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    posted a message on Invocation of Frost

    This looked kinda bad on paper but on second thought, this is basically a Glacial Shard with rush for Galakrond decks, right??

    Posted in: Invocation of Frost
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    posted a message on Shadowy Figure

    It would have counted for it in the past. That sort of interaction was patched out. It was a big deal when quest druid was a thing, Faceless Manipulator transforming into a 5 attack minion used to progress the quest but then they changed it right before a tournament while people had that deck in their rosters

    Posted in: Shadowy Figure
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    posted a message on Super Polished Mech Hunter Deck

    Perhaps a Mossy Horror or two?

    Posted in: Super Polished Mech Hunter Deck
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    posted a message on Warlock Legendarys this set

    I don't think a deck built AROUND Glinda Crowskin would be good, like the Summoning Portal one.  I really like her in my zoolock though, especially now that lackeys are a thing. I don't have Rafaam so I'm using her. 7 Health is nothing to sneeze at if you just drop her on turn 6. She'll either bait out the big removal, or survive. Or if you have a Carpet out too they might get rid of that thinking it's more threatening than she is.

    I've gotten 3+ Sea Giants with her plenty of times, and she's GREAT with most of the lackeys. I love that with Witchy Lackeys, you can basically have an Unstable Evolution turn. Or reload your entire hand with spells with Ethereal Lackey. Or machine gun your opponent with a bunch of Kobold Lackeys.

    Posted in: General Discussion
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    posted a message on magic carpet + scargil interaction?

    I've gotten Magic Carpet to buff a 1-cost Sea Giant, so it'd work the same way

    Posted in: Card Discussion
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    posted a message on Crafting Shuderwok for some murloc meme fun?
    Quote from Deck_Fiend >>
    Quote from Echo_ >>

    The deck looks fun, but it really doesn't feel like the proper deck for Shudderwock. I can't really say "Don't make it you won't have fun with it" because people have fun with different things, but just going off of the stats of the deck, playing the card makes you more likely to lose than win.

    That being said, I've always liked Shudderwock, and both Hagatha, especially the hero card, are great and so if you do plan on playing any form of slowish shaman deck, I would recommend making both of them. I've had a good time playing with Control Shaman and due to them having a hero card while most classes do not, I do feel like Shaman is going to be a strong class for most this year and thus, be a safe class to craft stuff for.

     thanks man. 

    yeah that's the thing. if I get these cards it gets me closer to playing some of the other shaman stuff, too. that stuff interests me, but always been too far out of my reach. I already have the new hagatha, so I may just craft the hero card for now. 

    I have the barista as well, so maybe I can run her instead of shuderwok as she still manipulates battlecry minions and also gives me more fuel to re-fill the board. 

    do you have any examples of other shaman decks I could play with these cards please that are current?

    EDIT: I had a look at Big Shaman. does it need Ysera? I had that card and dusted it as I have literally never used it, ever and had never found a use for it. Ala'kir seems like am amazing craft anyway and is a card I want to get at some point. 

    then theres the epic spells. I don't have any of them yet, but can start to collect them for later on. 

    is this even a good deck do you think, or did you mean more like control shaman?

    EDIT: 2 I could actually build a control shaman. do you think that elektra is needed for that? another card I had and dusted due to not ever playing shaman back then. ha ha. 

    I have no issues re-crafting cards though tbh. I should be starting a new job soon so can start buying packs again. then I can make a go at having a more rounded collection. ha ha. 

    I might build a control shaman then as I do need a cntrol deck. 

     Big Shaman is my control deck of choice right now. It's lots of fun, and I've stabilized so many times against extremely aggressive rogue and druid onslaughts with Rain of Toads, Walking Fountain, and a copy of Witch's Brew. I don't think Ysera herself is necessary because she's inconsistent (the amount of times I've only gotten laughing sisters....), but the deck needs a certain amount of cards that are both good when summoned as a 5 mana 4/4, and good when Eureka!'d out, and there aren't very many in standard right now.

    Posted in: Card Discussion
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    posted a message on Crafting Shuderwok for some murloc meme fun?

    Barista is probably great in aggro/murloc shaman. I use Barista in my lackeylock and she's amazing in it. Murloc shamans have some lackeys too, in addition to a few useful battlecry murlocs. I wonder if it would hurt to add some other aggressive battlecry minions in there like Lifedrinker over some of the weaker murlocs? 

    I remember seeing Shudderwock being run in some quest shaman lists in the past to get a second Megafin and stuff. I think the reason he has a low winrate in murloc shaman right now is a bit skewed though, not because he's a bad card in it necessarily. I think it's because if you haven't killed your opponent already by turn 9, your chance of winning is gonna be low anyway, so dropping Shudderwock is like a last ditch effort that could help you win, and if you lose after playing him you were probably gonna lose anyway

    Posted in: Card Discussion
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    posted a message on Vargoth interactions with Plot Twist

    Whether or not it's a bug depends on if the minions ended up dying NEXT turn. If you look at turn 11, the Mountain Giant that Vargoth's Plot Twist summoned the previous turn died when the turn ended. So it still had Betrug's debuff, it's just that the turn already ended before all those minions were summoned so there was no trigger to kill them. 

    So it's not a bug, it's order of operations. I'm also pretty sure a minion's basic text is programmed to resolve before any external enchantments, so Vargoth doing his effect and then the debuff making him die is the correct order as well.

    Posted in: Card Discussion
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    posted a message on Anyone else playing treant synergy?
    Quote from GHOSTDUSTER >>

    I don’t get treespeaker. It seems to be anti tempo. If I can finally get a board to stick it’s usually a win. I can see that there may be a few niche cases where it’ll set you up for a win. Versus warrior they have to have no brawls and has to be before turn 10. Maybe vs rogue it helps??

    The way I see it, you aren't gonna be sacrificing your finisher cards like Savage Roar etc. for Treespeaker, so you're just as likely to win the way you describe. He's just another option to make a board more resilient and threatening. Plus, it doesn't really lose you tempo if you send your treants face or trade them into low attack things before transforming them, or if you play him the same turn you play Landscaping/Force of Nature or pop a bunch of Soul of the Forested things.

    If my Treespeaker board gets a Brawl or Warpath or Hagatha's Scheme out of my opponent, I consider that a success since that's one less clear they can use on a later wave of tokens. You just don't want to commit MORE things into a board you've already Treespeakered against a Warrior or Shaman, since a 4/4 and a couple of 5/5s is already threatening enough to use their big clears on. 

    Posted in: Druid
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    posted a message on Anyone else playing treant synergy?
    Quote from Deck_Fiend >>
    Quote from BuyoBopFever >>

    I don't have any Crystalsong Portals, but I do have two Treespeakers lying around and I love that card, so I went with a more Treant focused list myself. I also tossed in Cenarius and Flobbidinous Floop since I didn't have to worry about the portals. Floop gets awesome value with every minion in the deck except Acornbearer and her squirrels, and makes it feel less bad playing out any of the legendaries for tempo, which you sometimes have to do. I haven't tried running Mulchmuncher though because of the anti-synergy with Treespeaker.

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     I think maybe you play mulch muncher after treespeaker and that might count as deaths towards the discount of the muncher? maybe not though. something that would be worth trying though for sure. 

     Nah, transforming the treants doesnt count as them dying, so it doesn't discount the munchers unfortunately.

    Posted in: Druid
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    posted a message on Anyone else playing treant synergy?

    I don't have any Crystalsong Portals, but I do have two Treespeakers lying around and I love that card, so I went with a more Treant focused list myself. I also tossed in Cenarius and Flobbidinous Floop since I didn't have to worry about the portals. Floop gets awesome value with every minion in the deck except Acornbearer and her squirrels, and makes it feel less bad playing out any of the legendaries for tempo, which you sometimes have to do. I haven't tried running Mulchmuncher though because of the anti-synergy with Treespeaker.

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    Posted in: Druid
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    posted a message on The Forest's Aid

    I thought this card would be WAY too slow, but after playing it in a full-on Token Druid, it's actually great in the context of the whole deck. 

    What I didn't realize when I first saw this card, was that by the time you get to 8 mana, your opponent has likely already used board clears or a bunch of removal dealing with your earlier token boards. You've also probably done some significant damage to their face and have some board buff cards still sitting in your hand. Playing this card is asking your opponent "do you have a board clear for this turn AND a board clear for next turn, or are you going to die to Savage Roar?"

    It's also one of the few cards that gives you a chance in a Control Warrior meta with Warpath and Brawl everywhere. Warpath wrecks Soul of the Forest, but being able to reload with this is great.

    Posted in: The Forest's Aid
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    posted a message on ME STILL GO FACE

    For me, a lot of it comes down to me really liking 1-drops and 2-drops in general. There's something really satisfying about reliably having a turn 1 and turn 2 play, and I love seeing the design space that the devs can squeeze into a 1 or 2 cost minion (Acornbearer and EVIL Genius are two of my favorite cards from the new set)

    I also really like decks where your minions interact with each other a lot in some way, either through buffs or tribal synergies, etc. Aggro and Zoo decks get on the board early and tend to stay there, so there are lots of opportunities to pull off those interactions. For example, my favorite deck in standard right now is a Lackey-based Zoolock with Magic Carpets and Barista Lynchen that I put together, and my Wild deck of choice at the moment is a Hobgoblin Token Druid (As soon as I saw Acornbearer I wanted to play those squirrels with Hobgoblin and Crypt Lord).

    The stuff I described works for midrange too (and I love playing and experimenting with building midrange decks), but I'll eventually run into a super greedy deck that either ends up with a bunch of huge dudes I can't deal with, or OTKs me. Then the thought of "If I was playing something faster, they wouldn't have gotten away with that" creeps in.

    Lastly, I find trading is a lot more interesting when playing more aggressive decks (especially aggro mirrors!). Because your cards are smaller, you have to squeeze as much value as you can out of them by trading and not playing into board clears. But if you trade too much, you won't be able to close out the game. I run into a lot of interesting decisions when it comes to figuring out when its ok to go face. Like "How well can I recover if I go face and they play an AOE? Can I bet on them not having one?", or "Can i choose not to trade here because my opponent will feel like they have to do it? " or "Did this minion get enough value where it's ok to kill it off in a trade now? How likely is it to get more value anyway?" Stuff like that!

    Posted in: General Discussion
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    posted a message on Nerf Priest.
    Quote from hillandder >>
     
     
    Quote from beppe946 >>
    SQuote from hillandder >>
    Quote from beppe946 >>

    You should change the title into "Make current Priest's decks unplayable". There you go.

     

     Play now vs 6 priest in a row, wall priest, clonning priest or Malygos combo, when you play so many games vs the same class is a clear sign something is wrong.

    The resurrect effects is way powerful and undercosted, I lose the game even when I played x4 Polymorph (x2 from glyphs).

    No mechanic or strategy in this game should exists without any counter, it is a game you can't act in opponent turn.

     No counter?

    Tinkmaster Overspark, Hungry Dragon, Hex, Polymorph, Cornered Sentry, Leeroy Jenkins, The Beast, Poison Seeds, Treachery, Rattling Rascal, Gravelsnout Knight, Hungry Ettin, Marin the FoxMuck Hunter, Marsh Drake, Saronite Taskmaster, Conjurer's Calling, Flight Master, Eccentric Scribe, Devolve, Polymorph: Boar, Kazakus 5 or 10 mana potion and Potion of Polymorph.

    Some of these are clearly bad, but "no counter" is false

     If x4 Polymorph in the same game don't work what is?

    Unfortunately the only card in Big Priest decks that is affected by more and more Polymorphs and Hexes is Resurrect, and that isn't in the Standard version. Eternal Servitude and Diamond Spellstone can only grab one of the same minion, so the only thing Poly does is make them more likely to rez one sheep, and keep certain things from getting rezzed. :(

    Posted in: Priest
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    posted a message on Call to Adventure

    I kinda wanna see how this works with Meanstreet Marshal in wild!

    Posted in: Call to Adventure
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