I can definitely see why it is rare (because it is a spawner and it does have the way to make decent minions) but it does need cheated out. Consuming your whole turn to play this isn't smart when there are more powerful cards that have a stronger effect. With that being said, in Arena, this card will be a beast.
What is the hidden meaning behind summoning minions that cost 6 instead of any other mana cost?
I guess they settled on that to keep a tighter grip on the randomness of this game.
Historically the 6 drops were always the least played cards and sometimes considered the least powerful ones. Even today, we see a lot of decks that build up a curve up to 5 mana, then add a couple 7+ mana game breakers and often, leave the 6 mana slot completely empty.
I don't know if this is the reason why blizzard makes these cards, but I like it anyway. Anything that makes 6 drops more viable I welcome. It's frustrating when you click on the 6 mana button to see dozens of cards that have the stats and abilities to be powerful but never see any play because.. Well 5 years into Hearthstone I still don't know why exactly.
Bad for standard and okay for Arena, I guess. Especially if you are in top deck mode. But can't really give an opinion for the arena, since I don't play arena often.
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EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Not good in the current meta, could be good after the rotation (after all the crazy OP cards have rotated out). It's slow but forces your opponent to clear it straight away, because you're bound to get a good 6 drop at some point....maybe.
Worth trying in a control deck.
Edit: thought it was a 10/10 - at 6/6 it's just not good enough to see play.