How is that any different- the top card is literally any random card in their deck. "random card from the deck" and the card from the top of their deck are the same text mechanically
I see it that way: Tons of complaints that 30 cards in a deck is not enough. Personally, I never once thought: "damn, I wish I could stop right there, before I hit 30 cards as there's nothing else good that I would want to add. So basically, when you build a deck, all 30 cards always have a purpose. Now, you're likely starting with 28 (why not run two Vampire after all), and loose really good cards that you had to make compromise for, just to add them in your deck.
PS: 436 posts in 12 hours say: "this card is really controversial for sure, no matter what!"
It's a 2 mana 2/3 destroy a card. It's good. Let's say it hits an auctioneer, tirion, antonidas, edwin etc on the turn you would have drawn it. That is this card winning games. You can pretend that card was on the bottom of the deck all you want, the fact is; it wasn't and this card just altered the game drastically.
In hearthstone your deck doesn't have a set order. Every time you "draw" a card you draw a random card from your deck. Not the "top" one, a random one.
So when this card says "remove the top card from your deck", it actually says "remove a random card from your deck." And in any match that does not go to fatigue, it might as well say "reveal the bottom card from your deck." Because you'll never draw that card either. It's even better, because you KNOW you'll never draw the removed card so you can use that knowledge to your advantage and play around it. It just FEELS bad sometimes, but it has nearly no impact on the actual game.
This is a River Crocolisk people. Nothing else. When you play this and remove, let's say an antonidas, and your opponent does not end up drawing his or her entire deck, you STILL didn't accomplish anything other than giving your opponent valuable information. This is NOT a good card. The only reason to play it is to tilt opponents who don't understand how this card works.
And yes, against decks that actually do intend to draw their entire deck, this is sometimes great, but in those cases I'm glad this card exists because we are talking about non-interactive crap like exodia mage here. (Edit: not to mention, it is still just as likely to help out your opponent by removing a card that is not part of the combo. As others have stated)
It's a 2 mana 2/3 destroy a card. It's good. Let's say it hits an auctioneer, tirion, antonidas, edwin etc on the turn you would have drawn it. That is this card winning games. You can pretend that card was on the bottom of the deck all you want, the fact is; it wasn't and this card just altered the game drastically.
It's a 2 mana 2/3 draw your opponent the perfect top deck. It's bad. Let's say it makes your opponent topdeck an auctioneer, tirion, antonidas, edwin etc on the turn they really need it. That is this card losing games. You can pretend that card was on the top of the deck all you want, the fact is; it wasn't and this card just altered the game drastically.
These statements are equal and cancel each other out. Unless the game goes to fatigue.
In hearthstone your deck doesn't have a set order. Every time you "draw" a card you draw a random card from your deck. Not the "top" one, a random one.
So when this card says "remove the top card from your deck", it actually says "remove a random card from your deck." And in any match that does not go to fatigue, it might as well say "reveal the bottom card from your deck." Because you'll never draw that card either. It's even better, because you KNOW you'll never draw the removed card so you can use that knowledge to your advantage and play around it. It just FEELS bad sometimes, but it has nearly no impact on the actual game.
This is a River Crocolisk people. Nothing else. When you play this and remove, let's say an antonidas, and your opponent does not end up drawing his or her entire deck, you STILL didn't accomplish anything other than giving your opponent valuable information. This is NOT a good card. The only reason to play it is to tilt opponents who don't understand how this card works.
And yes, against decks that actually do intend to draw their entire deck, this is sometimes great, but in those cases I'm glad this card exists because we are talking about non-interactive crap like exodia mage here.
This is a River Crocolisk people. Nothing else. When you play this and remove, let's say an antonidas, you STILL didn't accomplish anything other than giving your opponent valuable information. This is NOT a good card. The only reason to play it is to tilt opponents who don't understand how this card works.
And that will be the reason for me to play it. Just to see people rage concede against a River Crocolisk
This is a River Crocolisk people. Nothing else. When you play this and remove, let's say an antonidas, you STILL didn't accomplish anything other than giving your opponent valuable information. This is NOT a good card. The only reason to play it is to tilt opponents who don't understand how this card works.
And that will be the reason for me to play it. Just to see people rage concede against a River Crocolisk
I for one am looking forward to such cards as this. Other card games have plenty of ways of discarding cards from your opponents hand or deck, thus throwing a kink in the plans of any cheesy OTK combos.
The difference is, in other games the combo decks often require some planning and thought input. In HS, the majority of combo decks are just a game of bingo, keep stalling and stalling until you have all the numbers you need, and then it's good game.
You have 30 cards in your deck, if one of them is literally essential to you winning a game, it is a poorly designed deck and should be easily punished.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Your opponent is not messing with your deck. Your opponent is revealing to you a card you are not going to draw this game. This is generally useful information for you.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
How is that any worse than the RNG already present in the game of not drawing the card you need for the entire game?
Because you normally at least have some level of control over your own deck? Sure, it's RNG, but you can put in more draw, weight your deck towards certain cards and effects, and even then, it's a card game. Some RNG is always present. This, on the other hand, is your opponent messing with your deck to absolutely no detriment of their own. Just because Poker is about RNG doesn't mean it wouldn't be irritating to play a game against someone who's allowed to tell the dealer to skip a card when they deal to you personally.
Your opponent is not messing with your deck. Your opponent is revealing to you a card you are not going to draw this game. This is generally useful information for you.
...and if that card is N'Zoth in a deathrattle control deck? Or White Eyes in a shaman deck? Or Leeroy in an OTK warlock deck? I understand the argument that relying on one card out of 30 to win is stupid, but some decks just DO rely on having a few cards be important, and this will screw those decks every now and then. Again, Im not saying this is a game breaking card, this isn't the end of the world, I just see it as a really uninteractive way of messing with your opponent and I'm not keen to deal with it. As DisguisedToast put it: "Competitive potential 0. Salt potential 9001"
I have now heard people comparing this card to Mysterious Challenger. I just...what is even real? Where does the community go from here in a few weeks when this card doesn't see any play past Rank 20?
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How is that any different- the top card is literally any random card in their deck. "random card from the deck" and the card from the top of their deck are the same text mechanically
The english name for this card has been comfirmed to be "Gnomeferatu".
I see it that way: Tons of complaints that 30 cards in a deck is not enough. Personally, I never once thought: "damn, I wish I could stop right there, before I hit 30 cards as there's nothing else good that I would want to add. So basically, when you build a deck, all 30 cards always have a purpose. Now, you're likely starting with 28 (why not run two Vampire after all), and loose really good cards that you had to make compromise for, just to add them in your deck.
PS: 436 posts in 12 hours say: "this card is really controversial for sure, no matter what!"
It's a 2 mana 2/3 destroy a card. It's good. Let's say it hits an auctioneer, tirion, antonidas, edwin etc on the turn you would have drawn it. That is this card winning games. You can pretend that card was on the bottom of the deck all you want, the fact is; it wasn't and this card just altered the game drastically.
some people really don't get it.
In hearthstone your deck doesn't have a set order. Every time you "draw" a card you draw a random card from your deck. Not the "top" one, a random one.
So when this card says "remove the top card from your deck", it actually says "remove a random card from your deck." And in any match that does not go to fatigue, it might as well say "reveal the bottom card from your deck." Because you'll never draw that card either. It's even better, because you KNOW you'll never draw the removed card so you can use that knowledge to your advantage and play around it. It just FEELS bad sometimes, but it has nearly no impact on the actual game.
This is a River Crocolisk people. Nothing else. When you play this and remove, let's say an antonidas, and your opponent does not end up drawing his or her entire deck, you STILL didn't accomplish anything other than giving your opponent valuable information. This is NOT a good card. The only reason to play it is to tilt opponents who don't understand how this card works.
And yes, against decks that actually do intend to draw their entire deck, this is sometimes great, but in those cases I'm glad this card exists because we are talking about non-interactive crap like exodia mage here. (Edit: not to mention, it is still just as likely to help out your opponent by removing a card that is not part of the combo. As others have stated)
River croc has the beast tag, which is actually quite a valuable tag in hunter these days.
Ugh. The name of this card makes me cringe.
I for one am looking forward to such cards as this. Other card games have plenty of ways of discarding cards from your opponents hand or deck, thus throwing a kink in the plans of any cheesy OTK combos.
The difference is, in other games the combo decks often require some planning and thought input. In HS, the majority of combo decks are just a game of bingo, keep stalling and stalling until you have all the numbers you need, and then it's good game.
You have 30 cards in your deck, if one of them is literally essential to you winning a game, it is a poorly designed deck and should be easily punished.
Bring on the turn 2 concedes.
Imagine thinking people are upset about this card because it's gamebreaking and not because its RNG distilled down to it's least interactive form. That's why I hate it. I know it's not going to ruin every game ever, but the idea of dealing with Warlock having an RNG based card burn that doesn't even require a mill setup for the next two years is really bumming me out because it will be incredibly boring to play against. Half the time it will burn nothing, half the time it will burn N'Zoth or something equally important. That's just shit card design. Having no negative effect just doubles the "might as well" nature of the card.
i feel Mill decks comming up !!
Hooked HearthStone player
Greets SinFull
(Sin is in)
Omg Gnomeferatu is such a better name xD
Edit: Btw, easily the most overhyped card revealed so far...
its gnomeferatu now? I though it was gnomish vampire.
Check out my fun evolve decks
Evolve C'thun: http://www.hearthpwn.com/decks/743008-evolve-cthun
Evolve Jade: http://www.hearthpwn.com/decks/753851-evolve-jade
Evolve Elemental: http://www.hearthpwn.com/decks/813707-evolve-elemental
I have now heard people comparing this card to Mysterious Challenger. I just...what is even real? Where does the community go from here in a few weeks when this card doesn't see any play past Rank 20?