I don't feel really good about this one existing. I mean, when your opponent can immediately trigger deathrattles, it go very bad for the meta. I mean look at how cards like Play Dead and Dark Pact shaped the meta in the past. If not for them (and some other cards), Recruit Hunter wouldn't be here and Cubelock wouldn't be terrorizing the ladder back in the KnC meta.
This is already starting to annoy me every time I think about comboing it with Devilsaur Egg or Carnivorous Cube, and it will be much more annoying in Wild.
Nice,EggPriest. But to all the ones hoping for crazy combos (this + Sylvanas + Cube), i'm afraid it's not gonna work since it says "PLAY" and not "Summon". Nevertheless, good, sticky and powerful card
Really weird card. Has some potential for sure. The main things that come to mind are cube and quest priest but with those rotating out I can't imagine they'd design the card with mostly that in mind so i'm suspecting some other kind of support with this set or maybe even the next one.
If you can get it to stick for a turn it has potential for huge plays, and it's stats are solid.
They will rotate in april next year, plenty of time to experiment with the card.
You still get a way to trigger Sylvanas the turn you play it, besides shadow word death, and you get to keep Experimenter + 2 Sylvanas? Seems good to me.
You still get a way to trigger Sylvanas the turn you play it, besides shadow word death, and you get to keep Experimenter + 2 Sylvanas? Seems good to me.
Really skeptical about the voodoo dolls. Thing is - priest doesn't have many options to trigger them, not to mention that they already have a lot of strong removals (power word: death, pain etc etc). The only possible ways to activate the dolls would be with this card and spirit lash, but is it really worth it? Control Mages use them because 1) they don't have to sacrifice an aditional card resource; they can safely use their HP instead, 2) the dolls synergize with the mage DK. In priest I don't really think the dolls are worth the inclusion.
However there it has an obvious mirage caller, carnivorous cube combo potential, which just needs to be discovered.
A bunch of people keep saying you can Carnivorous Cube a Devilsaur Egg, and have them all go off at the end of the turn. But the wording is definitely unclear. I think that you would play the egg, then play the cube. Which would give you a 5/5 and a cube with two eggs inside. Then at the end of the turn, the cube would pop automatically, and the two eggs would come out. Now you didn't play those from your hand. So the wording makes me think that the eggs wouldn't pop.
But even if they did, you're still just making 3 5/5s. In comparison, Lesser Mithril Spellstone is another three card combo that makes 3 5/5s, and it never sees play.
Interesting build around, mana cheating is always something you should keep an eye out for for sleeper cards this might be one. Just with a1 Devil Saur egg this is a 4/6 and a 5/5 for 5 mana thats already good enough tempo wise to justify this, add a doll remove the enemy minion this leads to insane tempo swings.
Yeah I feel the same about voodoo doll. Not sure it will play with this. If this is in a constructed deck it will have meaningful combos, you won't want to throw it down just to get a voodoo doll to pop. Priest already have good single target removal. It makes single target removal a 5 mana two card combo, which isn't going to save you from early Giants or Edwins or a tiny guy buffed early against aggro. It might still get included just to bait out early silences perhaps.
Cubing a coffin crasher with another deathrattle minion in your hand seems interesting. For ten mana you could cube the coffin crasher and end up with this card + two coffin crashers + obsidian statue for 10 mana. When those coffin crashers die you will summon more shit. With a bit of support this could be some master oakheart / hadronox level shit. The deck is just going to need solid draw and that explains what the 2/1 draw a deathrattle card is all about, it's not just for quest priest.
Lot of people talking about deathrattles, and of course that interaction is going to be really fun. However you can also play this with Magnetize and build one hell of a megabot.
This isn't a mech.....
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This one is gonna be a nightmare..
I don't feel really good about this one existing. I mean, when your opponent can immediately trigger deathrattles, it go very bad for the meta. I mean look at how cards like Play Dead and Dark Pact shaped the meta in the past. If not for them (and some other cards), Recruit Hunter wouldn't be here and Cubelock wouldn't be terrorizing the ladder back in the KnC meta.
This is already starting to annoy me every time I think about comboing it with Devilsaur Egg or Carnivorous Cube, and it will be much more annoying in Wild.
Arena experiences:
Nice,EggPriest. But to all the ones hoping for crazy combos (this + Sylvanas + Cube), i'm afraid it's not gonna work since it says "PLAY" and not "Summon". Nevertheless, good, sticky and powerful card
Seemed like 2 5/5 sylvanas on board is good though....
Time to craft Voodoo Doll?
Unpopular opinion: Rogue is OP
They will rotate in april next year, plenty of time to experiment with the card.
Prophet Velen - 4 Mana
Radiant Elemental - 0 Mana
Vivid Nightmare - 2 Mana
Mind Blast - 1 each
THrow in a free Bloodmage Thalnos if you'd like. OTK.
Spiritsinger Umbra is going to break that card so much.
In all seriousness, it really depends on the meta if that card will be even practical but in theory, it can be really strong.
Deathrattle minions get the discount, not any minion.
I would suggest to add the option "Nerf It" to the pool.
This card is broken AF
Turn 8 with Mirage Caller is much easier...
You still get a way to trigger Sylvanas the turn you play it, besides shadow word death, and you get to keep Experimenter + 2 Sylvanas? Seems good to me.
nvrmind
Outside of cube not sure how good it will be
This card's effect seemed vaguely familiar and now I remember where I've seen it before. It's Failed Experiment from Faeria on a stick.
https://faeria.gamepedia.com/Failed_Experiment
Really skeptical about the voodoo dolls. Thing is - priest doesn't have many options to trigger them, not to mention that they already have a lot of strong removals (power word: death, pain etc etc). The only possible ways to activate the dolls would be with this card and spirit lash, but is it really worth it? Control Mages use them because 1) they don't have to sacrifice an aditional card resource; they can safely use their HP instead, 2) the dolls synergize with the mage DK. In priest I don't really think the dolls are worth the inclusion.
However there it has an obvious mirage caller, carnivorous cube combo potential, which just needs to be discovered.
A bunch of people keep saying you can Carnivorous Cube a Devilsaur Egg, and have them all go off at the end of the turn. But the wording is definitely unclear. I think that you would play the egg, then play the cube. Which would give you a 5/5 and a cube with two eggs inside. Then at the end of the turn, the cube would pop automatically, and the two eggs would come out. Now you didn't play those from your hand. So the wording makes me think that the eggs wouldn't pop.
But even if they did, you're still just making 3 5/5s. In comparison, Lesser Mithril Spellstone is another three card combo that makes 3 5/5s, and it never sees play.
Interesting build around, mana cheating is always something you should keep an eye out for for sleeper cards this might be one. Just with a1 Devil Saur egg this is a 4/6 and a 5/5 for 5 mana thats already good enough tempo wise to justify this, add a doll remove the enemy minion this leads to insane tempo swings.
Card ahas a lot of potential to be broken.
Yeah I feel the same about voodoo doll. Not sure it will play with this. If this is in a constructed deck it will have meaningful combos, you won't want to throw it down just to get a voodoo doll to pop. Priest already have good single target removal. It makes single target removal a 5 mana two card combo, which isn't going to save you from early Giants or Edwins or a tiny guy buffed early against aggro. It might still get included just to bait out early silences perhaps.
Cubing a coffin crasher with another deathrattle minion in your hand seems interesting. For ten mana you could cube the coffin crasher and end up with this card + two coffin crashers + obsidian statue for 10 mana. When those coffin crashers die you will summon more shit. With a bit of support this could be some master oakheart / hadronox level shit. The deck is just going to need solid draw and that explains what the 2/1 draw a deathrattle card is all about, it's not just for quest priest.
This isn't a mech.....