Sn1p-Sn4p Warlock is actually T1 in Wild, look at this Tempostorm report. But it is not very easy to play because you have to think one, two turns before, what and how you play, especially when your opponent plays many taunts. You also have a problem, when you face a Secret Mage with Ice Block.
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Oct 2, 2019Posted in: Star Aligner
Simple. Play and stay alive till you have the following cards in your hand:
Aviana, Kun the forgotten King (only necessary for b) and c), Medivh, the Guardian and / or North Sea Kraken, Brann Bronzebeard and 2x Star Aligner. Now you have three possibilities to finish your opponent in T10+:
a) You have Twig of the World Tree with 1 durability left. Play Aviana. Attack with the Twig and gain 10 mana again. Play in the following order: Brann Bronzebeard andt two 7 HP cards (Medivh, North Sea Kraken). Then play both Star Aligner. If your opponent has more than 28 HP, play Ancient Brewmaster on Star Aligner and play again Star Aligner.
b) You don't have Twig of the World Tree or it was destroyed by your opponent. Then you should have Floop in your hand, too. Play Aviana and end your turn. Your opponent might kill Aviana but we won't care about this. Play Floop (it is a copy of Aviana now), then play two 7 HP minions and Brann Bronzebeard. Then play Star Aligner as described in a). If necessary, play Kun after the both Star Aligners, gain 10 mana again and play Ancient Brewmaster on Star Aligner again.
c) When Thaurissan has discounted Aviana, you can also play Aviana first, then Kun, gain 10 mana again and take the order described in a) and b).
Oct 1, 2019Posted in: Card Discussion
Warrior was 30hp+15 armor.
What did you exactly expect from Zephyrs? He didn't see any possibility for lethal, so he won't give you burst spells.
For clarification: You should have an exact idea which card you want from Zephyrs. Then you have to manage Zephrys to do for you by operating you mana, your cards and maybe auch the HP of your opponent.
Example: In T10 your opponent has 12 HP and you have one fireball in your hand. Playing Zephrys in this situation will not give you an extra fireball. But if you play your fireball first, your opponent has now 6 HP and then you play Zephrys, he will give you an extra fireball.
Sep 30, 2019Posted in: [Wild] 61% Winrate R5 to Legend Reno Shaman
Sep 13, 2019Posted in: Wild Format
I play a deck that triggers the secrets very quickly...a dinomancer warlock.
Just for interest, could you post your personal decklist please? I found this after a fast search:
Sep 13, 2019Posted in: [LEGEND] Reno Shudderwock Shaman (Wild) !!!
Small side note: Just reached level 60 with shaman and rank 5 at the same time. Now all my classes have level 60.
I still love this deck and go on for the next rank now ;-) Just changed the Eater of Secrets against Barista Lynchen, as I don't expect many secret mages at rank 5. At rank 4 I probably will change back.
Sep 13, 2019Posted in: General Discussion
Zephrys needs to be "helped" in order to influence his choices.
An example for this: Tonight I had an even shaman as opponent, who had 3 or 4 minions with 2 HP on the board and played a Flamewreathed Faceless (7/7 Stats). On my side was a 5/5, I had 6 Mana and Zephrys in my hand. Following considerations:
a) Playing Zephrys now would have offered me a SW:Death for the 7/7, but all other minions would stay.
b) I decided to trade my 5/5 into the 7/7, which now had 2 HP left. Then I played Zephyrs, because I wanted a Consecration. -> I got it and could clerar the enemy board fully.
So think about
1) what you want to get and
2) how you get it -> how you have to manage your board and mana to get Zephrys giving you exactly the card you wish.
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