Let's start off by congratulating the top-voted finalists of our "Pump You Up" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
This week's Card Design Competition comes from Bibikis, whose "Moment of Clarity" was the winner of our "Recursion Is..." competition.
Competition-Specific Restrictions:
Your card must do something based on either the amount of mana you have or on the amount of mana you have spent (on something or over some period). The theme creator offers as a theoretical example a 2/2 minion but that costs (0) but that can only be played after you've spent 7 mana this game.
Though the "Forbidden" spells do qualify and are allowed, we just finished an Old-Gods-theme competition a few weeks ago where they played a big part, so we'd like to encourage you to consider other effects unless you actually believe you have a truly unique idea for a "Forbidden" effect.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 10/May/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 10/May/2016, Ends 20:00 UTC 11/May/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 11/May/2016, Ends 21:00 UTC 12/May/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Makes an objectively worse Forbidden Shaping (far lower ceiling when played at the right costs) and for a class that needs filler minions far less, but it both allows for you to see what you get before you commit your mana and allows combo/gadgetzan to trigger at no cost.
Even being there making this weeks rule, I found my self hard pressed to come up with something that made me sadisfied. However, haven't done a Warlock card before(I think) so I went with something to do with Demons.
The 10 Mana in total looks a lot at first glans, but that's not the case. To spend a total of 10 mana before turn 5 is achievable even if you don't play on curve each turn. For example from turn 1 to 5, on curve, you spend 1+2+3+4+5 Mana. A total of 15 mana. So if played on curve, with curve you are assured to gain at least 1 random demon. If you wait a couple of turns it grows in potential and value, wait to long.. well... to much value. :)
It's a powerful card, though the balance of it is, either you play it early or you need to dump your hand constantly. Which suits a new Warlock arch type were it survives without it's heropower. Something Blizzard has tried to achieve with the latest expansion. Just not enough.
Anyway, as always - Good luck everyone!
Rollback Post to RevisionRollBack
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Instead of a different value according to mana spent, this just changes completely the spell according to you spending 0 or 7 mana in this. Can be used botha s a desperate survival tool against a face deck or as a more expensive Siphon Soul (with more healing most of the times).
Really hard card to balance. I almost made it 12 mana but decided to be a bit more conservative at 15 mana since it's a neutral card. Nevertheless I would love to see this card in game and could give rise to new decks (such as the echo giants deck).
Mage currently has a good 7 and 8 drop Legendary, so I thought why not add a good 6 drop Legendary. If you play Nielas on turn 10, you would be able to get a nice 4-cost spell like Fireball or Polymorph off the effect. Could potentially get you a lot of cards for free if your opponent doesn't have a response. Edit: if you have a mana total that does not have a mage spell of that cost, you'll get a Forbidden Flame.
On summon: This beaten dog still has some teeth! Attacking: Burn you hellish fiends! Death: Gahh...!
A modification to a card I submitted few weeks ago.
A major problem for aggro/zoo deck is running out of steam late game, this card remedies that. If you play him on turn 4/5/6/7, he's still a solid vanilla 4/5. If you're willing to wait until turn 8 or later, he effectively doubles his value. Do you go early for aggro/tempo, or do you wait later for value? Your choice!
Hi! My card submission this week looks super fun :D but must be played wisely...
I think this card would be best against decks like control Priest or control Warrior who sometimes "pass" on their turn or just use their Hero Power, resulting in unspent mana. Then on your turn, YOU get to utilize that mana muahaha. I think it would be super great in Arena, imagine: you both are low on cards and your opponent plays a 2-drop + Hero Power on turn 10, then the Mana Theif would be a 6/3 for only 3 mana! whattt.
I think this card would push beast druid some more because it is a well rounded 3 drop as well as an amazing late game card. This keeps with the flexibility of druid cards. Imagine this with CardFandral Staghelm Name
Rollback Post to RevisionRollBack
Check out my youtube channel!
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This is the Submission Topic. The Discussion Topic is here.
Week 3.16 Competition Results!
Let's start off by congratulating the top-voted finalists of our "Pump You Up" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
by The_Edel_Bernal2nd Place!
by renqaz
3rd Place!
by SpiderAsa
by Crucinel
Mano a Mana
This week's Card Design Competition comes from Bibikis, whose "Moment of Clarity" was the winner of our "Recursion Is..." competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 10/May/2016)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 10/May/2016, Ends 20:00 UTC 11/May/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 11/May/2016, Ends 21:00 UTC 12/May/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
You can find me here! Good luck everyone!
Makes an objectively worse Forbidden Shaping (far lower ceiling when played at the right costs) and for a class that needs filler minions far less, but it both allows for you to see what you get before you commit your mana and allows combo/gadgetzan to trigger at no cost.
Even being there making this weeks rule, I found my self hard pressed to come up with something that made me sadisfied. However, haven't done a Warlock card before(I think) so I went with something to do with Demons.
The 10 Mana in total looks a lot at first glans, but that's not the case. To spend a total of 10 mana before turn 5 is achievable even if you don't play on curve each turn. For example from turn 1 to 5, on curve, you spend 1+2+3+4+5 Mana. A total of 15 mana. So if played on curve, with curve you are assured to gain at least 1 random demon. If you wait a couple of turns it grows in potential and value, wait to long.. well... to much value. :)
It's a powerful card, though the balance of it is, either you play it early or you need to dump your hand constantly. Which suits a new Warlock arch type were it survives without it's heropower. Something Blizzard has tried to achieve with the latest expansion. Just not enough.
Anyway, as always - Good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Instead of a different value according to mana spent, this just changes completely the spell according to you spending 0 or 7 mana in this. Can be used botha s a desperate survival tool against a face deck or as a more expensive Siphon Soul (with more healing most of the times).
Click to see my Hearthstone projects:
Mana Hoarder (Druid). Basically steals your next turn's mana crystals to buff himself. They can of course be unlocked with Lava Shock or Eternal Sentinel, but can also be used to buff Unbound Elemental and Tunnel Trogg.
Everybody, get in here!
Flavour Text: "Well, if no-one else is going to use it..."
The Tactician Class (LOE Complete!)
Really hard card to balance. I almost made it 12 mana but decided to be a bit more conservative at 15 mana since it's a neutral card. Nevertheless I would love to see this card in game and could give rise to new decks (such as the echo giants deck).
Mage currently has a good 7 and 8 drop Legendary, so I thought why not add a good 6 drop Legendary. If you play Nielas on turn 10, you would be able to get a nice 4-cost spell like Fireball or Polymorph off the effect. Could potentially get you a lot of cards for free if your opponent doesn't have a response. Edit: if you have a mana total that does not have a mage spell of that cost, you'll get a Forbidden Flame.
On summon: This beaten dog still has some teeth!
Attacking: Burn you hellish fiends!
Death: Gahh...!
board control against aggro to an extent. combos rather well with grim patron and armorsmith.
Notice that because it says "other", the 10 mana for this is not a part of the damage.
A modification to a card I submitted few weeks ago.
A major problem for aggro/zoo deck is running out of steam late game, this card remedies that. If you play him on turn 4/5/6/7, he's still a solid vanilla 4/5. If you're willing to wait until turn 8 or later, he effectively doubles his value. Do you go early for aggro/tempo, or do you wait later for value? Your choice!
"BAM! BAM! BAM! Wait... Let me just catch my breath. BAM!"
Hi! My card submission this week looks super fun :D but must be played wisely...
I think this card would be best against decks like control Priest or control Warrior who sometimes "pass" on their turn or just use their Hero Power, resulting in unspent mana. Then on your turn, YOU get to utilize that mana muahaha. I think it would be super great in Arena, imagine: you both are low on cards and your opponent plays a 2-drop + Hero Power on turn 10, then the Mana Theif would be a 6/3 for only 3 mana! whattt.
"Guess what her favorite number is."
What miracle is this? This giant tree.
It stands ten thousand feet high
But it doesn't reach the ground. Still it stands.
Its roots must hold the sky.
I've made some calculations, and i think is pretty balanced
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
I think this card would push beast druid some more because it is a well rounded 3 drop as well as an amazing late game card. This keeps with the flexibility of druid cards. Imagine this with CardFandral Staghelm Name
Check out my youtube channel!