• 2

    posted a message on The cards that should never exist in the game at all

    Tbh why complain that statue shouldnt have existed when its cards like barnes and shadow essence and ressurects that bring it out way too early anyway. When you actually play the card for 9 mana its kinda sub par.

    Posted in: General Discussion
  • 0

    posted a message on Should I open packs now or wait till launch?

    Since what golden legendaries you get is out of your hands anyway id say the only benefit of opening your packs now would be potebtially avoiding the on launch server overload.

    Posted in: General Discussion
  • 1

    posted a message on Which is the most bored meta deck you ever played ?

    Every expansion has one but pre innervate nerf jade druid was actually just so horrible becuase every deck had 26 cards in common with every other jade deck and all that changes was the tech cards.

    Runner up is current wild big priest because vargoth has practically doubled the amount of bs in that deck.

    Posted in: General Discussion
  • 0

    posted a message on Poll - SoU Cards will change wild?

     I think some new archetypes will be spawned and some decks might be able to slot in a card to improve some matchups but I dont know if it'll knock the top decks out of existence. I can only pray plague of murlocs is enough to get people to stop playing big priest.

    Posted in: Wild Format
  • 1

    posted a message on New Neutral Card - Desert Obelisk

    Is this card a competetive card, no. Will it ever be? No. Is that going to stop me from trying to pull some ridiculous wild combo to get this to pop off. Absolutely not. 

    This card wasnt printed to be good it was pri ted to have stupid fun. Kinda like blood of the ancient one.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Shaman Quest, Corrupt The Waters

    Quest is very easy to complete with the abundance of battlecry minions and right now shaman doesnt utilize their base heropower so I can see this just being a defining card of shaman for a while. 7 mana hagatha and her generated minions just become lategame value bombs. This card will find a home somewhere and if not wild will probably greatly appreciate it.

    Posted in: Card Discussion
  • 0

    posted a message on Let's Rumble: First Reactions!

    Played with a quest warlock list, definately still some tweaks I can do but its feeling good, the High Priestess feels good when she gets rolling and makes me feel a lot better about using a cataclysm in the late game. First time quest warlock felt like an actual deck to me.

    Posted in: General Discussion
  • 0

    posted a message on Share Your Boomsday Pack Opening Screenshots & Results!

    Opened 153 packs. End of the day got 10 legendaries from packs. 3 from pre order and freebie and 6200 dust from duplicates and goldens

     

    Posted in: General Discussion
  • 2

    posted a message on Am I the only one realy scared about Topsy Priest?

    Ok had to stare at this for a while to see the combo. But to get infinite dont you need 2 vivid nightmares? (1 for radient and 1 to start test subject loop.) Otherwise you spend 1 mana per loop which kills your infinite. So in reality it takes 8 cards in hand and you fight with turn time limit and taunts.

    Posted in: Priest
  • 0

    posted a message on New Legendary Shaman Spell - The Storm Bringer

    gotta say this spell left me kinda disappointed, not because it's bad per se but I was kinda envisioning the shaman spell to be all about throwing some serious lighting around and just clearing shop, this doesn't even do anything interesting when combined with the other shaman leg. Once again it's prolly not bad card but I was kinda just expecting something different.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Dreampetal Florist

    Honestly though who though this was ok. Who looked at this class that currently has some of the best draw power, ramping abilities, and several combo decks in and out of wild a out card that flat out says "before your opponent can do anything to stop it make one of your minions cost 7 less".

    Posted in: Card Discussion
  • 0

    posted a message on Let's Enjoy a bit, Star Aligner Priest.

    Like the other guys said I think you just need a bit more card draw. Another option you could try might be the upgraded spellstone, it might not synergies with lady in white but you might be able to flood board with enough 7 health minions to land a star aligner (unless im misreading that card and it requires EXACTLY 3 7 health minions to activate, if so then ignore my idea.) 

    In the field of wild I think there might be a home for this card in a dead man's hand warrior deck with scourgelord garrosh. If you drop 2 giants (say arcane giant for example) then hero power for 1 damage to the giants and then drop a star aligner you have a garunteed proc and its something you can easily spam out repeatedly upon hitting late game. (Plus the math adds up to be 7 dmg from battlecry + 7 + 8 + 8 for a perfect 30 damage over 2 turns).

    Posted in: Priest
  • 0

    posted a message on New Shaman Spell - Eureka

    I love this card and even if it isnt super viable off the bat this will always be a card people look at as expansions come out. I love playing maly shaman in wild and I know theres also a fringe big style deck that summons big stuff like KT, LK, ysera and the works to just outvalue your opponent. 

    Comparing this to ancestral though I do need to say that the differences might be crucial (aside from this being a rare). While ancestral was cheaper and made stuff like maly comboes easier it also summoned something from the opponents hand with it, meaning if its late game and your combo got stopped you might just be screwed. Eureka has the advantage of not summoning an opponents minion and only summoning a copy of yours. Meaning you can curve out lich kings im sequence turns 6 7 and 8. I think this is a card people will have fun with even if it doesnt find a home in a meta deck and it is definately a card people will look at again with every expansion.

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Minion - Eternium Rover

    1 mana 1/3 with only upside and a tribal tag means this will prolly see play.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Minion - Omega Agent

    Seems like a good card but for whatever reason it just doesnt feel like a warlock card to me.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.