The Noble's gameplay is all about avoiding face damage while whittling down the opponent (aka Control). Not one for summoning giant creatures, the Noble will hide behind her defenses and poke. Speaking of defenses, the Noble is known to have a general array of guards at her disposal:
The Noble comes with her own new keyword:
Sounds easy when you apply it with your hero power, to be sure. Your guards are, however, unfortunately weak. Perhaps hiring better protectors would be beneficial. Of course, you can always rely on your own prowess or the forces that will follow you into battle.
These are all basic cards for the Noble but show the versatility of the new keyword.
Edit for presentation (size of cards) and card balance.
Didn't want to be that guy and use my own keyword, so I'm using a spell I thought of when I first saw Echo which would, along with other spells like Duplicate and Echo of Medivh, would allow a practical Mage legendary with Echo (at least in Wild).
Cards with Meditate have to take into account that you're all but guaranteed one round of Meditate (barring Snipe or something similar).
As for an anti-meditate card, anything that forces enemy minions to attack would work but, since it didn't have the keyword on it, I didn't submit something like that.
Send something away to learn something. Sure they draw a card, but you got rid of something for a turn. Then again, them drawing could get you a Nerubian. Or maybe if you wanted to play mill Druid or Rogue...
Of course, the initial attack still hits your hero, but this card helps mitigate zoo attacks or if they swing with something small thinking they'll trigger a Freezing Trap.
Example: If the lowest even health among all minions is 4 (Armorsmith), all minions' health becomes 4. If it's 8 (Kel'Thuzad), all minions' health becomes 8. If it's 2, it can set up for a nice Lightning Storm
9
Class: The Noble
The Noble's gameplay is all about avoiding face damage while whittling down the opponent (aka Control). Not one for summoning giant creatures, the Noble will hide behind her defenses and poke. Speaking of defenses, the Noble is known to have a general array of guards at her disposal:
The Noble comes with her own new keyword:
Sounds easy when you apply it with your hero power, to be sure. Your guards are, however, unfortunately weak. Perhaps hiring better protectors would be beneficial. Of course, you can always rely on your own prowess or the forces that will follow you into battle.
These are all basic cards for the Noble but show the versatility of the new keyword.
Edit for presentation (size of cards) and card balance.
0
Didn't want to be that guy and use my own keyword, so I'm using a spell I thought of when I first saw Echo which would, along with other spells like Duplicate and Echo of Medivh, would allow a practical Mage legendary with Echo (at least in Wild).
36
Cards with Meditate have to take into account that you're all but guaranteed one round of Meditate (barring Snipe or something similar).
As for an anti-meditate card, anything that forces enemy minions to attack would work but, since it didn't have the keyword on it, I didn't submit something like that.
(Edited for formatting)
7
Send something away to learn something. Sure they draw a card, but you got rid of something for a turn. Then again, them drawing could get you a Nerubian. Or maybe if you wanted to play mill Druid or Rogue...
14
Of course, the initial attack still hits your hero, but this card helps mitigate zoo attacks or if they swing with something small thinking they'll trigger a Freezing Trap.
3
Discard a Fel Reaver? It's a 8/3. Discard a Blood Imp, it stays a 0/3. And, of course, discard reveals the card.
6
8
Notice that because it says "other", the 10 mana for this is not a part of the damage.
1
"See? Learn to do it right, and they'll actually die!"
9
Beast synergy from Hunters applied to Warrior. The idea behind this card is using beasts as a meat shield.
5
REMOVED
22
Gives your opponent what they need to destroy it. Unless, you know, you're a Fan of Knives
0
Example: If the lowest even health among all minions is 4 (Armorsmith), all minions' health becomes 4. If it's 8 (Kel'Thuzad), all minions' health becomes 8. If it's 2, it can set up for a nice Lightning Storm
35
A late game powerhouse waiting in the wings. Hopefully shows up after your opponent's removal spells are used.
6
Like the rules say, it's not really a secret, but the opponent has to play around it or sacrifice a big creature to pop it.