I for one am looking forward to such cards as this. Other card games have plenty of ways of discarding cards from your opponents hand or deck, thus throwing a kink in the plans of any cheesy OTK combos.
The difference is, in other games the combo decks often require some planning and thought input. In HS, the majority of combo decks are just a game of bingo, keep stalling and stalling until you have all the numbers you need, and then it's good game.
You have 30 cards in your deck, if one of them is literally essential to you winning a game, it is a poorly designed deck and should be easily punished.
Bring on the turn 2 concedes.
Dirty Rat is a far better way to ruin combo decks and is already available.
All the people complaining about this card having no counterplay and it breaking the game, providing an upside for no downside. This is Blizzards answer to uninteractive decks. If your opponent is playing a combo deck, say Exodia Quest mage. Burning their Antonidas and burning an ice block or a glyph is huge. No doubt about it. But, if you burn say a frostbolt, or a fireball, not that big a deal. Specifically against combo decks is this card good. Against control, burning 1 removal out of 10 isnt gonna do a whole lot considering that Warlock doesnt run big cards anymore. Burning a shield slam or an SW:D, not that great. Against aggro, its a 2/2/2 that makes your opponents deck have only 29 cards, 28 if they run patches, all this does is advance their game plan, allow them to draw their good cards faster. Against midrange, it can be good it can be bad. At the very least, playing the card gives you an indication of what deck you are playing against. Playing against a Warrior? No turn 1 drop for them? Coin this and you can tell what deck their playing. Burn a control card like shield slam and you know you can play it slow. Not to mention, that by burning a card, your opponent knows that they will not draw that card. Can be valuable information. All in all, against most decks, it will just place the card at the bottom. Sure it may burn a Tirion, or a N'zoth or some other combo piece, but you have roughly a 1/25 chance of doing that, assuming you play it turn 2.
All the people complaining about this card having no counterplay and it breaking the game, providing an upside for no downside. This is Blizzards answer to uninteractive decks. If your opponent is playing a combo deck, say Exodia Quest mage. Burning their Antonidas and burning an ice block or a glyph is huge. No doubt about it. But, if you burn say a frostbolt, or a fireball, not that big a deal. Specifically against combo decks is this card good. Against control, burning 1 removal out of 10 isnt gonna do a whole lot considering that Warlock doesnt run big cards anymore. Burning a shield slam or an SW:D, not that great. Against aggro, its a 2/2/2 that makes your opponents deck have only 29 cards, 28 if they run patches, all this does is advance their game plan, allow them to draw their good cards faster. Against midrange, it can be good it can be bad. At the very least, playing the card gives you an indication of what deck you are playing against. Playing against a Warrior? No turn 1 drop for them? Coin this and you can tell what deck their playing. Burn a control card like shield slam and you know you can play it slow. Not to mention, that by burning a card, your opponent knows that they will not draw that card. Can be valuable information. All in all, against most decks, it will just place the card at the bottom. Sure it may burn a Tirion, or a N'zoth or some other combo piece, but you have roughly a 1/25 chance of doing that, assuming you play it turn 2.
See, even though I'm a little worried, this reply is exactly what I needed to remember. I still maintain it's going to cause frustrations, but this is a very good point.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Your opponent is not messing with your deck. Your opponent is revealing to you a card you are not going to draw this game. This is generally useful information for you.
...and if that card is N'Zoth in a deathrattle control deck? Or White Eyes in a shaman deck? Or Leeroy in an OTK warlock deck? I understand the argument that relying on one card out of 30 to win is stupid, but some decks just DO rely on having a few cards be important, and this will screw those decks every now and then. Again, Im not saying this is a game breaking card, this isn't the end of the world, I just see it as a really uninteractive way of messing with your opponent and I'm not keen to deal with it. As DisguisedToast put it: "Competitive potential 0. Salt potential 9001"
Do you even play any of those decks? Renolock doesn't care about losing Leeroy Jenkins at all, the number of games you win with Emperoer Thaurisan, Leeroy Jenkins, Power Overwhelming and Faceless Manipulator are few and far between compared to using Leeroy Jenkins for spot removal or for Shadowflame fodder or Faceless Manipulator to copy their Legendary as a tempo play or a Sludge Belcher to increase the value from an N'zoth etc. Control Shaman doesn't care about White Eyes at all, it's just a redundant Deathrattle and Taunt minion for N'zoth and I don't think GOOD Control Shamans rely on N'zoth as their win condition regardless because Warlock, Mage and Priest already delete it from the game with Brann/Kazakus into a 10 mana mass polymorph.
Not only is the card BAD, but all of the situations you people are crying about already exist from much better cards and synergies. Seriously just calm down and think about what already exists in the game and everything you're getting from this expansion, if the Shaman Deathknight is any good then you probably won't give a shit about losing your N'zoth because your opponent just played a River Crocolisk in a control deck and you have a plan B, C, D ... Renolock has N'zoth, Jaraxus, Leeroy/Faceless combo, Kazakus/Brann combo and just pure card advantage and minion beatdown as win conditions, I should probably thank the other Warlock player for not playing a better card and discarding the most situational minion from my deck.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Your opponent is not messing with your deck. Your opponent is revealing to you a card you are not going to draw this game. This is generally useful information for you.
...and if that card is N'Zoth in a deathrattle control deck? Or White Eyes in a shaman deck? Or Leeroy in an OTK warlock deck? I understand the argument that relying on one card out of 30 to win is stupid, but some decks just DO rely on having a few cards be important, and this will screw those decks every now and then. Again, Im not saying this is a game breaking card, this isn't the end of the world, I just see it as a really uninteractive way of messing with your opponent and I'm not keen to deal with it. As DisguisedToast put it: "Competitive potential 0. Salt potential 9001"
Do you even play any of those decks? Renolock doesn't care about losing Leeroy Jenkins at all, the number of games you win with Emperoer Thaurisan, Leeroy Jenkins, Power Overwhelming and Faceless Manipulator are few and far between compared to using Leeroy Jenkins for spot removal or for Shadowflame fodder or Faceless Manipulator to copy their Legendary as a tempo play or a Sludge Belcher to increase the value from an N'zoth etc. Control Shaman doesn't care about White Eyes at all, it's just a redundant Deathrattle and Taunt minion for N'zoth and I don't think GOOD Control Shamans rely on N'zoth as their win condition regardless because Warlock, Mage and Priest already delete it from the game with Brann/Kazakus into a 10 mana mass polymorph.
Not only is the card BAD, but all of the situations you people are crying about already exist from much better cards and synergies. Seriously just calm down and think about what already exists in the game and everything you're getting from this expansion, if the Shaman Deathknight is any good then you probably won't give a shit about losing your N'zoth because your opponent just played a River Crocolisk in a control deck and you have a plan B, C, D ... Renolock has N'zoth, Jaraxus, Leeroy/Faceless combo, Kazakus/Brann combo and just pure card advantage and minion beatdown as win conditions, I should probably thank the other Warlock player for not playing a better card and discarding the most situational minion from my deck.
Cheers for actually paying attention to what I said. For the third and final time, I am not worried this is going to break the game, I am just concerned about the times when it will be super frustrating in a handful of match ups. If I see N'Zoth get burned on turn 2 or 4 while I'm running priest, I have to readapt my entire game plan because warlock have a free "fuck you" card. I'm not expecting this to destroy HS as we know it, I just think there aren't nearly enough tools for dealing with graveyard/discard pile for this to NOT be frustrating. I agree with you overall that people are overreacting but that doesn't mean it's NOT going to he irritating. Peace.
This card reminds me of twin gemini elf's effect " whenever this monster attacks your opponent, your opponent randomly discards a card from his hand" I hope they release more cards like this :)
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Your opponent is not messing with your deck. Your opponent is revealing to you a card you are not going to draw this game. This is generally useful information for you.
Pretty much every argument I have seen for or against this card is true in the opposite. "You may ramp them into their answer!" which is countered by "You may mill their answer". Here is the thing, most times you do neither in all likely. Most times you just mill one their cards that they probably will want at some point (after all they did put it in their deck) but doesn't immediately break the game in their/or your favor. The argument that the information they get from you milling their card being important to them is equally important for you (if it gets revealed to you) as now you know what you don't or do still have to play around. The argument that "OMG NOW YOU DENY THEM THAT SECOND BRAWL!!!!" is countered by the argument that "they may never have drawn that brawl so you don't know if it actually effected the game at all!!".
There are more, but I think in any case it's safe to say this is one of those effects that will need to be experimented with to know for certain how good it's going to be. This whole expansions seems to be slow. If the meta is actually slow a card like this could be pretty good. Denying an opponent an important 1 of card or a card he expected to have two of could be pretty important in long games. As some have pointed out, only in long games will the cards effect generally be really felt. Short games will only really see it in one of the rare occasions where you got lucky and destroyed the perfect card they needed for the next turn.
This card reminds me of twin gemini elf's effect " whenever this monster attacks your opponent, your opponent randomly discards a card from his hand" I hope they release more cards like this :)
if you speak of the twin gemini elf of yugioh you are wrong because they dont have effect and the toon version activate their effect when inflic damage
I thought Blizzard had a "don't mess with your opponent's cards" policy ?
You are right, they had that policy after they nerfed mind vision but they decided to abandon it with Dirty Rat I guess. I said same thing when I first saw Dirty Rat. "What happened to don't mess with opponent's hand policy that lead to mind vision nerf Blizzard?" and now this card. I think we'll see more cards that against that policy.
Pretty much every argument I have seen for or against this card is true in the opposite.
That's actually the real argument against it. If every upside and every downside cancel each other out, in the end this card nets out as a vanilla 2 mana 2/3, which isn't awful, but it's certainly not going to be played. We've had river croc for years now, and warlock has never ran it, so why would they run it now?
41.2% of voters think meta defining. Almost half of hearthpwn see this card as say, rogue quest level of game warping. That's pretty interesting I think.
Personally I like the card. I mean i can see a reverse mechanic to discard a topdeck from you opponent as a really nice way to bring the warlock class back into the meta.
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Me I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly it's the honest ones you have to watch out for, you never can predict if they're going to do something incredibly stupid.
Love the name. Interesting effect, though I (like many others) am not sure I like Blizzard experimenting with this direction.
Saying that, the card is trash and people are massively overrating it.
If other cards with this mechanic being release? Alone this card don't scary too much but if have, let say, a 3/4 for 3 manas and a 5/4 for 4 manas with same kind of effect, anything than aggro will suffer for fatigue a lot faster, maybe this is a new archetype for warlocks...
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All the people complaining about this card having no counterplay and it breaking the game, providing an upside for no downside. This is Blizzards answer to uninteractive decks. If your opponent is playing a combo deck, say Exodia Quest mage. Burning their Antonidas and burning an ice block or a glyph is huge. No doubt about it. But, if you burn say a frostbolt, or a fireball, not that big a deal. Specifically against combo decks is this card good. Against control, burning 1 removal out of 10 isnt gonna do a whole lot considering that Warlock doesnt run big cards anymore. Burning a shield slam or an SW:D, not that great. Against aggro, its a 2/2/2 that makes your opponents deck have only 29 cards, 28 if they run patches, all this does is advance their game plan, allow them to draw their good cards faster. Against midrange, it can be good it can be bad. At the very least, playing the card gives you an indication of what deck you are playing against. Playing against a Warrior? No turn 1 drop for them? Coin this and you can tell what deck their playing. Burn a control card like shield slam and you know you can play it slow. Not to mention, that by burning a card, your opponent knows that they will not draw that card. Can be valuable information. All in all, against most decks, it will just place the card at the bottom. Sure it may burn a Tirion, or a N'zoth or some other combo piece, but you have roughly a 1/25 chance of doing that, assuming you play it turn 2.
2 mana 2/3, remove a card from the bottom
topof your opponent's deck. Sounds terrible.I will stand by this opinion until one day Blizzard prints a card that says something like "put a Tirion Fordring on the top of your deck".
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
this is so far my favorite card
This card reminds me of twin gemini elf's effect " whenever this monster attacks your opponent, your opponent randomly discards a card from his hand" I hope they release more cards like this :)
why not a demon
Since every argument in this discussion is already made, here is a little of topic:
After an Expansion launch i do occasionally look through the old threads and l enjoy reading how wrong the perceptions from people are.
This one, i will definitly reread. Its going to be a lot of fun :)
Golden Heroes:
Warlock
Druid
Warrior
holy didnt even think about that, there are going to be montages about that lol
The that makes or breaks this card is if the person using this card can see which card was discarded.
Love the name. Interesting effect, though I (like many others) am not sure I like Blizzard experimenting with this direction.
Saying that, the card is trash and people are massively overrating it.
Personally I like the card. I mean i can see a reverse mechanic to discard a topdeck from you opponent as a really nice way to bring the warlock class back into the meta.
Me I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly it's the honest ones you have to watch out for, you never can predict if they're going to do something incredibly stupid.