Lot of people talking about deathrattles, and of course that interaction is going to be really fun. However you can also play this with Magnetize and build one hell of a megabot.
This isn't a mech.....
some mechs have deathrattles, like the hunter one.. if priest gets a DR magnetic minions or if there is one you can play them fro cheaper.. but this is overextending on the board + risking silence effects.. we will see though...
If I understand this correctly you could have two of these die then have a 1 mana velen 3 mana malygos and two 0 mana faceless manipulators for an OTK with mind blasts and smites.
If I understand this correctly you could have two of these die then have a 1 mana velen 3 mana malygos and two 0 mana faceless manipulators for an OTK with mind blasts and smites.
You read it wrong. It's not deathrattle: but it's "deathrattle minions". So only deathrattle minions get the cost reduction (but it's an effect that lasts until the reckless experimenter leaves the board
this seems kinda cool, just waiting to see all the crazy things people are going to be able to do with this. lol, glad it's only a priest card though. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
I’m interested in how this card will work mechanically. If you play a discounted Deathrattle minion and then kill this minion, does the Deathrattle minion still die at the end of the turn? Similarly, do Deathrattle minions on the board die at the end of the turn if this comes into play after them? I guess I’m asking if killing the Deathrattle minions works like an aura or just an effect it gives them upon being played.
Not convinced about Coffin Crasher. How much benefit are you really getting at eight plus mana? Coffin Crasher has a lot of value in he body. useful maybe, but you aren’t planning around the combo.
The bread and butter will be things like loot hoarder the new death rattle loot hoarder, crystalline oracle. By turn 5 those bodies are near worthless, so fine with throwing them away to cycle.
However, I am curious how the aura works. Does it apply an on-summon enchantment like the old Warsong Commander? Does the kill effect disappear if you destroy this card? Does it apply to summoned Deathrattles, or just played ones?
I don't feel really good about this one existing. I mean, when your opponent can immediately trigger deathrattles, it go very bad for the meta. I mean look at how cards like Play Dead and Dark Pact shaped the meta in the past. If not for them (and some other cards), Recruit Hunter wouldn't be here and Cubelock wouldn't be terrorizing the ladder back in the KnC meta.
This is already starting to annoy me every time I think about comboing it with Devilsaur Egg or Carnivorous Cube, and it will be much more annoying in Wild.
Play Dead and Dark Pact are scary because they are only 1-mana, so they allow you to trigger your combos a lot earlier and more cheaply.
Reckless Experimenter costs 5-mana, making it harder to combo with powerful Deathrattle cards. For example, the Devilsaur Egg/Cube combo will take until turn 8 to pull off, and all it does is leave you with a 4/6 minion, a 5/5 minion and two 0/3 minions (only minions that you PLAY are affected, so the Eggs that popped out of the Cube don't die automatically) - pretty underwhelming for an 8-mana 3 card combo.
This + Double Radiant Elemental + Double Shadow Vision into Double Vivid Nightmare + Embrace the Shadow + Vivid Nightmare on Reckless Experimenter + Double Corrupt Healbot + Vivid Nightmare on Corrupt Healbot = 24 damage. This card is broken AF Kappa
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
This + Double Radiant Elemental + Double Shadow Vision into Double Vivid Nightmare + Embrace the Shadow + Vivid Nightmare on Reckless Experimenter + Double Corrupt Healbot + Vivid Nightmare on Corrupt Healbot = 24 damage. This card is broken AF Kappa
You don't have the mana for that.... It only discounts deathrattle minions. Read the card text clearly. It's not: "Deathrattle: Minions" but it's "Deathrattle minions". The effect is an "aura" effect that lasts as long as the minion is on the board; It's not a trigger on deathrattle effect. Vivid Nightmare would cost 1 in your scenario and after Reckless Experimenter and 2 Radiant elementals you can only play it once.
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some mechs have deathrattles, like the hunter one.. if priest gets a DR magnetic minions or if there is one you can play them fro cheaper.. but this is overextending on the board + risking silence effects.. we will see though...
If I understand this correctly you could have two of these die then have a 1 mana velen 3 mana malygos and two 0 mana faceless manipulators for an OTK with mind blasts and smites.
You read it wrong. It's not deathrattle: but it's "deathrattle minions". So only deathrattle minions get the cost reduction (but it's an effect that lasts until the reckless experimenter leaves the board
this seems kinda cool, just waiting to see all the crazy things people are going to be able to do with this. lol, glad it's only a priest card though. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Really cool art, love it. :)
I’m interested in how this card will work mechanically. If you play a discounted Deathrattle minion and then kill this minion, does the Deathrattle minion still die at the end of the turn? Similarly, do Deathrattle minions on the board die at the end of the turn if this comes into play after them? I guess I’m asking if killing the Deathrattle minions works like an aura or just an effect it gives them upon being played.
I am very excited for this deathrattle mech priest im gonna build
eeeeh... potential, thanks to its stat line
reduce mana cost effect is always broken or strong
Zero mana cycle plus quest ticks for Loot Hoarder and Dead Ringer. Voodoo Doll removal, obsidian statue removal in a pinch. Cube pretty much anything.
Any minion that may be added where the death rattle is more valuable than the body so you want to avoid silence.
It is a niche card, but powerful.
Not convinced about Coffin Crasher. How much benefit are you really getting at eight plus mana? Coffin Crasher has a lot of value in he body. useful maybe, but you aren’t planning around the combo.
The bread and butter will be things like loot hoarder the new death rattle loot hoarder, crystalline oracle. By turn 5 those bodies are near worthless, so fine with throwing them away to cycle.
Cube Priest could become a thing!!!
This turn? Forever? Text is pretty ambiguous if you ask me. As it’s worded I’m assuming this lasts for the rest of the game which is crazy good.
As long as it’s in the field. If it was this turn or forever it would say as much.
Eggs
It's an aura effect. It's worded no different than Stormwind Champion or Pint-Sized Summoner.
However, I am curious how the aura works. Does it apply an on-summon enchantment like the old Warsong Commander? Does the kill effect disappear if you destroy this card? Does it apply to summoned Deathrattles, or just played ones?
It is redundant to play Reckless Experimenter + Spiritsinger Umbra + any deathrattle. Very susceptible to board clear. And i doubt Reckless Experimenter would survive a turn as it could be a must remove target.
Play Dead and Dark Pact are scary because they are only 1-mana, so they allow you to trigger your combos a lot earlier and more cheaply.
Reckless Experimenter costs 5-mana, making it harder to combo with powerful Deathrattle cards. For example, the Devilsaur Egg/Cube combo will take until turn 8 to pull off, and all it does is leave you with a 4/6 minion, a 5/5 minion and two 0/3 minions (only minions that you PLAY are affected, so the Eggs that popped out of the Cube don't die automatically) - pretty underwhelming for an 8-mana 3 card combo.
This + Double Radiant Elemental + Double Shadow Vision into Double Vivid Nightmare + Embrace the Shadow + Vivid Nightmare on Reckless Experimenter + Double Corrupt Healbot + Vivid Nightmare on Corrupt Healbot = 24 damage. This card is broken AF Kappa
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
You don't have the mana for that.... It only discounts deathrattle minions. Read the card text clearly. It's not: "Deathrattle: Minions" but it's "Deathrattle minions". The effect is an "aura" effect that lasts as long as the minion is on the board; It's not a trigger on deathrattle effect. Vivid Nightmare would cost 1 in your scenario and after Reckless Experimenter and 2 Radiant elementals you can only play it once.