Sure it's meme-y but this is 3 discovered spells that you get to choose from. As Yogg has shown us, there are plenty of beneficial spells that are great regardless of the target (UI for example, some secrets, AOEs) and because you're discovering, you at least have some control over it.
My question is whether the spells will show preference toward shaman as happens with some discover effects. Cards like Far Sight, Tidal Surge, Lightning Storm and Devolve are great outcomes often regardless of what they hit. Plus shaman can bait out some of the weapon removal with Jade Claws. I don't think the card is a particularly good card but might be usable in some slow value decks and can be a hail mary at times.
I anticipate a neutral minion that protects your weapon in some way, such as one that gives your weapon immune during your opponent's turn as long as it's alive. Otherwise, acidic swamp ooze will make all these weapons unplayable. With protection, though, 9 face damage and 3 Tortollan Primalist ticks will be very good
How does priest get a 3 damage board clear with a 3/3 body, for 4 mana, at rare, but shaman get a 3/3 weapon for EIGHT? At legendary?!
The balance behind this card has to be that if you attack twice, it's worth the value. If you attack all three times, it's really good. But then you have to take into account how random the spell effect is and this could really backfire.
Also if you pay 8 mana for this an attack once and then weapon removal eats it, that's a pretty bad outcome. I don't know about this card. I definitely would never craft it, but I'll try it out if I unpack it, for fun.
Since you get overload from it as well, its risk isnt worth it imo in standard, unless they get an additional non-targetable value spell in addition to this.
Sure it's meme-y but this is 3 discovered spells that you get to choose from. As Yogg has shown us, there are plenty of beneficial spells that are great regardless of the target (UI for example, some secrets, AOEs) and because you're discovering, you at least have some control over it.
My question is whether the spells will show preference toward shaman as happens with some discover effects. Cards like Far Sight, Tidal Surge, Lightning Storm and Devolve are great outcomes often regardless of what they hit. Plus shaman can bait out some of the weapon removal with Jade Claws. I don't think the card is a particularly good card but might be usable in some slow value decks and can be a hail mary at times.
If it works like Tortollan Primalist which is what I assumed, it will ONLY cast Shaman class spells.
This card is simply meta defining. Can you imagine playing this, attacking with it, and then hexxing your opponent's Tirion? GG. Can you imagine getting Call of The Wild off of it? GG. Flamestrike? GG. This card will be a staple in every single Shaman deck, even aggro. Blizzard really outdid themselves with this one. I just can't even fathom what they were thinking giving an already dominant class with multiple God-Tier decks like Freeze Shaman even more powerful cards. People will be making threads constantly complaining about the ridiculous power level of this card for years. Be ready.
People are sleeping on this card the same way they did with Primordial Glyph earlier this year. Discovering a spell and casting it for free can't be underestimated. Also, I'd take a 3/3 weapon with three spell charges than a 5/4 minion with one charge any day of the week.
People are sleeping on this card the same way they did with Primordial Glyph earlier this year. Discovering a spell and casting it for free can't be underestimated. Also, I'd take a 3/3 weapon with three spell charges than a 5/4 minion with one charge any day of the week.
The thing is, Tortollan Primalist already sees so much play in constructed and releasing this weapon which has no counters that are 2 or 3 mana is just ridiculous. Blizzard really needs to better analyze what they are releasing before they actually release it. This is game-breaking.
It's so sad... that statistically 11% of the people will get this RIDICULOUSLY BROKEN CARD as their free weapon :(
I know and for the first week they will just be DOMINATING ladder while the rest of us scramble to come up with 1600 dust required to craft this must-have card. I'm upset.
Sure it's meme-y but this is 3 discovered spells that you get to choose from. As Yogg has shown us, there are plenty of beneficial spells that are great regardless of the target (UI for example, some secrets, AOEs) and because you're discovering, you at least have some control over it.
My question is whether the spells will show preference toward shaman as happens with some discover effects. Cards like Far Sight, Tidal Surge, Lightning Storm and Devolve are great outcomes often regardless of what they hit. Plus shaman can bait out some of the weapon removal with Jade Claws. I don't think the card is a particularly good card but might be usable in some slow value decks and can be a hail mary at times.
If it works like Tortollan Primalist which is what I assumed, it will ONLY cast Shaman class spells.
Weapon removal will be present in almost every deck if even one weapon is good, so you basically only get one discovered spell, so its strictly worse than Tortollian Primalist.
This weapon need the best two mechanic in the gamed that only have the shaman --> add it overload (7-10). --> Overload the best mechanic to loose the tempo of the game, and random factor in a strategic game, ohhh wait, have randomice cast ^^
Most underrated card of the set. This card won't win you the game, but it will make you not lose the game, will see play in every deck for the same reason devolve sees play in every deck, the value is just insane and discover a shaman spell is nowhere near as random as people think.
Of course this is weak to weapon removal, so is medivh and medivh sees tons of play.
for the removal, lots of people will (probably) be playing weapons and removal will be less of a bad tech card so it will be more popular.
I've been "forced" to take Tortollan Primalist many times in arena, and it almost never pans out. And that's arena, which is generally much slower because of the lack of synergies.
Needless to say this is a dead card against aggro and inconsistent (even a liability!) against anything else. It sure seems fun, and I'm Yogg's loyalest disciple, but I don't understand how this could work in constructed.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
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The Dustspear
This card in a control shaman deck is amazing. 9 damage over three turns, three DISCOVERED spells. Slap down greenskin for even more value.
Sure it's meme-y but this is 3 discovered spells that you get to choose from. As Yogg has shown us, there are plenty of beneficial spells that are great regardless of the target (UI for example, some secrets, AOEs) and because you're discovering, you at least have some control over it.
My question is whether the spells will show preference toward shaman as happens with some discover effects. Cards like Far Sight, Tidal Surge, Lightning Storm and Devolve are great outcomes often regardless of what they hit. Plus shaman can bait out some of the weapon removal with Jade Claws. I don't think the card is a particularly good card but might be usable in some slow value decks and can be a hail mary at times.
I anticipate a neutral minion that protects your weapon in some way, such as one that gives your weapon immune during your opponent's turn as long as it's alive. Otherwise, acidic swamp ooze will make all these weapons unplayable. With protection, though, 9 face damage and 3 Tortollan Primalist ticks will be very good
Since you get overload from it as well, its risk isnt worth it imo in standard, unless they get an additional non-targetable value spell in addition to this.
Might be something to consider in wild with Everyfin is Awesome
lol 8 mana deal 5 damage to your own face rof... this card is hilariously overcosted xDl
Only a fun card ...
This card is simply meta defining. Can you imagine playing this, attacking with it, and then hexxing your opponent's Tirion? GG. Can you imagine getting Call of The Wild off of it? GG. Flamestrike? GG. This card will be a staple in every single Shaman deck, even aggro. Blizzard really outdid themselves with this one. I just can't even fathom what they were thinking giving an already dominant class with multiple God-Tier decks like Freeze Shaman even more powerful cards. People will be making threads constantly complaining about the ridiculous power level of this card for years. Be ready.
People are sleeping on this card the same way they did with Primordial Glyph earlier this year. Discovering a spell and casting it for free can't be underestimated. Also, I'd take a 3/3 weapon with three spell charges than a 5/4 minion with one charge any day of the week.
TBH it seems like too much randomness for too high a cost in a deck that isn't really a thing.
I'm in love with its flavor though.
Terrible card. Too expensive, too slow and no guarantee to get anything useful. For 8 mana??? Pffft dust town here we go!
Weapon removal will be present in almost every deck if even one weapon is good, so you basically only get one discovered spell, so its strictly worse than Tortollian Primalist.
This weapon need the best two mechanic in the gamed that only have the shaman --> add it overload (7-10). --> Overload the best mechanic to loose the tempo of the game, and random factor in a strategic game, ohhh wait, have randomice cast ^^
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I've been "forced" to take Tortollan Primalist many times in arena, and it almost never pans out. And that's arena, which is generally much slower because of the lack of synergies.
Needless to say this is a dead card against aggro and inconsistent (even a liability!) against anything else. It sure seems fun, and I'm Yogg's loyalest disciple, but I don't understand how this could work in constructed.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin