there can be only one...) and include/exclude Reno Jackson as appropriate.
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So my thought is for fun, We make a tavern brawl based on the last persons suggestion like create a card. Would be simple and its fun to think about i suppose. You can comment on others if you want just try to stick to suggesting your idea off the previous person idea and moving onward. I wanna see the gems people have hidden in their brain.
Edit: just for something different, you can also suggest Make your Own if you don't want to suggest something.
My Tavern Brawl Idea
3 of each card limit on non legendaries
40 cards in deck
40 hp
Next: Make a Tavern Brawl that would Be really fun to play Yogg-saron in
TAVERN BRAWL: Cross-class decks.
It's sharing day at the Tavern! Your decks can contain cards from other classes!
Tavern Brawl: Supercharged
"Something has gone wrong... or terribly right! Minions with abilities have been supercharged and have crazy and awesomely powerful effects.
Basically all minions would be supercharged and their effects would be crazy. Some examples.
Knife Juggler: Battlecry: Deal 1 damage randomly whenever a minion is played.
Mad Bomber: Battlecry: Deal 6 damage randomly split amongst characters.
Madder Bomber: Battlecry: Deal 12 damage randomly split amongst characters.
Deathwing: Battlecry: Silence and destroy all minions. Discard a card.
Brann Bronzebeard: Battle cry effects trigger three times.
Baron Rivendare: Your deathrattles trigger three times.
Dr. Boom: Summon 3 2/2 Boom bots. Boom Bot: Deal 2-8 damage randomly to an enemy character.
BGH: Destroy all minions with 7+ attack.
Murloc Knight: Inspire: Summon 2 random murlocs.
Wailing Soul: Silence all minions.
Sylvanis Windrunner: Deathrattle: Take control of two random enemy minions.
Warbot: Enrage: +5 attack.
Sir Finley Mrgglton: Discover a new AMAZING hero power.
Shielded Minibot: Divine Shield. Taunt.
Nerub'ar Weblord: All battle cry and charge minions cost (4) more.
Deathlord: Taunt. Deathrattle: Put a random minion from each players deck into the battlefield.
Edwin Vancleef: Combo: Gain +2/+2 for each card played earlier this turn. Stealth.
Druid of the Claw: Choose One: + 2 attack and Charge. Or + 2 Health and Taunt/Divine Shield.
Dunemaul Shaman: Windfury. Overload (0)
Wolfrider: Charge. Divine Shield.
Warsong Commander: Minions with less than 3 attack have charge.
Varian Wrynn: Draw six cards. Put any minions you draw into the battlefield.
All minions would either get a supercharged effect, gain an additional effect, or lose a negative effect. This Tavern Brawl would be a crazy and fun one. Probably a bit harder for them to do but I think it would be a fantastically crazy one.
Im not taking credit for this one. Found it on Reddit by "Tails6666"
Lion King: Alternate Ending ;3
2 vs 2 Tavern Brawl
Two games play out simultaneously (one on the left side, one on the right). The games are separate; eg. You can only attack the hero/minions your fighting and not your opponents partner. However you have access to your partners hand and at any time may play one of their cards. The game ends when a hero dies and their opponents win.
"Identity Crisis"
All your class cards are replaced with random cards of a different class that cost (1) less.
Your hero power changes to a random one at the end of your turn, if you used your power that turn.
Encounter at the Crossroads but you start with Justicar Trueheart upgraded powers.
Monk vs. Death Knight - assigned to be Monk or DK, you use decks made of cards from various classes, expansions and adventures to make up the class, with maybe 2 or 3 brand new cards made for the "class". Also get a new hero power.
Champions of Evil
Normal deck. At the start of the game, you're assigned to fight for one of four Adventure big bads. (Kel'Thuzad, Nefarion, Ragnaros or Rafaam)
At the start of your turn, you're given a powerful 0-Cost card from your big bad. This is what Ragnaros does during the first battle with Nefarion in Blackrock Mountain.
Hidden Form
All minions played have a hidden random battlecry.Targets chosen randomly.
A Wisp might have Deathwings or Yoggs battlecry. May the RNGesus be with you.
The true WILD format:
Chose any card from any class with any heropower.
Loads of broken decks, but who wins? Hunter + mage secrets with Mysterious Challenger or rogue spells with Innervate, Sorcerer's Apprentice, Flamewaker and Warlock heropower?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
The battle of the old gods !
Two of the old gods want to fight and decide who is the better destructer of Azeroth ? Chosse your faction : the magic of Yogg-Saron or the anger of Y'Shaarj
Y'Shaarj :
Entrance : "I know your anger..."
Death : "UuuuhhhhhrrrUhhhrrr..."
Attack : "Unleash your rage !"
All emotes (except threaten) : "I know what you fell in your hearth..."
Threaten : "DESTROY !!!"
Capitulate : "Your anger is strongger than me !"
The deck of Y'Shaarj contain no Battlecries, is deck also contain a lot of card with the keyword Taunt.
Yogg-Saron :
Entrance : "Hope no longer exist !"
Death : "NO ! HOPE CAN NOT RESIST !!"
Attack : "Be destroy by the god of death !"
All emotes (except well played an threaten) : "I am the GOD OF DEATH !"
Well played : "Your hope is spectacular !"
Threaten : "Are you still alive ?"
The deck of Yogg-Saron contain 15 Spells and 15 minions who give or react to Spells.
So many legendaries...
Melee: Can't use any spells.
Dual-Tech: Can put cards in your deck from another class.
Minions die when they attack a hero
Battles of Rarity !
Now the rarity is more important than the power of your cards ! Choose common, rare, epic or Legendaries card and disvoerr your fates in the total of 4th fates ! With one you will pick ?
And, after 10 turns your discover two new fates : Naxxramas and GvG they work like the 4 others.
Fate : naxxramas
Fate : GVsG
So many legendaries...
Battles of rarities !
Now the rariy of your cards is more imporant than his power. No choose one of the 4 fates and chosse commons, epics, rares or Legendaries cards to put in your deck ! Withc one you will pick ?
Fate : GVG
So many legendaries...
All Hell Breaks Loose
Both players play Warlock. The decks are randomly made up of Demons (chosen from all sets) as well as these spells:
Sacrificial Pact, Demonfuse, Demonfire, Sense Demons, Imp-losion, Hellfire, Fist of Jaraxxus, Demonheart, Bane of Doom, and Twisting Nether
Imp Master isn't a demon but she's also included.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Whenever you play a card a copy is added to your opponent's deck. You play with 5 card decks.
Blood Brawl
Casting spells costs health instead of mana.
Not sure what to name it ot anything like that, but I think a really fun one would be to draft a deck like arena and then every game you switch decks with your opponent.I think it'd be fun to draft horrible decks and then have to beat them. Also maybe you would have to draft a new deck every three losses so if the rng wants to be a scumbag and have you actually draft a good deck for once somehow you'll have an out. I think it'd be amazingly fun and interesting : D
Similar to a couple of previous suggestions. I've always wanted to see a Brawl where you choose two classes. You only have the Hero Power of your Primary class but get the card pool of both.
Hunter/Druid Beast Decks
Priest/Paladin (or Warrior) Dragon
Mage/Rogue Miracle/FlameWanker
Mage/Shaman Mech
Rogue/Druid Mill
and so on, and so forth.
If Blizzard's testing showed that one of these was a clear metagame leader then the rules could dictate Highlander decks (there can be only one...) and include/exclude Reno Jackson as appropriate.