Definitely a potential tool for Bomb Fatigue Warriors, depending on how much support they print for it. Late game win conditions are what Warrior needs, and Bombs may provide it.
Contrary to what some have pointed out, I believe this weapon is too slow to function in a tempo/aggro deck. The turn you play this, you're essentially playing a Fiery War Axe for +1 mana. Regarding the Bombs, you're relying on RNG in order for the damage to get tacked on. Sure, there's an increased cost to your opponent for drawing, but the increase is minimal. Perhaps if you shuffle a buttload of bombs into your opponent's deck, then sure, it's a little more feasible, but an RNG-reliant win condition seems unstable to me. Additionally, considering that the cards revealed to us so far (which are few, but hear me out) have worse-than-vanilla statlines and do nothing impactful on the turn they're played already equates to a tempo loss and is not ideal for aggressive decks.
Same here, but itll be played in a more midrange warrior rather than aggro that wants to win by turn 7 so the bombs would often not come into play so early.
I really can't imagine there will be more bomb cards. This, Clockwork Goblin, and Seaforium Bomber is really more than enough to load the opponent's deck with plenty of bombs.
To all the people expressing fear over this, I don't see why an aggro deck would use this weapon. It's good for midrange and control builds, especially since it can replace Blood Razor at the 4-slot, though we'll have to see if it's good enough to replace Sul'thraze or Supercollider.
That said, I'm excited to use this in a Control Warrior deck. Those bomb damages could be huge in helping you grind your opponent down.
To all the people expressing fear over this, I don't see why an aggro deck would use this weapon. It's good for midrange and control builds, especially since it can replace Blood Razor at the 4-slot, though we'll have to see if it's good enough to replace Sul'thraze or Supercollider.
That said, I'm excited to use this in a Control Warrior deck. Those bomb damages could be huge in helping you grind your opponent down.
An aggro deck would use it because 4 mana deal 16 = good. And if the aggro player runs out of steam, they can just wait for the opponent to kill themselves with the bombs.
Yeah, this is a soft counter to the Mecha'thun decks. If you load the opponents deck with a bunch of bombs and they are drawing like mad, then they could potentially kill themselves and never get to their combo.
And if you offer threats on the board too, they have to both remove your recurring damage in the form of minions AND keep themselves healed enough not to die from the bombs.
It's not a true counter though but this is good that the Bomb deck exists to offer some chance against OTK decks.
Definitely a potential tool for Bomb Fatigue Warriors, depending on how much support they print for it. Late game win conditions are what Warrior needs, and Bombs may provide it.
Contrary to what some have pointed out, I believe this weapon is too slow to function in a tempo/aggro deck. The turn you play this, you're essentially playing a Fiery War Axe for +1 mana. Regarding the Bombs, you're relying on RNG in order for the damage to get tacked on. Sure, there's an increased cost to your opponent for drawing, but the increase is minimal. Perhaps if you shuffle a buttload of bombs into your opponent's deck, then sure, it's a little more feasible, but an RNG-reliant win condition seems unstable to me. Additionally, considering that the cards revealed to us so far (which are few, but hear me out) have worse-than-vanilla statlines and do nothing impactful on the turn they're played already equates to a tempo loss and is not ideal for aggressive decks.
He just smiled and gave me a Vegemite sandwich!
Why? Its literally the weapon that Gelbin Mekkatorque uses...??
Same here, but itll be played in a more midrange warrior rather than aggro that wants to win by turn 7 so the bombs would often not come into play so early.
In midrange pirate warrior, yes. Aggro wants to win before the bombs get drawn.
Wait for the bomb defusal card reveal before you lose your shit peeps ;)
I really can't imagine there will be more bomb cards. This, Clockwork Goblin, and Seaforium Bomber is really more than enough to load the opponent's deck with plenty of bombs.
This might be good enough to bring Pirate Warrior back into the spotlight in wild.
The card that makes the new dr boom not a complete waste.
Its 16 delayed damage per, or 2 weenie clears plus 10 guaranteed face damage down the road.
Control warrior can not just rely on fatigue again!
I'm seeing also that Elekk that double shuffles stuff in bomb warrior !
To all the people expressing fear over this, I don't see why an aggro deck would use this weapon. It's good for midrange and control builds, especially since it can replace Blood Razor at the 4-slot, though we'll have to see if it's good enough to replace Sul'thraze or Supercollider.
That said, I'm excited to use this in a Control Warrior deck. Those bomb damages could be huge in helping you grind your opponent down.
And unfortunately draw a card too
An aggro deck would use it because 4 mana deal 16 = good. And if the aggro player runs out of steam, they can just wait for the opponent to kill themselves with the bombs.
Need to have 4 attk or down to 3 mana, seriously
seems sick in wild. as a Mechathun warlock player this card is even better considering Hemet cant get rid of the bombs like he can Corrupted Bloods.
New Boom card will probably make it hard to control the board too as midrange or aggro.
Yeah, this is a soft counter to the Mecha'thun decks. If you load the opponents deck with a bunch of bombs and they are drawing like mad, then they could potentially kill themselves and never get to their combo.
And if you offer threats on the board too, they have to both remove your recurring damage in the form of minions AND keep themselves healed enough not to die from the bombs.
It's not a true counter though but this is good that the Bomb deck exists to offer some chance against OTK decks.
....it shouldn't
Time to dust off my Coldlights I guess. I'm gonna make you draw all the bombs and mines and I'm gonna make you like it!
This is the SMOrc God. With Upgrade! , just these two cards can combine for 27 eventual damage.