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    posted a message on New Hunter Legendary Card Revealed - Ara'lon
    Quote from Nekkro2 >>

    It's part of Hunters identity. It's the "I have a pet" class. I think that the classes are designed with different levels of complexity. And Hunter aims to be one of the simplest.
    It's like Paladin. Paladin is the "I have Stats" class. And all their cards are incredibly boring compared to classes like Rogue or Shaman. But the class was always like that, and I think the intention is that the range of things they can do is narrow enough to keep it an easy class.
    And sometimes they can afford to have some exceptions. Hunter's DK is one of the most fun Legendaries in the game in my opinion.

     I had that exact discussion some time ago with a friend. Paladin and Hunter are the noob friendly classes. I actually don't know why the tutorial is started with Mage, since Mage isn't that simple in general (with few exceptions).

    Not saying everyone who likes those 2 classes are noobs, don't get me wrong. But the game style is more simple than with others. Of course they have a ceiling and things where you can improve, but the ceiling is clearly different when you compare it with classes like Rogue or Priest.

    Posted in: News
  • 3

    posted a message on New Hunter Legendary Card Revealed - Ara'lon

    I agree but I'd remove Tavish Stormpike from that list, aswell as Maxima Blastenheimer. Those were beautifully designed cards which required some setup to work, setup that was never viable.
    But totally agree with you on that.

    This expansion's cards for Hunter are StAtS.

    Posted in: News
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    posted a message on New Mage Epic Card Revealed - Solid Alibi

    Who's ready for School Teacher getting this out of nowhere? Awesome.

    Posted in: News
  • 0

    posted a message on New Mage Epic Card Revealed - Solid Alibi

    https://www.youtube.com/watch?v=82ANkjVEpYk

    I was expecting one joke like this LOL

    Posted in: News
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    posted a message on New Rogue Rare Card Revealed - Sinstone Graveyard
    Quote from Helgrin_ >>

    Plus, the minion stats upgraded aren't even considered as "buffs", so in chase of silence, the minion ll keep those stats

     
     

     That's incorrect. The old wording was like that. But they changed it so that now it's a buff.

    Posted in: News
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    posted a message on New Rogue Rare Card Revealed - Sinstone Graveyard

    This has the potential to be broken in a Tempo Rogue. Generally speaking, I can't remember a good turn 2 that didn't include coin for Rogue, so you're quite likely to just hero power yourself. Really not that big of a tempo loss for rogue.

    Posted in: News
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    posted a message on IMO 40 Health is the best that happened
    Quote from JJSawry >>

    The point in the original post is actually wrong. Renathal doesn't push aggro out and midrange in, because midrange board decks can't exist right now, control warrior is still a thing, and more annoyingly, freeze shaman package is still a thing, if you want to capitalize on boards you have to do it before turn 6, aka tribal decks.

    While it's exciting for the meta that there is development, it's also so tedious to play against druid priest and warrior over and over. After a meta where scam big spell mage was actually a legitimate thing, now we have Prestor druid, game is clearly in a healthy state. Also f*ck celestial alignment and whoever came up with the idea itself, should've been slapped down from the get-go.

     

     That wasn't my point at all. What it pushes out are non-interactive face decks, basically running a bunch of damage spells and not much else. Agro still is possible with board-based decks. Indeed board based decks now may struggle a little bit, but we have a new expansion for that. The whole point of the thread is not what the card is doing (we have very few days to know the impact on the current meta xD), but instead what I personally think the card is INTENDED to do.

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened
    Quote from TheSpunYarn >>

    I feel like online discussion of Hearthstone leans really heavily in favor of control -- of the entirety of Hearthstone's playerbase is likely very diverse in opinion on deck preference, but people who flock to YouTube comments or forums like this are usually Control players.  I could throw out some guesses regarding demographic; people who have more time to play longer Hearthstone games also probably have that free time to spend watching Hearthstone on YouTube etc.  I prefer playing aggro, but I see the value in a balanced meta as the best kind.  Each archetype has an important role in keeping another in check.  The classic rock>paper>scissors at a conceptual level.

    I worry that Renethal may actually be the worst possible thing that could have happened to Hearthstone.  I've been wrong before, and I am a dramatic bitch, but I have reasons.

    It's been mentioned here before, but if (hypothetically) 50% of the Standard meta becomes Renethal decks, that means that people need to invest into 10 more cards.  People aren't filling those slots with garbage, they're using the next best cards available to their deck.  Higher quality cards in slower decks tend to be higher rarity, the epics and legends.  Even the fun cards, the off-meta Renethal decks people will want to play, will involve like 5 Legends because those cards tend to be the most fun, impactful, and interesting to build around.  Hearthstone becomes, as a result, more expensive to play.  Somebody who wants to play Control is now highly disadvantaged unless they buy in; while Renethal may be free, the other cards in your deck most likely aren't.  Aggro was popular for a large variety of reasons.  Hearthstone is widely designed to be faster paced, to keep players attention between shorter and more exciting games that you can play on your break at work, or on the toilet.  Devs leaning into aggro made it strong, and desirable to play.  On top of this, aggro was cheap and accessible.  Commons and Rares made up a bulk of aggro decks, and games could be completed quickly for people with busy schedules.  Aggro, to the chagrin of Combo players everywhere, is the best thing for the largest demographic of Hearthstone players.  TLDR; the game becomes more expensive for anybody who wants to compete *if Renethal decks are the strongest available option*.

    The effect that Renethal could have on aggro in and of itself could be a net negative for the game as a whole.  If aggro dies (and I do mean *if* it dies, Renethal has been out for all of 2 days so I won't conclude either way) I think that that's a terrible thing.  Because once Aggro decks become a non-element, Control decks are now running mostly into Control mirrors.  That might not be such a bad thing for people who like the grindy value matches, but competitive Hearthstone players are Spikes, and what I think will probably happen is that those 10 additional cards convert from Control additives to a Combo package.  Combo is the most effective way to beat Control, after all, so it makes sense that in order to combat the mirrors, all Control decks pivot into Combo/Control in order to compete.  The game then becomes two slow decks racing to see who hits their combo first.  And, in my opinion, that sounds boring as hell.  And if those changes make Aggro relevant again, the game will become a cycle of: Combo Control Mirrors > Control+ Mirrors to keep Aggro dead > Combo Control Mirrors > Next Set Release.

    This is all purely speculative, and I'd own up to being wrong if I was proven wrong.  But an additional 10 Health is a hurdle I'm uncertain Aggro decks will be able to overcome as decklists become more refined.  For every draw card an Aggro deck includes so they don't run out of steam, that's a threat they have to drop.  I don't see the math working out for Aggro at all tbh.

    Some people will be thrilled about this, and in fairness I'm glad Control players can get their time in the sun!  Aggro historically has been a dominant force in the game, I remember very VERY few metas where Control had the crown.  Though recently a Control deck was so strong it got like, 4 or 5 nerfs?  Let them eat cake imo.  But I think there'll need to be very relevant changes after a while, because one-third of Hearthstone vanishing will do a lot of damage to people's willingness to play it.  And why come back to Hearthstone when there're other, better TCG's and CCG's out there?

    Just my thoughts.  Wanted the chance to share them on here, so I'm grateful for the thread.

     

    I really hate that dumb feature this site has were they won't let you edit your messages sometimes lol.

    Actually was trying to say that it vanquishes direct face damage decks, but not so much with agro based on board. Just wanted to say that also apart from what I said before haha.

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened
    Quote from TheSpunYarn >>

    I feel like online discussion of Hearthstone leans really heavily in favor of control -- of the entirety of Hearthstone's playerbase is likely very diverse in opinion on deck preference, but people who flock to YouTube comments or forums like this are usually Control players.  I could throw out some guesses regarding demographic; people who have more time to play longer Hearthstone games also probably have that free time to spend watching Hearthstone on YouTube etc.  I prefer playing aggro, but I see the value in a balanced meta as the best kind.  Each archetype has an important role in keeping another in check.  The classic rock>paper>scissors at a conceptual level.

    I worry that Renethal may actually be the worst possible thing that could have happened to Hearthstone.  I've been wrong before, and I am a dramatic bitch, but I have reasons.

    It's been mentioned here before, but if (hypothetically) 50% of the Standard meta becomes Renethal decks, that means that people need to invest into 10 more cards.  People aren't filling those slots with garbage, they're using the next best cards available to their deck.  Higher quality cards in slower decks tend to be higher rarity, the epics and legends.  Even the fun cards, the off-meta Renethal decks people will want to play, will involve like 5 Legends because those cards tend to be the most fun, impactful, and interesting to build around.  Hearthstone becomes, as a result, more expensive to play.  Somebody who wants to play Control is now highly disadvantaged unless they buy in; while Renethal may be free, the other cards in your deck most likely aren't.  Aggro was popular for a large variety of reasons.  Hearthstone is widely designed to be faster paced, to keep players attention between shorter and more exciting games that you can play on your break at work, or on the toilet.  Devs leaning into aggro made it strong, and desirable to play.  On top of this, aggro was cheap and accessible.  Commons and Rares made up a bulk of aggro decks, and games could be completed quickly for people with busy schedules.  Aggro, to the chagrin of Combo players everywhere, is the best thing for the largest demographic of Hearthstone players.  TLDR; the game becomes more expensive for anybody who wants to compete *if Renethal decks are the strongest available option*.

    The effect that Renethal could have on aggro in and of itself could be a net negative for the game as a whole.  If aggro dies (and I do mean *if* it dies, Renethal has been out for all of 2 days so I won't conclude either way) I think that that's a terrible thing.  Because once Aggro decks become a non-element, Control decks are now running mostly into Control mirrors.  That might not be such a bad thing for people who like the grindy value matches, but competitive Hearthstone players are Spikes, and what I think will probably happen is that those 10 additional cards convert from Control additives to a Combo package.  Combo is the most effective way to beat Control, after all, so it makes sense that in order to combat the mirrors, all Control decks pivot into Combo/Control in order to compete.  The game then becomes two slow decks racing to see who hits their combo first.  And, in my opinion, that sounds boring as hell.  And if those changes make Aggro relevant again, the game will become a cycle of: Combo Control Mirrors > Control+ Mirrors to keep Aggro dead > Combo Control Mirrors > Next Set Release.

    This is all purely speculative, and I'd own up to being wrong if I was proven wrong.  But an additional 10 Health is a hurdle I'm uncertain Aggro decks will be able to overcome as decklists become more refined.  For every draw card an Aggro deck includes so they don't run out of steam, that's a threat they have to drop.  I don't see the math working out for Aggro at all tbh.

    Some people will be thrilled about this, and in fairness I'm glad Control players can get their time in the sun!  Aggro historically has been a dominant force in the game, I remember very VERY few metas where Control had the crown.  Though recently a Control deck was so strong it got like, 4 or 5 nerfs?  Let them eat cake imo.  But I think there'll need to be very relevant changes after a while, because one-third of Hearthstone vanishing will do a lot of damage to people's willingness to play it.  And why come back to Hearthstone when there're other, better TCG's and CCG's out there?

    Just my thoughts.  Wanted the chance to share them on here, so I'm grateful for the thread.

    I disagree, Renathal indeed dismantles agro decks based solely on quick face damage like DH or Quest Hunter, having more health doesn't guarantees you're going to have removal. Yes, it makes it statistically more probable, but it doesn't. Efficient board generation decks will still be viable and will probably still kick Renathal deck asses. I do agree that agro disappearing is totally bad for the game. Agro needs to be there. I like all kind of decks, I played agro, combo, midrange, control and even meme decks with no sense lol. All serve a purpose.

    What needs to be done is actually increase the ceiling of the game a little bit. Lets be honest, you can't play around an insane amount of direct damage unless you have extreme heal or dumb armor generation (which was the current strategy). That play style is toxic, we have seen it before a lot. Having more life from start is not equal to having an entire deck for generating armor and healing. So, a play style with not so many counters what finally does is lowering the ceiling of the game. How many times have you lost against a face hunter or DH that you visually saw counting poorly, making trades when he clearly didn't needed to do it so? It's something that happens. And it's to blame the abusive amount of face damage we have...

    TLDR, IMO Renathal is the clean solution for the problem of too much face damage.

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened
    Quote from Cromp1990 >>

    My opinion so feel free to disagree.

    I liked the idea of renathal but I think a flat buff to 40hp should have been done to everyone because of the power creep. Renathal should have just given you the power to have 40 cards. 

     Yes, I also agree that anyways it could have been the same if they did that. To me it feels ok to have it standard for 2 years and leaving it to be in Wild. But having this permanently would also be nice. 

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened
    Quote from Dakhrok >>

    I tell you what will happen: budget decks are dead.

    When you have to include 40 cards in a deck it'll increase dramatically the use of Legendary and Epic cards.

    After 2-3 meta shifts many players won't be able to keep up crafting all the needed cards. And the excitement will fade when they play 25 minute games only to lose.

     I don't think so. My point is that it isn't that everyone is playing 40 card decks. Everyone is EXPERIMENTING with 40 card decks. We didn't reached a point were agro counters appeared. An an agro deck will never EVER use 40 cards unless something VERY crazy is going on (which I'd love lol)

    I really don't think also that games have gotten longer. There are the same decks. They win the same. 40 cards didn't introduced almost any variance in the time per game. Sure, now we have less agro. But as I said before, that's to blame curiosity and experimentation, and not finding out yet the right agro answer. Once some pro gets bored of 40 health and decides to counter them, things will start changing quickly. The mechanic, lets wait one or two weeks more.

    Posted in: General Discussion
  • 3

    posted a message on IMO 40 Health is the best that happened

    Before anything, this is a serious thread, not for saltiness, and our opinions may differ. If that's the case, discuss it like an adult.

    IMO, this game has fallen into a trap of face decks that are hard to counter and tend to turn the meta into a rock-paper-scissors, where if you are deck A and face deck B, you lose. Direct damage has little to no counter other than extreme healing/armoring or this. Extreme healing and endless armor are quite toxic and boring to the game. Increasing health is the only possible way (apart from deleting cards from existence, which'll never happen), plus, creating decks where that 40 cards restriction is in fact a good thing (Lady Prestor I'm looking at you lol) could be a good thing for creativity.

    What do I think will happen in the end with 40 health? Agro decks will change to board/token decks, like old Zoos. And more midrange deck will start flourishing. Those agro decks can be countered in a more healthy way (board clears, building your own board, taunts), and are  A LOT more punishing. There is very little punish to face and direct damage, as I said before. I'm tired of wanting to try some deck and losing to some random folk who doesn't even knows how to play his deck (due to his mistakes), but wins anyways. Game is no fun when the opponent ignores you and throws you spells and hits you in the face. Sure, those players may think "this is fun". But eventually they'll get tired and leave the game. And us, the ones who have been here since a long time, are the only ones punished.

    Right now we're on the hype train, everything is 40 cards right now (fuck, even saw a quest pirate warrior which has 0 sense lol), but eventually this'll get fixed. Either now, or either with the next expansion and future ones.

    That's what I think. What do you guys think? I really hope this is a response for fixing dumb face decks and in the near future they stop printing support for that, so we don't need 40 decks forever in Standard. Agro decks were a lot more fun when you had to be cautious about board clears and maximizing the value of everything so that every little boy counts, or use fancy combos. That's fun and interactive. Playing a weapon and dealing 4890352 damage in turn 4? Nope, that's not. At least for me.

    Posted in: General Discussion
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    posted a message on Patch Notes and a new Balance Patch are coming Tomorrow!

    I wish Jace stopped targeting enemies only. DH already has lots of attack buff or enemy-only spells. Jace has no restriction in deck building, since you were already going to include all of these cards. I think it's stronger than Shudder or Zul'jin. Both introduced the restriction of avoiding anything that can target yourself.

    Posted in: News
  • 0

    posted a message on Have you tried Diablo "Immoral"?

    Dude you sent one video that said that thing about a full character costing $110000...

    Posted in: General Discussion
  • 1

    posted a message on Have you tried Diablo "Immoral"?
    Quote from Bengalaas >>

    Tl;dw: the biggest problem with the game isn't it's p2w nature, it's that it uses predatory monetisation techniques designed specifically to prey upon those with addictive personalities, or kids with their mom's credit card etc.

    I mean dude, from what I read, that $110000 number was some low-level math from somebody that didn't even played the game and didn't have the information...

    And you can do the same analysis with almost any MMORPG game that has paid currencies or currencies that can be converted to real money in some way (like EVE Online). I mean, the last one is considered one of the best MMORPGS of the history. And you can't play it if you don't spend 12hs per day. Ships can cost up to 30k...

    I think this can be reduced to 4 things:

    1. Fake news, due to the misinformation and TERRIBLE communication from part of Blizzard.
    2. Blizzard hate wave on which we are since the past years, and kept growing more and more due to the last issues.
    3. HORRIBLE balance and testing. This is common rule for all Blizz games. If you never noticed this, you never played a Blizz game lol. Not saying this is good, but it's not as terrible as targeting on addictive persons... This game has a drop system based on your level. I think the rates are just broken and you're getting equipment that is behind your actual level. 
    4. Indeed an excess of monetization, which sums to all of the previous things.
    Posted in: General Discussion
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