It's utterly brain dead so by all means nerf it but please, please give priest some viable win conditions that aren't either randomly generated or cheese. Give them a dragon support package similar to mages mech or warriors pirate (though not as powerful as those decks need to come down in power slightly).
I think my Switcheroo nerf would be "draw two minions. If they share a tribe, switch their stats." Or maybe "draw two minions of the same tribe and switch their stats." I just like tribal mechanics, though.
That’s good with existing combos (Pyro + Cleric) and fix any oppresive interaction. Lets hope they do that and not a dumb increase of mana for making unplayable a good card (classic Blizz)
Seriously with how insane HS can get , idk why you arent running 2-3 silences at least ... Similar to when weapons are relevant , you run 1-3 weapon removal ...
On a second note, the same deck can be tuned for a silence mill priest with clams. 3 mana for 2 7/7 is still good lol and it can auto-counter itself. What a broken card.
Yeah, they printed neutral mass silence and people can’t figure out how to stop losing to switcheroo
"Priest has switcheroo on turn 3 and you don't have starfish, you lose" or "Priest has switcheroo on turn 3 and you have starfish, automatic win and priest concedes" I'm sorry but is this what qualifies as an exciting card game now? I don't think these coinflip "does he have it or automatic win" scenarios are fun for either player involved. Priest having access to a 1 mana "fuck all your taunts" in shard makes it even more obnoxious since you can't use taunt minions to find time to resolve the stat sticks.
+1000
This is just shit game design, it leads to non-games so often, and is incredibly frustrating to lose against.
Add to this that idiotic Naga Mage deck which will become as common as pre-nerf Garrote rogue soon enough.
Yeah, they printed neutral mass silence and people can’t figure out how to stop losing to switcheroo
"Priest has switcheroo on turn 3 and you don't have starfish, you lose" or "Priest has switcheroo on turn 3 and you have starfish, automatic win and priest concedes" I'm sorry but is this what qualifies as an exciting card game now? I don't think these coinflip "does he have it or automatic win" scenarios are fun for either player involved. Priest having access to a 1 mana "fuck all your taunts" in shard makes it even more obnoxious since you can't use taunt minions to find time to resolve the stat sticks.
Starfish is good against other decks (most top tier decks -- mech paladin and mage don't like it, neither does druid), and basically auto-wins you the game vs. silence priest. Even if you just use it for now while you wait for a patch, that'll help.
It's utterly brain dead so by all means nerf it but please, please give priest some viable win conditions that aren't either randomly generated or cheese. Give them a dragon support package similar to mages mech or warriors pirate (though not as powerful as those decks need to come down in power slightly).
I think my Switcheroo nerf would be "draw two minions. If they share a tribe, switch their stats." Or maybe "draw two minions of the same tribe and switch their stats." I just like tribal mechanics, though.
“Draw 2 minions that cost 3 or less”
That’s good with existing combos (Pyro + Cleric) and fix any oppresive interaction. Lets hope they do that and not a dumb increase of mana for making unplayable a good card (classic Blizz)
Blizz dont care about wild, and in standard run silence you insta win. Pirates and Mech decks are more busted.
As a priest only player it is fair that it is broken, but is there another "viable" pirest deck? No. Desperate times call for desperate measures.
Team 5 needs a cube crawl I guess.
almost as bad as “deck of lunacy” shenanigans.
Starfish
Seriously with how insane HS can get , idk why you arent running 2-3 silences at least ... Similar to when weapons are relevant , you run 1-3 weapon removal ...
Best part is when the Priest player does not get their draw or knows they are stopped and quit.
"Do not take life too seriously. You will never get out of it alive." --Elbert Hubbard
Look how all those mechmages, questhunters and piratewarriors are whining.
On a second note, the same deck can be tuned for a silence mill priest with clams. 3 mana for 2 7/7 is still good lol and it can auto-counter itself. What a broken card.
Draw your silence by turn 5 or lose. Very nice.
Smothering starfish, pretty easy. They just concede after lmao
I felll like nobody here ever lost to a high roll Edwin before.
Galavant Animation
You mean like the paladin deck with 12/12 11/11 with divine shield and shield at turn 5 or 6? But nooooo *whine meme* priest is baaaaad!
+1000
This is just shit game design, it leads to non-games so often, and is incredibly frustrating to lose against.
Add to this that idiotic Naga Mage deck which will become as common as pre-nerf Garrote rogue soon enough.
Mage: mimimimi, i cant kill him at turn 5, and freeze him
Warlock: mimimimi, i cant kill him at turn 5
Druid: mimimi, i cant kill him at turn 5
Shaman: mimimi i cant kill him at turn 5 and freeze him
paladin: mimimi I PLA MEHCS! WHY WUAHAHH! and i will bad manner if you dont click a card after 5 milliseconds!
priest: what? i got a frikken 25% win chance, what are you retards whining about?
Frozen Buckler + 2 Shield Slam (As long as you hero powered once between turns 2-3).
Its a menace in wild tho due to charge.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Priest sit at 41%~ winrate and you plebs still complain? Wow.
Start getting tech or get out smorc'd by a trash tier class.
Starfish is good against other decks (most top tier decks -- mech paladin and mage don't like it, neither does druid), and basically auto-wins you the game vs. silence priest. Even if you just use it for now while you wait for a patch, that'll help.
This is honestly a really good solution. You could also limit it to minions that cost (5) or less. Though that wouldn't fix it in Wild.