I still don't get the point with the OTK. The text of Reckless Experimenter says ".... but die at the end of the turn." How is here the OTK possible, when SN1P SN4P will die and has no rush?
Magnetic=charge if you started the turn with a mech on board.
I still don't get the point with the OTK. The text of Reckless Experimenter says ".... but die at the end of the turn." How is here the OTK possible, when SN1P SN4P will die and has no rush?
Magnetic=charge if you started the turn with a mech on board.
Ah, that makes sense, of course! Thank you very much! I should take another coffee before reading the forum ;-)
Idk about standard but it definitely is in wild. Besides reckless experiment being busted with you could also get a third mechwarper (faceless, simulacrum, cube, brann + Zola, Floop, there's a whole bunch of ways to do this) and it becomes a 0 mana echo card. Either OTK your opponent if a mech sticks or just play literally infinite stats on board for your opponent to deal with.
Nice to see the dev team still give 0 shits about wild balance.
I'd say remove the Deathrattle and replace it with 'This cannot cost less than (1)' and tweak the stats accordingly. Maybe give it Rush. Say it becomes a 3/3 Mech with Magnetic, Echo and Rush.
Are you guys sure it costs 0 with Reckless if you use it as a magnetic buff? Magnetized minions work like spells, and Reckless specifically says minion.
I don't know how you picture the thing that I bolded, but here is a video, where someone pulls off the famous Glinda CrowskinMechwarperZilliax combo:
In Sn1p-Sn4p's case the Reckless Experimenter takes the role of our Mechwarper and the legendary mech has the Glinda's effect, so the TTK combo will work as people have suggested it. Though imho Coppertail Imposter won't be the only mech in that deck, because it can be easily answered by a lot of board clears. The priest players have to add more mechs in their list for better consistency, Dead Ringer will fetch Sn1p-Sn4p and a new competitive archtype will be born.
I'd say remove the Deathrattle and replace it with 'This cannot cost less than (1)' and tweak the stats accordingly. Maybe give it Rush. Say it becomes a 3/3 Mech with Magnetic, Echo and Rush.
Just make it 4 mana, will stop the TTK with Reckless Experimenter in standard and 2x Mechwarper + Faceless combo in wild.
I'd say remove the Deathrattle and replace it with 'This cannot cost less than (1)' and tweak the stats accordingly. Maybe give it Rush. Say it becomes a 3/3 Mech with Magnetic, Echo and Rush.
Just make it 4 mana, will stop the TTK with Reckless Experimenter in standard and 2x Mechwarper + Faceless combo in wild.
The faceless combo is one, but there are several other and cheaper ways to get 3x mechwarper on the board.
I don't even care if the combo will fit in a viable deck. Echo and Magnetic can not be on the same card, it is clearly broken.
I'd say remove the Deathrattle and replace it with 'This cannot cost less than (1)' and tweak the stats accordingly. Maybe give it Rush. Say it becomes a 3/3 Mech with Magnetic, Echo and Rush.
Just make it 4 mana, will stop the TTK with Reckless Experimenter in standard and 2x Mechwarper + Faceless combo in wild.
The faceless combo is one, but there are several other and cheaper ways to get 3x mechwarper on the board.
I don't even care if the combo will fit in a viable deck. Echo and Magnetic can not be on the same card, it is clearly broken.
It can, but not with how much Mech cost reduction is currently available. The Magnetic minion itself would have to NOT be a Mech itself. Or have it state that it cannot cost less than (1).
The turn 5 OTK will be extremely difficult to pull off.
First you have to have a mech in play. And yes, there are ways to kill stralth minions as well.
Second, you have to actually find the cards: the 5 mana dude and the legendary and is going to be very lucky if you can find a combination of 2 very specific cards (one of which you can only put once in the deck) by turn 5.
Last but not least, the whole combo is easily prevented by your opponent having even a single taunt.
Will we see otk on turn 5 on youtube videos ? Absolutely yes, those small chances actually happen when tried enough times.
But will this actually be a problem in general ? Absolutely no, the possibility of this combo happening is so small that it might not even be worth changing your deck to fit it in.
Card is completely fine for a legendary and nothing to worry about.
Magnetic=charge if you started the turn with a mech on board.
Ah, that makes sense, of course! Thank you very much!
I should take another coffee before reading the forum ;-)
it´s a broken, bonkers card. Even if magnetic is removed.
Idk about standard but it definitely is in wild. Besides reckless experiment being busted with you could also get a third mechwarper (faceless, simulacrum, cube, brann + Zola, Floop, there's a whole bunch of ways to do this) and it becomes a 0 mana echo card. Either OTK your opponent if a mech sticks or just play literally infinite stats on board for your opponent to deal with.
Nice to see the dev team still give 0 shits about wild balance.
Why do Blizzard insist on promoting stupid TTK and OTK decks - it is the cancer decks of HS.
change echo to rush and it would still be great but can´t run out of control.
Echo and Mech together is simply tricky to balance. And due to having a Deathrattle, it also works with Reckless Experimenter. Summoning Portal and Reckless Experimenter would make it very powerful. And that's not counting Wild with stuff like Mechwarper.
I'd say remove the Deathrattle and replace it with 'This cannot cost less than (1)' and tweak the stats accordingly. Maybe give it Rush.
Say it becomes a 3/3 Mech with Magnetic, Echo and Rush.
I thought they were getting rid of the Echo keyword?
Witch's Brew didnt contain the keyword.
Rusty Recycler
Ironic. It could recycle others, but not itself.
I don't know how you picture the thing that I bolded, but here is a video, where someone pulls off the famous Glinda Crowskin Mechwarper Zilliax combo:
https://youtu.be/Werj2STUryE?t=643
In Sn1p-Sn4p's case the Reckless Experimenter takes the role of our Mechwarper and the legendary mech has the Glinda's effect, so the TTK combo will work as people have suggested it. Though imho Coppertail Imposter won't be the only mech in that deck, because it can be easily answered by a lot of board clears. The priest players have to add more mechs in their list for better consistency, Dead Ringer will fetch Sn1p-Sn4p and a new competitive archtype will be born.
Just make it 4 mana, will stop the TTK with Reckless Experimenter in standard and 2x Mechwarper + Faceless combo in wild.
The faceless combo is one, but there are several other and cheaper ways to get 3x mechwarper on the board.
I don't even care if the combo will fit in a viable deck. Echo and Magnetic can not be on the same card, it is clearly broken.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It can, but not with how much Mech cost reduction is currently available. The Magnetic minion itself would have to NOT be a Mech itself. Or have it state that it cannot cost less than (1).
Better nerf it even before it sees any play! Kappa.
And when they Nerf Reckless Experimenter before releasing SN1P SN4P all of this will have been pointless..
4/3/19 RIP Keith Flint. 😔
Outside of the OTK, it's just an awesome card. The OTK is troublesome, but it will almost certainly be addressed.
I think it looks like a mistake.
well, I always suspected Coppertail would break the game somehow....
gg to any deck without non-target removal
Hunterstone it is boys
I tried having fun once. It was awful.
I predict this card will be immediately nerfed to 4-mana.
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Because we want to play the dam Card first.
People are exaggerating as usual.
The turn 5 OTK will be extremely difficult to pull off.
First you have to have a mech in play. And yes, there are ways to kill stralth minions as well.
Second, you have to actually find the cards: the 5 mana dude and the legendary and is going to be very lucky if you can find a combination of 2 very specific cards (one of which you can only put once in the deck) by turn 5.
Last but not least, the whole combo is easily prevented by your opponent having even a single taunt.
Will we see otk on turn 5 on youtube videos ? Absolutely yes, those small chances actually happen when tried enough times.
But will this actually be a problem in general ? Absolutely no, the possibility of this combo happening is so small that it might not even be worth changing your deck to fit it in.
Card is completely fine for a legendary and nothing to worry about.
Now let's go back to buffing cards...