Daring Escape makes no sense here. Sure you bounce your poison giver but then you lose all your pieces too including the one you literally just gave poison.
Upgrade Chip: Use data from combat to improve your mechs!
Flavor:
Uh-oh. They're getting smarter.
Finding art for this was a pain in the ass, in the end I had to make some shitty edits. Ideally I wanted art that looked like it was a arcane stick of RAM or something.
Do you always have the same last boss depending on the class you play with? That's pretty nice. I just lost to that guy after burning his entire deck (including his Kingsbane) and then sabotating his fel reaver. He proceeded to still beat me down using Tess's weapon card I foolishly gave him with cho 6 turns earlier. Revenge will soon be mine.
I don't think so.
While I'm fairly sure the pirate boss is Tess's Nemesis due to quotes that showed up during the fight. My first final boss with Darius was called the Forlorn Lovers (I had cannons discount my stuff so she wasn't that bad). There were no specific quotes, and I'm fairly sure if Darius has a nemesis it's Godfrey.
Nah, every class has a final boss and it never changes. You probably thought you were on the final boss but was actually on 6-7.
Burning 4 mana and 2 life just to add two cards to your deck is something nobody would ever do.
At 4 mana, the echo effect might as well not exist. Nobody is going to waste 8 mana in a turn for an effect that is both slow (you have to wait to draw the card), random (you can't choose what card you get, so it has a good chance of simply diluting your deck with bad cards in critical late-game turns), and doesn't affect the current board in any way except for deal 2 damage to your face.
Anytime you play it, you're losing so much tempo for an effect that practically does nothing, and in many cases makes your deck worse.
Other cards look okay, except the hero card's effect could be more cleanly written as "Whenever you discard a card, deal 1 damage to a random enemy. Battlecry: Discard your hand."
The issue for me is that the cards always felt very heavy to have in your hand or deck. The effect is one of those things where it sounds cool but in practice it's not very interactive, and often just leads to being annoying to have. Whenever I think of a stat flipping card I don't feel "wow, this is a shapeshifting worgen" instead I just think "meh, the numbers are going to turn around constantly, out of my control, and it's going to feel annoying / never actually feel like a good time to play them"
I think part of it is that it's a poor attempt to capture the flavor of worgen as well. Worgen should be one of those things that feels fast and ambushy - one second it's a human, suddenly it's a pouncing worgen. Maybe I just got false expectations from Greymane in HotS, but when you have an effect like this that just changes basic stats every turn it's more of just a technical calculation that somewhat fits the theme rather than an actual pounce-y flavor.
Unfortunately, your card breaks an unspoken but universal rule: all cards in Hearthstone have four lines of text or less. This in a way is a check on complexity; if a card exceeds the unofficial limit, one can surmise that the effect (or combination of effects) was too much for Hearthstone.
That being said, you could rephrase it to simply say "Choose an enemy minion, and copy its Health and Attack." That will cut out most of the words and end the problem.
Not really a universal rule. Plenty of cards have five lines of text, especially in the non-English versions of HS.
That's not possible. Chameleos only changes when it's in your hand, and Lady in White doesn't buff anything you're holding. Lady in White will always set Chameleos' attack to 1.
This decklist is slightly outdated, with release of Witchwood there is now Hadronox which is an excellent addition that provides late game support and counters the new meta.
What's the handicap for druid I don't even remember but anyways, any class but warrior can win with just murlocs, just play all the good murlocs with the megasaur and some of the not so good ones and fill the rest with good class cards, pretty easy.
The handicap for Druid is that all 3-cost minions or less are destroyed. So I don't think murlocs will work.
Hi, I'm trying to get my Arthas portrait and I have everyone except Druid done. But I have no idea how I'm supposed to beat him as Druid.
It seems like in the infinite wisdom and originality of the Hearthstone community, literally every single deck designed to beat LK as Druid uses the Jade circuit with Gadgetzan Auctioneer. However I don't have these cards and have no intention of crafting them. I also have only 80 dust.
Can anyone who managed to beat him without jade help me out with a deck? I must have my Arthas before the devs lock him away forever ;(
2
Daring Escape makes no sense here. Sure you bounce your poison giver but then you lose all your pieces too including the one you literally just gave poison.
Replace with Gurubashi Berserker?
2
You need Time Out or else you die too.
0
You need Time Out for this. There's no way to get it as a warrior.
24
Upgrade Chip: Use data from combat to improve your mechs!
Flavor: Uh-oh. They're getting smarter.
Finding art for this was a pain in the ass, in the end I had to make some shitty edits. Ideally I wanted art that looked like it was a arcane stick of RAM or something.
1
How does it feel to be so stupidly wrong half a year later, calling one of the most memorably broken effects of the expansion bad?
0
Nah, every class has a final boss and it never changes. You probably thought you were on the final boss but was actually on 6-7.
1
Burning 4 mana and 2 life just to add two cards to your deck is something nobody would ever do.
At 4 mana, the echo effect might as well not exist. Nobody is going to waste 8 mana in a turn for an effect that is both slow (you have to wait to draw the card), random (you can't choose what card you get, so it has a good chance of simply diluting your deck with bad cards in critical late-game turns), and doesn't affect the current board in any way except for deal 2 damage to your face.
Anytime you play it, you're losing so much tempo for an effect that practically does nothing, and in many cases makes your deck worse.
Other cards look okay, except the hero card's effect could be more cleanly written as "Whenever you discard a card, deal 1 damage to a random enemy. Battlecry: Discard your hand."
0
The issue for me is that the cards always felt very heavy to have in your hand or deck. The effect is one of those things where it sounds cool but in practice it's not very interactive, and often just leads to being annoying to have. Whenever I think of a stat flipping card I don't feel "wow, this is a shapeshifting worgen" instead I just think "meh, the numbers are going to turn around constantly, out of my control, and it's going to feel annoying / never actually feel like a good time to play them"
I think part of it is that it's a poor attempt to capture the flavor of worgen as well. Worgen should be one of those things that feels fast and ambushy - one second it's a human, suddenly it's a pouncing worgen. Maybe I just got false expectations from Greymane in HotS, but when you have an effect like this that just changes basic stats every turn it's more of just a technical calculation that somewhat fits the theme rather than an actual pounce-y flavor.
1
Not really a universal rule. Plenty of cards have five lines of text, especially in the non-English versions of HS.
0
Arcane Missiles
0
That's not possible. Chameleos only changes when it's in your hand, and Lady in White doesn't buff anything you're holding. Lady in White will always set Chameleos' attack to 1.
15
This decklist is slightly outdated, with release of Witchwood there is now Hadronox which is an excellent addition that provides late game support and counters the new meta.
0
The handicap for Druid is that all 3-cost minions or less are destroyed. So I don't think murlocs will work.
0
Hi, I'm trying to get my Arthas portrait and I have everyone except Druid done. But I have no idea how I'm supposed to beat him as Druid.
It seems like in the infinite wisdom and originality of the Hearthstone community, literally every single deck designed to beat LK as Druid uses the Jade circuit with Gadgetzan Auctioneer. However I don't have these cards and have no intention of crafting them. I also have only 80 dust.
Can anyone who managed to beat him without jade help me out with a deck? I must have my Arthas before the devs lock him away forever ;(
0
Dreadscale.
Part of a powerful combo.