I'm just wondering why there might be a delay in adding the new cards to the build a deck feature and why the guide for this expansion is dogshit compared to every previous expansion, this late into reveals. Not a huge issue, obviously, but was just wondering as to why this might be happening; is this the new norm? The build a deck and guide features (guide with each class separated and what cards/what rarities of cards have yet to be revealed), have been invaluable and a super fun thing to do around reveal season.
Would be awesome to get a mod or someone with inside knowledge to answer this question, as well as a possible ready by date for these features.
P.S. it was even better with pre-nerf Innervates and an extra Savage Roar :)
(If you didn't know, the 3 Treants used to have charge and died at end of turn, but didn't matter because with savage roar x2 you'd just kill your opponent)
hehe i heard that many cried about this too, i wonder if this would be too op now as well.
UGH I can still remember queing into druid as control warrior back then it was such an unfavorable matchup. I can't remember why exactly lol but I can remember dying force savage many a time. Bonus points if they had force savage innervate savage :)
If all the broken cards go out Odd Warrior will be broken as f***. Ofc they going to print new cards next 2 expansion but I doubt these cards going to be as strong as all these broken Druid cards, Rexxar, Jaina or Guldan which are cards that can hold CW back. So invest in CW is a wise move now
Guldan doesnt hurt OW, Rin does. Jaina if you play smart cant do anything. Rexxar can stomp you but It needs to highroll. What keeps OW at bay are combo decks like Mechathun Anything or TW druid which are nearly a 100 loss and those are going to remain untouched.
Wasn't togwaggle released in k&k?...... "untouched"
As Control Warrior, you have exactly 0% chance to win against Mecha'thun Priest. The few games you win are basically because the opponent messes up and overdraws his Mecha'thun, but this is an unforced mistake.
Such one sided match-ups shouldn't be in the game. Whalen is an asshole. Every class needs something to have at least 30-40% chance against anything.
I'm getting tired of these 90%-10% matchups, makes the game so frustrating.
Yes. this. Warrior is at around 4.6 percent representation. To put that in perspective, zoo has about 11 percent representation with warlock hovering around 30 percent. Warrior suffers in this meta because they do not have a good otk combo and also lack an effective aggro deck. In this current meta warrior has so many unwinnable matchups, particularly control, which has maybe a 10 percent winrate against mechathun and other combo decks which you have no control over. I've played since closed beta, have 2000 wins on warrior and have played 300 games with warrior just this expansion but if blizz is happy with the state of the game and, warrior, then I doubt I'll continue playing. There is clearly a problem with warrior and there has been for a long time. I'm complaining about warrior in particular because warrior represents the quintessential control deck and its worthless in this meta and the ones predating it. I am quickly losing hope that blizzard actually does extensive testing or care all that much about balance before they release an expansion
The other problem is blizz can hide behind their balance schedule because they can say... "oh we are 2 expansions ahead" but that is shitty and doesn't make any sense because the game in its current state should be the priority. Completely stupid.
boi as soon as the trailer came out that had a fleeting one second glimpse that warrior was getting a hero card I knew it would be a day 1 golden craft
it is worth noting that this gives warrior a 26 damage burst combo on turn 9 with charged devilsaur x2, grom and an inner rage :)
strict upgrade for recruit warrior I think. Hard to see it any other way. Oftentimes you end up drawing 3 or more of your big threats that you have to dead mans back into your deck but with this you can deadmans the turn before then summon the big cards in your hand. Also great with rotface, yip and lich king.
Great in control as a strong early game minion that activates shield slam and reckless flurry.
Could also reinforce a more aggro mech warrior with faster mechs. This with the 1/1 that gives +1/+1 to a friendly mech seems like a solid way to start a game.
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SHOW THE GOD DAMN WARRIOR CARDS YOU FUCKING LOSERS
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I'm just wondering why there might be a delay in adding the new cards to the build a deck feature and why the guide for this expansion is dogshit compared to every previous expansion, this late into reveals. Not a huge issue, obviously, but was just wondering as to why this might be happening; is this the new norm? The build a deck and guide features (guide with each class separated and what cards/what rarities of cards have yet to be revealed), have been invaluable and a super fun thing to do around reveal season.
Would be awesome to get a mod or someone with inside knowledge to answer this question, as well as a possible ready by date for these features.
THX!!
0
UGH I can still remember queing into druid as control warrior back then it was such an unfavorable matchup. I can't remember why exactly lol but I can remember dying force savage many a time. Bonus points if they had force savage innervate savage :)
0
best meta was when warrior had like 8 tier 1 decks. Don't @ me.
I liked patron but tempo warrior was the absolute most fun I've ever had in this game.
Racked up 1k wins with tempo warrior in 3 months back in the day, can almost hear BEHOLD THE ARMIES OF STORMWIND even now.
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warlock def has been bad tho. I would say that only druid and rogue fall in to the category of "never bad"
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Wasn't togwaggle released in k&k?...... "untouched"
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Yes. this. Warrior is at around 4.6 percent representation. To put that in perspective, zoo has about 11 percent representation with warlock hovering around 30 percent. Warrior suffers in this meta because they do not have a good otk combo and also lack an effective aggro deck. In this current meta warrior has so many unwinnable matchups, particularly control, which has maybe a 10 percent winrate against mechathun and other combo decks which you have no control over. I've played since closed beta, have 2000 wins on warrior and have played 300 games with warrior just this expansion but if blizz is happy with the state of the game and, warrior, then I doubt I'll continue playing. There is clearly a problem with warrior and there has been for a long time. I'm complaining about warrior in particular because warrior represents the quintessential control deck and its worthless in this meta and the ones predating it. I am quickly losing hope that blizzard actually does extensive testing or care all that much about balance before they release an expansion
The other problem is blizz can hide behind their balance schedule because they can say... "oh we are 2 expansions ahead" but that is shitty and doesn't make any sense because the game in its current state should be the priority. Completely stupid.
0
Where's the 6am reveal on the 31st?
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boi as soon as the trailer came out that had a fleeting one second glimpse that warrior was getting a hero card I knew it would be a day 1 golden craft
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same bro, same
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it is worth noting that this gives warrior a 26 damage burst combo on turn 9 with charged devilsaur x2, grom and an inner rage :)
strict upgrade for recruit warrior I think. Hard to see it any other way. Oftentimes you end up drawing 3 or more of your big threats that you have to dead mans back into your deck but with this you can deadmans the turn before then summon the big cards in your hand. Also great with rotface, yip and lich king.
1
Great in control as a strong early game minion that activates shield slam and reckless flurry.
Could also reinforce a more aggro mech warrior with faster mechs. This with the 1/1 that gives +1/+1 to a friendly mech seems like a solid way to start a game.
0
omfg that's dope
1
lol
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If you have strong controlling mechs you absolutely would, what are you talking about???