Sounds like infinite value stuff to me. I thought they were going to avoid this kind of thing after rotation. We are losing Skulking Geist so this could become a very problematic card. Thankfully, Elven Minstrel is out so drawing the minions is going to be much slower, but this card when used alongside Lab Recruiter and (maybe) Academic Espionage just means that it will be impossible to beat Rogue in fatigue. And Pogo-Hopper could finally become a real issue.
I already knew rogue was going to continue to be cancer after seeing lacky shark pontential...this is just ridiculous. I dont understand why rogue is always allowed to do super cancerous crap and for such low mana cost.
Am I the only person that hates mill rogue in wild? Let me play my damn deck...I feel like I'm gonna hate this card.
in general mill decks are extremely fun to play with and really annoying to play against, personally i done both, burning your enemy' crucial card then they concede is just awesome, but you having 10 cards then your turn start and you pray so N'zoth wont be burned is annoying.
My plan will immediately change once i know my enemy is a mill deck, just dumb as many cards as you can, the mill decks will help you gain board control one you dumb your cards and empty your, unless you play a really heavy deck.
Damn I think this card will be broken vs control matchups - The only downsides is "when" will you draw it, but rogues are pretty good at cycling through their deck. I guess it will be yet another year where control will struggle. I miss attrition decks. Atleast I have an excuse to get my 500wins with rogue this year.
Yay. More rogue anti fatigue nonsense. I really hope they tested this one a lot because it already looks like it has potential to make control decks irrelevant. These infinite value cards are just not fun to play against. Hopefully they print more tech cards.