I like that it now competes with To my Side! in the same mana slot, so lesss snowballing.
It'S also a small buff in terms of mana efficiency when going second (previously you'd want to play a secret on turn 2 and 3 and coin the spellstone, often leaving you with one mana floating on turn 3). Now I can play a secret on turn 2, play my animal companion regularly and play out my second secret on turn 4 or 5 and make better use of my mana.
Probably the best way to nerf the card without killing it completely.
Seems a sensible nerf, but people are forgetting that this is actually HUGE, for Standard and even more for wild. The gap between 5 and 6 mana in Hearthstone is a huge one: many AoE-Effects and complete board clears are available after 6 mana. Also 6 mana is the barrier where you need to play cards that immediately affect the board. This is a value-card, so it doesn't affect the board at all. It's now far easier to deal with the spellstone for many more classes.
This also put the card in the same turn as Deathstalker Rexxar, so the curve is gone, and having a perfect curve is quie important.
Since secrets costs 2, Even Hunter might be a thing.
didn't even think about that one. That sounds fairly legit if you think about it.
I mean, you can now run DK Rexxar AND Zul'jin. HUnter's MArk is also even now, so consistent removal is available.
Kathrena , HIghmane and Charged Devilsaur are also even, so there is technically the possibility of a Big Beast/Secret Hybrid with upgraded Hero power for early pressure. Could even run Boomzooka and Dire Frenzy for the lulz.