As a dedicated memer who routinely tries to kill people with bounced Iron Juggernauts, streams of Thaddiuses, multiplied Explorer's Hats or Majordomo Coldarra Reno Mage, even I can't see a remotely possible way how you could ever pull this off. Unless there are cards that somehow support this that haven't been revealed (doubt it), you'd need Beardo to live a turn and have Thaurissan tick on three 1 mana spells or to get like 3 ticks off of Thaurissan on Beardo and 3 spells. This is too much of a meme even for me, and that's fucking saying something.
Then you don't meme hard enough bro. In Standard I will admit it is very difficult, you would need to even get lucky (with Burgly Bully since your opponent must give you 2 coins, I think), but in Wild that's a completely different story. The only question is do you need the combo to win and not if you can pull it off in one turn.
The setup requires Auctionmaster Beardo and three 1 mana spells all discounted by Emperor Thaurissan. That makes these 4 cards cost 2 mana. Then you play Beardo (2) + HP (2) + (Spell (0) + HP (2) ) x 3 = 10 mana total. To not run a lot of 1 mana cards you can run a few 1 mana cards as well as 2x Hydrologists and The Curator to at least pull one of them from the deck (fitting some Beasts and Dragons in the deck can also help thin it to draw more combo pieces).
The best part about this card is the fact that your opponent will HAVE to play around the Auctionmaster Beardo + Burgle Bully combo, even if you aren't running it. Your hero power is a "must kill." Minion EACH and EVERY turn (even if you don't run it!) That's a huge upside. The weapon is also insane!
2/2 super hated Taunt is pretty good. Don't rely too much on the four Horsemen, but use the weapon and Ashbringer from Tirion himself, Tirion from Getaway Kodo and Tirion from Stonehill to hit face!
Couldnt you play this with two youthful brews and an ancient brew? Bounce 3 horseman back to your hand (assume they cost 1 or 2 mana ) then play 3 in one turn and if it works like Shaman hero power you are guaranteed the 4th one?
The Weapon is great,technicly alone 9 mana worth. But the heropower is kinda meh. This exodia BS is not worth talking about.(If there should be a way you could pull this of consistently they would have 2 nerf that asap, because this is as less interactive as i can think of.)
They could just leave the text to: Tokens are 2/2. Altho i guess this way it has some more flavour attached to it.
I like this hero power so much, not only does it offer a win condition, it makes it so your opponent CANT ignore your hero power minions anymore, as you might draw your beardo or whathave you next turn and bang out the other 3. The 10HP from the batlecry and hero itself is sweet as well. A really solid 9 drop for once
You'll play this for the weapon - 5/3 +20hp is pretty big deal, will probably win the game by itself a lot of the time, There are easier ays of getting an OTK than with the hero power...but i suppose its an additional threat. I love the theme of the card anyway.
well everybody talking about beardo, but think that you can use hero power+ kodo, and keep it in your hand. there are options for trigger the effect and win the game.
Two words: Auctionmaster Beardo.
You play this in any midrange/control pally just for the weapon/5 armor and upgraded tokens, should make a fun deck honestly.
Ice Block prevents damage. This destroys the hero. Just like with immunity, you can still destroy.
I've been looking for an excuse to play Pally and finish up the gold portrait. This looks like a good, fun excuse.
The best part about this card is the fact that your opponent will HAVE to play around the Auctionmaster Beardo + Burgle Bully combo, even if you aren't running it. Your hero power is a "must kill." Minion EACH and EVERY turn (even if you don't run it!) That's a huge upside. The weapon is also insane!
2/2 super hated Taunt is pretty good. Don't rely too much on the four Horsemen, but use the weapon and Ashbringer from Tirion himself, Tirion from Getaway Kodo and Tirion from Stonehill to hit face!
If you really fancy killing with 4 horsemen, don't rely on Youthful Brewmaster, try Beardo and Burgly Bully instead.
Hearthstone is fun to play
Couldnt you play this with two youthful brews and an ancient brew? Bounce 3 horseman back to your hand (assume they cost 1 or 2 mana ) then play 3 in one turn and if it works like Shaman hero power you are guaranteed the 4th one?
I haven't read all of the posts but what if this is simply the benefit of this card,
Another great weapon lurking in the deck making people wonder if they should hold off on destroying an earlier weapon
the tokens are soft taunts taking up attention thus causing too many things for opponents to worry about?
if these types of benefits are not worth it, then maybe it's not incredible, but i think there is value in simply
these benefits
The Weapon is great,technicly alone 9 mana worth. But the heropower is kinda meh. This exodia BS is not worth talking about.(If there should be a way you could pull this of consistently they would have 2 nerf that asap, because this is as less interactive as i can think of.)
They could just leave the text to: Tokens are 2/2. Altho i guess this way it has some more flavour attached to it.
Use Auctionmaster Beardo and its gg
I like this hero power so much, not only does it offer a win condition, it makes it so your opponent CANT ignore your hero power minions anymore, as you might draw your beardo or whathave you next turn and bang out the other 3. The 10HP from the batlecry and hero itself is sweet as well. A really solid 9 drop for once
just think of this as a better Justicar Trueheart and suddenly, it sounds even more playable than before
Have the tokens been spoiled yet?
hero's power is great. Very Exodia. slightly difficult to keep them on the field. with only 2 hp.
Uther sure looks like the true death knight of the set
You'll play this for the weapon - 5/3 +20hp is pretty big deal, will probably win the game by itself a lot of the time, There are easier ays of getting an OTK than with the hero power...but i suppose its an additional threat. I love the theme of the card anyway.
well everybody talking about beardo, but think that you can use hero power+ kodo, and keep it in your hand. there are options for trigger the effect and win the game.
Dr7 its back!
9 mana to gain 5 armor, deal 15 damage and heal for 15
VS
9 mana to gain 5 armor and one turn of Stealth.
Totally balanced.
/sarcasm
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland