I lost to a hunter on turn 5 or 6 because he managed to get a board full of beasts with release the hounds...that coin and extra card that the player that starts 2nd gets seems like a big advantage.
Can do some Rogue combos with one or two Mana Addicts out and a bunch of 0-2 cost spells. Obviously works better in the late game where you have more cards in hand, but nonetheless I'm sure if the cards are in your favour you can pull it off.
Force's murlock deck with shaman is 5 a turn deck. Put murlocks until you have 5 mana and blood-lust. Then gg almost certantly. Taunters and aoe is the only threat
Force's murlock deck with shaman is 5 a turn deck. Put murlocks until you have 5 mana and blood-lust. Then gg almost certantly. Taunters and aoe is the only threat
Having to hope the enemy is unlucky and doesn't get any of that, and putting all the eggs in that basket seems a bit risky. Also, no "drawing power", so you'll probably be card-starved afterwards and will have no chances of coming back.
Not sure if he was first, but it's the first I saw with a murloc video. I'm not trying to rain on his parade, but it was kinda inevetiable. Even with my TCG noob status, I've already got a murloc rush deck and heard they're both hated and fun (depending on whether you play them or fall victim to them :p) and the cards in HS instantly leapt at me with the same qualities.
Turn 4 with coin and a good run apparently. I'd be surprised if any class other than a druid could do it any quicker. Druid has the advantage of Innverate with Wild Growth for alternate builds, but draw probability would hamper the effectiveness over time IMO.
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"I should have done it all so differently, but I'm just me." - Evergrey
Have had a few 5 turn kills in both play mode and arena, always with druid decks. Never had a 4 turn kill yet, though it's definitely possible with the right luck.
The combo uses all available mana, all 7 cards, and does exactly 30 damage to the enemy hero. Obviously any armor/healing they did, taunt minions, etc would mess this up.
If you can convince your opponent to damage themselves you can even get a kill on turn 2, but at that point you might as well just convince him or her to press the concede button.
Edit: Those card links are mostly wrong. For those who don't know the cards yet:
Mark of the Wild (2): Give a minion +2/+2 and Taunt.
turn 3: draw and play a Soulfire for last 4 dmg. No mana spent for turn 3. Would have happened sooner if we had 2 more cards last turn (one to discard for the first soulfire).Priests and Warriors we have the sergeant for that 2 dmg just in case.
All theory hasn't really happened to me got no beta.
After having fun theorycrafting that Warlock turn 3 victory, I decided to do a turn 3 victory condition for all classes. I was able to do one for all but I was unsuccesful with mages and priest against opponents other than shamans.
I tried so soooo hard to make a turn 3 priest victory but I had no such luck, either not enough mana or not enough card. Then it hit me, I think I finally got it. Although it only works against shamans on a very very low chance.
The mage was also very very hard to make. I busted my brain to at least make a very very low chance turn 3 victory condition. But I was unsuccessful. The best I got was 2 dmg short.
It's odd that the most powerful spellcaster in the game has no 0 cost spells. Every other class seems to have them, paladin being the only exception although his secrets cost 1.
The mage was also very very hard to make. I busted my brain to at least make a very very low chance turn 3 victory condition. But I was unsuccessful. The best I got was 2 dmg short.
Arcane Intellect + Ice Lance x2 (first one does no damage, second does 4) + Attack for 7 + 7 + 2 (20 damage this turn)
Total damage: 30-34
If all 6 Arcane Missiles hit the enemy you don't even need to play the Ice Lances on the same turn and could also play 2x Mirror Image and 1x Ice Lance in that case. The spells can also be swapped around a bit between turns 2 and 3. You can even pull off the combo without the Arcane Intellect (and, thus, without spending any mana on turn 3) by playing Ice Lance x2 on turn 2 and an Arcane Missiles on each of turns 2 and 3 for a total damage of 15 each turn.
Edit: Also, here's a solution for the Priest that doesn't require the Mind Vision
oh damn questing is 3? sorry my bad :D I was so certain it was 2. For some bizzare reason I calculated cards in hand as first player but added the coin :D You can have a maximum of 7 cards on turn 3 which I used 6 for every solution I had. I'm mad at myself for not figuring out the priest one though :D
Just took a turn 5 win with 24 damage from a Raging Worgen as a druid.
How quick of a game have you guys had? :D
I lost to a hunter on turn 5 or 6 because he managed to get a board full of beasts with release the hounds...that coin and extra card that the player that starts 2nd gets seems like a big advantage.
Not bad, care to post your deck? I don't quite have the beta yet, and looking at peoples decks will help me prepare for the coming waves.
Got no beta, holding my breath.
I second this. =)
Could u tell me how that happen?
Powerworld Shield ?
Hearthstone Fan From Thailand
I saw a druid murloc deck win in 4 turns. Murloc Warleader + Grimscale Oracle = A quick death
That would work, so would Blood Imp or Mark of the Wild or Blessing of Kings or Divine Spirit and maybe Bestial Wrath, not sure on the actual mechanics of "immune" but if Bestial Wrath doesn't combo with Angry Chicken that must be an oversight.
Can do some Rogue combos with one or two Mana Addicts out and a bunch of 0-2 cost spells. Obviously works better in the late game where you have more cards in hand, but nonetheless I'm sure if the cards are in your favour you can pull it off.
I've seen a couple 5 turn wins and several 6 turn wins, nothing below that yet.
Force's murlock deck with shaman is 5 a turn deck. Put murlocks until you have 5 mana and blood-lust. Then gg almost certantly. Taunters and aoe is the only threat
They should fix it when more cards be add..
I wonder how that works really.
Pretty much every deck I saw has an AoE (Fan of Knives, Arcane Explosion, Hellfire, Explosive Shot) and all of them had low mana Taunters.
Having to hope the enemy is unlucky and doesn't get any of that, and putting all the eggs in that basket seems a bit risky. Also, no "drawing power", so you'll probably be card-starved afterwards and will have no chances of coming back.
Zero_PS (and others) link to Force's Murloc Shaman deck video.
http://www.youtube.com/watch?v=cOjCH_o8tQw
Not sure if he was first, but it's the first I saw with a murloc video. I'm not trying to rain on his parade, but it was kinda inevetiable. Even with my TCG noob status, I've already got a murloc rush deck and heard they're both hated and fun (depending on whether you play them or fall victim to them :p) and the cards in HS instantly leapt at me with the same qualities.
Turn 4 with coin and a good run apparently. I'd be surprised if any class other than a druid could do it any quicker. Druid has the advantage of Innverate with Wild Growth for alternate builds, but draw probability would hamper the effectiveness over time IMO.
"I should have done it all so differently, but I'm just me." - Evergrey
Have had a few 5 turn kills in both play mode and arena, always with druid decks. Never had a 4 turn kill yet, though it's definitely possible with the right luck.
A turn 3 win is possible as a Druid playing 2nd:
The combo uses all available mana, all 7 cards, and does exactly 30 damage to the enemy hero. Obviously any armor/healing they did, taunt minions, etc would mess this up.
If you can convince your opponent to damage themselves you can even get a kill on turn 2, but at that point you might as well just convince him or her to press the concede button.
Edit: Those card links are mostly wrong. For those who don't know the cards yet:
Tools: Hearth Log | Deck Tester | Mana Curve Visualizer
Warlock turn 1: Young Dragonhawk
turn 2: Abusive Sergeant on dragonhawk + 2 Power Overwhelming with The Coin for 22 dmg + Soulfire for 4 dmg (last card iin hand no discard)
turn 3: draw and play a Soulfire for last 4 dmg. No mana spent for turn 3. Would have happened sooner if we had 2 more cards last turn (one to discard for the first soulfire).Priests and Warriors we have the sergeant for that 2 dmg just in case.
All theory hasn't really happened to me got no beta.
Let me change your mind
After having fun theorycrafting that Warlock turn 3 victory, I decided to do a turn 3 victory condition for all classes. I was able to do one for all but I was unsuccesful with mages and priest against opponents other than shamans.
Rogue turn 1: Young Dragonhawk
turn 2: Abusive Sergeant on dragonhawk + 2 Cold Blood with The Coin for 22 dmg
turn 3: Just attack for 20. Again no mana used for turn 3. Or if dragonhawk was removed, Sinister Strike and Eviscerate hero with sergeant attack.
Hunter turn 1: Timber Wolf
turn 2: 2 Young Dragonhawks and Unleash the Hounds with The Coin for 14 dmg
turn 3: Timber Wolf again for 19 dmg and you can add a second Unleash the Hounds for 27 total damage this turn.
Paladin turn 1: Young Dragonhawk
turn 2: 2 Blessing of Might attack for 14 dmg
turn3: Blessing of Kings with The Coin for 22 total damage this turn.
Druid turn 1: Young Dragonhawk
turn 2: Mark of the Wild and Mark of Nature with The Coin and Innervate for 14 dmg
turn 3: Mark of Nature for 22 total damage this turn.
Shaman turn 1: Dust Devil
turn 2: Rockbiter Weapon with The Coin for 12 dmg
turn 3: 2 Abusive Sergeants and Rockbiter Weapon for 18 dmg
Warrior turn 1: pass
turn 2: Raging Worgen with The Coin then 2 Inner Rages and Charge for 16 dmg
turn 3: Rampage and Abusive Sergeant for 18 dmg
I tried so soooo hard to make a turn 3 priest victory but I had no such luck, either not enough mana or not enough card. Then it hit me, I think I finally got it. Although it only works against shamans on a very very low chance.
Priest turn 1: Shieldbearer
turn 2: 2 Power Word: Shields and Inner Fire with The Coin for 10 dmg.
turn 3: Mind Vision to get Windfury then use it on Shieldbearer to deal 20 dmg.
The mage was also very very hard to make. I busted my brain to at least make a very very low chance turn 3 victory condition. But I was unsuccessful. The best I got was 2 dmg short.
Mage turn 1: Pint-Sized Summoner with The Coin
turn 2: 0 cost Questing Adventurer another Pint-Sized Summoner attack for 2 with first Pint-Sized Summoner
turn 3: 1 cost Gadgetzan Auctioneer 2 cost Sorcerer's Apprentice you have only 1 card left to trigger this combo; 2 Mirror Images (second one won't summon minions) then 2 Ice Lances at enemy hero for 4 dmg then 2 Arcane Missiles all 6 dmg to hero. Still have 1 card but no mana place Wisp. Attack with both Pint-Sized Summoners for 4 dmg and 12 dmg with Questing Adventurer for a total of 28 damage.
It's odd that the most powerful spellcaster in the game has no 0 cost spells. Every other class seems to have them, paladin being the only exception although his secrets cost 1.
Let me change your mind
That doesn't even work since the Questing Adventurer would cost 1 mana, not 0.
Here's something that a Mage can do to win in 3 turns, though:
Total damage: 30-34
If all 6 Arcane Missiles hit the enemy you don't even need to play the Ice Lances on the same turn and could also play 2x Mirror Image and 1x Ice Lance in that case. The spells can also be swapped around a bit between turns 2 and 3. You can even pull off the combo without the Arcane Intellect (and, thus, without spending any mana on turn 3) by playing Ice Lance x2 on turn 2 and an Arcane Missiles on each of turns 2 and 3 for a total damage of 15 each turn.
Edit: Also, here's a solution for the Priest that doesn't require the Mind Vision
This solution doesn't even need The Coin, so it could be done as player 1.
Tools: Hearth Log | Deck Tester | Mana Curve Visualizer
oh damn questing is 3? sorry my bad :D I was so certain it was 2. For some bizzare reason I calculated cards in hand as first player but added the coin :D You can have a maximum of 7 cards on turn 3 which I used 6 for every solution I had. I'm mad at myself for not figuring out the priest one though :D
Let me change your mind