Personally I think the Dr. Boom warrior decks aren’t going to have a core mech synergy and will simply run control tools and maybe the 1 mana mech discover card to gain value out of the mech rush effect. So unless they release a crazy magnetic card I don’t see this being played.
Good stats, good effect, and a nightmare for odd pally. Warrior does have plenty of other ways of gaining armour but not much early game anymore with the Fiery War Axe nerf. I think it will see some play, probably not an auto include in every deck though.
Edit: didn't even think about magnetic in a mech warrior, jesus.
This is nuts... any magnetic and this little fellas effect is going to spiral out of control. Good in the early game and amazing in the late game when combined with a magnetic mech... and then the Dr. Boom factor with rush... wow
Dire mole and Armored Beetle had an OP 1 drop baby!
I'm starting to get really hyped for Odd Mech Warrior. I had a ton of fun this last season playing Odd Taunt Warrior and the new warrior cards have all been odd-costed so it really seems they are pushing the archetype in some interesting directions.
This can really get out of hand against aggro if you can even land one magnetic minion on this guy. Love it.
I think this one is better (for a very little margin) or equal, if opponent coin a 3/2 minion and trade the Cleric do nothing, this one is almost sure you get a least 2 armor, plus, you can get card advantage with cleric but cost tempo using the hero power, this one you will get the armor twice playing normal 1 damage to all warrior stuff.
And if we consider the abilities a draw the mech tag put this new one aread.
Except that Warpath itself is even... But the combo is good for decks that don't have to follow an odd/even restriction. Could be a good turn 7 board clear + armor gain leading into Geosculptor Yip on turn 8.