• 1

    posted a message on New Neutral Common Card Revealed - Platebreaker

    This card was printed for Wild against 2k Armor Druid and is good enough to see play against a fatigue warrior, should a deck of that variety happen to exist. But i mean, we havent see a real fatigue warrior in a looooong time.

    Posted in: Card Discussion
  • 1

    posted a message on The Dead Game Debate, With Actual Numbers

    Why does this always happen whenever theres a small dip in any games popularity? Theres a huge difference between DEAD GAME, and a game thats having a low spot. We all know this last rotation wasnt fun. We all agree. Baku, Gen KOTFT, and Kobolds saw that most of the decks played this year were pretty much unchanged from start to finish. Give the community improvements coming with Shadows a chance to do literally anything before we pronounce it dead, especially when theres still a solid playerbase, thats a solid amount ahead of any of the other ECG's on the market. Monotization may be down, but that doesnt mean that the game is dead.

    Posted in: General Discussion
  • 1

    posted a message on Has Hearthstone ran its course?

    If you paid attention to the reveal streams and promotions, the whole theme of this rotation is to tie together all the artificial lore of the Hearthstone Universe. These cards arent direct reprints, but are variations of previous cards and mechanics, and there are only a few of those cards, especially since they revealed the callback cards FIRST. As to the powerlevel of the cards, the first expansion tends to have cards that create the cores of decks that TEND to be powerful during the rotation, rather than create OP archetypes on thier own. This stuff should be pretty obvious to people who have played thru a rotation by now

    Posted in: General Discussion
  • 1

    posted a message on Has Hearthstone ran its course?

    Why does this always happen when a rotation happens? They promise huge amounts of community requested changes, deverisfy the game modes, re-add the higher quality adventures that people wanted, and everyone is asking if the game is creatively dead.

    Do you remember Freeze Shaman? Beast Druid? Inspire? Echo? All of these were mechanics and archtypes that popped up once during thier set, and ended up being dead as soon as they left standard, or on arrival in some cases. Why? Because they didnt keep adding to it. They existed once or didnt have enough support to be played. Im GLAD we get to see some more of the old stuff. It means the mechanics i liked arent restricted to Wild mode, where everyone plays insanely powerful decks at pretty much every rank. 

    Seeing some old mechanics, or even re-using characters arent BAD. Theres like, 18 Chandras and Jaces in MTG, because people LIKE those characters and wanna play with them. People seem to forget that not everything needs to be shiny and new to be fun. 

    Also, the first sets are never as exciting as the last sets, because they are building up the core set for the next rotation, not everything can be broken immediately.

    Posted in: General Discussion
  • 0

    posted a message on Year of The Dragon Adventure Value? Worth the Gold/Time/Money?

    So the Adventure comes with 5 Wings of Content, 15 Packs of Cards, 1 Legendary, and 1 Golden Pack. While its clear the monetary value is very nice, i was wondering what the solo content was worth to a FTP player

    Money:

    15 packs = $20 

    15 packs, 5 wings of solo content, 1 Golden Pack, and 1 Legendary = $20

    Clearly meant to be a deal compared to the normal pack deals.

    FTP Gold/Time Value: 

    Fastest Grind Time:                                                   24 days of 50 Gold from Quests and 100 Gold from wins                                                              Total: 3,600 Gold

    OR

    Within the 30 days till release:                               30 days of 50 Gold quests = 1,500 Gold                30 days of 70 Gold of wins = 2,100 Gold Total:3,600 Gold

    OR

    Just Quests:                                                               70 days of 50 Gold quests = 3,500 Gold

    Total Cost of Adventure:

    (5 Wings) X (700 Gold) = 3,500 Gold

    What are the Golden Pack and Legendary Worth?

    Average Dust per Normal Pack = 100 Dust

     Gold Pack:

    Minimum Dust per Golden Pack = 300 Dust

    (4 Gold Common + 1 Gold Rare)

    300/100 = 3 packs worth of dust

    100 X 3 = 300 Gold per Golden Pack

    Legendary:

    400 Dust per Legendary Card

    400/100 = 4 packs worth of dust

    100 X 10 = 400 Gold per Legendary

     

    Reward Breakdown:

    1,500 Gold = 15 Packs

    300 Gold = Golden Pack

    400 Gold = Legendary

    Total = 2,200 Gold

    So basically a total of 1,300 Gold goes to 5 Wings of Solo Content, which is 13 packs or aprox. 9 days of grinding 150 Gold per day. 

    Now my estimates are not perfect, so you my be getting a little bit more bang for your Gold especially since i was conservative on the Gold Pack dust worth, but i figured it would be helpful for people to have a better idea of what they were getting of they rolled minimums.

    Id love to hear what you guys think!

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Snapjaw Shellfighter

    5 drop that protects 2 minions from a board clear? Yah seems pretty freaking powerful. Makes clearing an aggressive board that much more of a pain in the butt. Even if all they do is save two 3 atk minions, thats still 6 damage on the board, and 2 minions right next to each other for a Fungalmancer or other buffs.

    Feel like this one is waaaaaay to underrated right now

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Legendary - Akali, the Rhino
    Quote from calico >>
    Quote from Agithore >>

    Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.

     True but Warrior does have buff spells

     Inner Rage is the only one you can combo same turn, and at that point why not Grommash for the 12/8 that can go face rather than a 7/4 that probably died trading, and best case a 6/8 2 mana follow up, with 8/(<8) being a possiblity if that decided to trade. While a 9/9 Crowley might be a nice follow up next turn, you still need to wait a turn before you can threaten face. Grommash just seems like a superior option for most decks that want to dominate board and put pressure on.

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Legendary - Akali, the Rhino

    I still think Grommash is too good for the 8 mana slot in a board centric deck, the option to go face is too good

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Legendary - Akali, the Rhino

    Im really not convinced this will see play, as the Overkill tag is 100% nessicary to making this worth playing (otherwise its 8 mana to remove a 5 HP target), and 8 mana makes it extremely hard to relaibly set up a situation in which you can Overkill. 

    If you are against a Midrange Tempo deck this could be an instant board win, but otherwise its over kill against most aggro decks (turn 8 still alive? you probably already won) and Control decks youd be lucky to have a decent target 90% of the time, especially without previous damage investment.

    Posted in: Card Discussion
  • 1

    posted a message on Activision-Blizzard has gone too far with the Mega Bundle
    Quote from Iista >>

    Oh boy.  I don't often chime in on these things but I feel the need to on this one.  Although I'm not outraged about this little marketing package I do think it's ridiculous.  $80 is just too steep of a price to be paying for an electronic card game.  The price point is just too high and I feel that it is a barrier to entry for new players.  I feel that the skin, although I want it, is being used as bait for people to spend a butt load of money.  If they are that in need of an income stream, I would rather pay a subscription and get rid of the F2play crowd.  I realize that is an unpopular idea, but really, F2P doesn't result in any income or improvement to the game so who cares?  So...my vote is to institute a small subscription fee and keep those price points for new expansions down.  Flame away, F2P.

     While i agree having a subcription in exchange for a full card set every expansion would be the best way to do things, i don't really agree with your assment of FTP players not helping the game in the current state. FTP players are actually a large portion of the current player base, and therefore, they help make sure you have evenly matched opponents with low match wait times. In a multiplayer game with long match times (this verys from meta to meta obviously) having alot of players is the best way to ensure no one has to wait forever to get into a match. While they dont provide direct monatary support, they make sure the Wales/Dolphins thag spend money to get complete or near complete collections have a positive expierence. 

    TL/DR:

    Your idea of buying a whole expansion via one purchase is neat, but in the current game build FTP players make sure Spenders have a positive matchmaking experience. 

    Posted in: General Discussion
  • 0

    posted a message on Activision-Blizzard has gone too far with the Mega Bundle

    Aparently the issue is exclusive to the Iphone 6 and some Ipads, but its still not something i feel should be overlooked for such a high price. Blizz support told me they were working on it, but i still feel slighted and to be perfectly honest, like a complete idiot. I know mobile users are typically mocked by the community at large, but i still think thier voice should be considered. (i do games on both platforms personally)

    Posted in: General Discussion
  • 1

    posted a message on Activision-Blizzard has gone too far with the Mega Bundle

    Oh and lets not forget to mention buying the Mega Bundle actively locks you out of your collection for Mobile users. So theres that particular hunk of info no one bothered to mention.

    Posted in: General Discussion
  • 0

    posted a message on New Warlock Minion - Ratcatcher

    Im in the camp that thinks this wont see play because Talderam exists, if you run him, you wont run this card. I cant see having this over something that doubles your cubes unless the meta somehow gets so aggressive you need the extra on demand board pressure, but i dont see how such a hyper aggressive list could exist with all the huge anti-aggro minions hitting the scene.

    I think this is a power play in a zoolock, to punch through an esspecially annyoing taunt or something. 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Countess Ashmore

    Im not so sure about Uther, but Jaina gives your board a Lifesteal effect for the rest of the game, even if she is replaced by another Hero, if Leeching Poison is a lifesteal card, technically Jaina should be too, since they both give Lifesteal effects to other cards. Uther is more difficult to call, because his effect is just a weapon, and not a permanent effect.

    Posted in: Card Discussion
  • 1

    posted a message on Fatigue Druid?

    I really dont think running 2 copies of UI in a Fatigue Deck is a good idea. You dont want to be getting to the Fatigue stage faster than your opponent and UI is the most aggresive card draw in the game. You should probably sub in Nourish, that way if you dont want to draw you can boost your Ramp speed instead.

    I also think your minion package is too aggressive to support your fatigue plan. I suggest adding a few taunts, or perhaps more defensive spells instead of Scalebane, Imp Master, and Shrieking Shroom. I know you want to get value for your end of turn effects, but your end game plan needs you to play like you are a slow control deck. Control decks will hold value cards against other control decks as the fight becomes a value game, whereas if they think you are an agressive deck, they will drop all thier big cards as soon as they can to try and stop you from burning them out of the game before they can stabilize. 

    You should also drop your buff spells in favor of Spreading Plague and Oaken Summons. Getting all that damage prevention is really nice, especially if you pull taunts with Oaken.

    Posted in: Druid
  • To post a comment, please login or register a new account.