Why do people think this is good? Rogue already had this card but on a 3/2 body instead of the Immunity (Deadly Fork) and it saw no play. They also have a 3/3 Weapon at 4 mana (Obsidian Shard) and a Weapon with a ping at 3 mana (Perdition's Blade). It also has anti-synergy with your turn 2 Hero Power, which Rogue do 90% of the time, so why should I play this card, just to save 3-4 Health?
Eaglehorn Bow only sees some play, because Hunter doesn't have anything better and they don't get a free Weapon with their Hero Power, so thats a poor comparison.
Wrong wrong wrong.
Deadly fork is shit because it's extremely overcosted as both a minion and a weapon.
Obsidian Shard is bad and not properly comparable to this.
Perdition's Blade is used in completely different ways than this would be.
Eaglehorn Bow sees some play because so long as you keep feeding it secrets it can be 3 mana for 9-18 damage and that's incredibly valuable to most Hunter decks.
Shadowblade has great potential because not only is it good on curve for being able to kill something without risking ANY health loss at all (only of rogue's main problems being health), but it can be used later with Envenom Weapon for a kill on something big that doesn't cost any health and then another kill at a later point. It may not be the strongest card around but it fills a role rogue needed and it does a good job at doing it.
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I'm here to kick ass and play cards, and I'm all out of ass.
Why do people think this is good? Rogue already had this card but on a 3/2 body instead of the Immunity (Deadly Fork) and it saw no play. They also have a 3/3 Weapon at 4 mana (Obsidian Shard) and a Weapon with a ping at 3 mana (Perdition's Blade). It also has anti-synergy with your turn 2 Hero Power, which Rogue do 90% of the time, so why should I play this card, just to save 3-4 Health?
Eaglehorn Bow only sees some play, because Hunter doesn't have anything better and they don't get a free Weapon with their Hero Power, so thats a poor comparison.
First off, Deadly Fork was 6 mana to play both so it was complete crap. You didn't get a free 3/2. If you did, it 100% would have seen play. Obsidian Shard is 1 mana more for 1 durability. With reductions it's great but you can't get those on curve generally. Perdition's Blade does give a similar effect and has occasionally been played but without the combo, it's generally worse than this, and with the combo it's only situationally better tempo-wise. The annoying part is you need to activate the combo which can actually be pretty frustrating when you have other combo cards (Vilespine, Evis, SI:7) that you also need to activate and Gadgetzan that you need to feed. People used to run Earthen Ring for some self healing and the 3-4 health can be the difference between winning and losing against pirate warrior and other aggro decks. I do agree with your point about hero powering T2 making this less useful. I run Undercity Huckster in most of my rogue decks but hopefully we get another good 2 drop.
warriors can reach this weapon with Molten Blade which is not so hard to get. There are not much weapons.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
no it's not. Many hunter decks have run Eaglehorn bow without a single trap. 2 mana 3/2 is actually seen as overstated. 3/2 with an ability is actually perfectly costed.
I'm going to go out on a limb and say this barely sees any play. It is not what rogue needs, it will fill a limited niche in some rogue decks. Very disappointing weapon. If it was "Your hero is immune during your turn." Maybe it would be good enough, but it is one turn only. Therefore it is not. Rogue needs weapon buffs, not shitty overpriced weapons that have no synergy with the hero power.
In order for this weapon to be good it either needs to cost 2 mana, or be a 3/3 weapon as is. Oh and as it been stated, comparing this to eaglehorn bow or rallying blade is misguided. Both of those cards are ran for different reasons, both of thos classes play out differently from rogue.
Also, rogue has way too much at three right now. Si7, Plague Scientist, fan of knives, mimic pod, edwin vancleef, questing adventurer, maybe even murloc warleader. This weapon just doesn't offer enough. Earthen farseer traditionally healed rogue on 3 with a 3/3 body and even that is not good enough anymore.
I will add that it does curve into blade flurry and it is only a 2 card combo that can deal with current aggro druid shit. If blade flurry see play, this weapon probably will too.
Why would you need it forever? Play this then play 2 or 3 oracles... Anyway it doesn't matter since Mill rogue is only really in wild and sucks against most decks anyway.
3/5 card . Paladin and Hunter need early removal so 3/2 weapon for 3 is fine for those classes, especially when meta curve out so fast more than ever.
For Rogue I don't see it's a game changer. Backstab, SI , turn 1 patches+ pirates, deadly poison etc...Rogue have enough options. The battlecry probably is worth it but still isn't that good since you have to attack the turn it's played.
- Bank your hero power the turn before with leftover mana, making both turns more mana effective.
This weapon's advantage ? Save you what is probably 2-4 face damage at most, which won't even happen if you use your weapon to push for lethal.
Not nearly worth the trade-off, and even if it were, Deadly Poison barely sees play, so this doesn't even make this good, and what little play it sees is as a Gadgetzan Auctioneer activator, which this is not.
2-4 health max ? I would say that 5-6 damage each hit would be 30-40% of the cases.
No it's not!@ that's what rogues' usually do with deadly poison, hunters use a secretless eaglehorn bow and paladins use a divine shieldless rally blade dealing 3 damage with a weapon is effective, also the battlecry is decent
Hm, i'm having some thoughts. Sure, depends on the state of the board, but isn't it usually better to play a minion on turn 3? Fortunately, there's backstab for turn two, but it's usually followed by HP to eliminate a 3 health minion. If you're lucky to be facing a 2 health minion you can put a two drop, use backstab and equip shadowblade next turn. Playing it from behind for removal without nothing to put on board seems counter productive. Surely this will be played in minion heavier decks like water rogue.
I'm here to kick ass and play cards, and I'm all out of ass.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
2/3 could be much better couse rogue has lots of weapon buffs. Bus its still very good
no it's not. Many hunter decks have run Eaglehorn bow without a single trap. 2 mana 3/2 is actually seen as overstated. 3/2 with an ability is actually perfectly costed.
Violet Illusionist is better than this card by far because of Envenom Weapon.
I'm going to go out on a limb and say this barely sees any play. It is not what rogue needs, it will fill a limited niche in some rogue decks. Very disappointing weapon. If it was "Your hero is immune during your turn." Maybe it would be good enough, but it is one turn only. Therefore it is not. Rogue needs weapon buffs, not shitty overpriced weapons that have no synergy with the hero power.
In order for this weapon to be good it either needs to cost 2 mana, or be a 3/3 weapon as is. Oh and as it been stated, comparing this to eaglehorn bow or rallying blade is misguided. Both of those cards are ran for different reasons, both of thos classes play out differently from rogue.
Also, rogue has way too much at three right now. Si7, Plague Scientist, fan of knives, mimic pod, edwin vancleef, questing adventurer, maybe even murloc warleader. This weapon just doesn't offer enough. Earthen farseer traditionally healed rogue on 3 with a 3/3 body and even that is not good enough anymore.
I will add that it does curve into blade flurry and it is only a 2 card combo that can deal with current aggro druid shit. If blade flurry see play, this weapon probably will too.
Anger is the punishment we give ourselves for someone else's mistake.
3/5 card . Paladin and Hunter need early removal so 3/2 weapon for 3 is fine for those classes, especially when meta curve out so fast more than ever.
For Rogue I don't see it's a game changer. Backstab, SI , turn 1 patches+ pirates, deadly poison etc...Rogue have enough options. The battlecry probably is worth it but still isn't that good since you have to attack the turn it's played.
I did something very similar to this some years ago.
I think this card is very similar to Bash, and that card saw play so this will probably see play too.
So it's basically deadly poison and hp. The battlecry is a neat addition like.
decent weapon for rogue that will surely see play now, I like it.
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This for a Poison style rogue! Good. Also fits with lifesteal giving the class an opportunity to heal up a bit.
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Almost there, keep trying blizz.
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Hm, i'm having some thoughts. Sure, depends on the state of the board, but isn't it usually better to play a minion on turn 3? Fortunately, there's backstab for turn two, but it's usually followed by HP to eliminate a 3 health minion. If you're lucky to be facing a 2 health minion you can put a two drop, use backstab and equip shadowblade next turn. Playing it from behind for removal without nothing to put on board seems counter productive. Surely this will be played in minion heavier decks like water rogue.
Just fill your deck with one drops, that is creative deck design, right?