Miracle rogue is super fun, but if you're looking to climb high in the ladder I wouldn't recommend it. When I first crafted miracle rogue, it was super fun and I played it alot, however, in this meta, it's too slow to be viable. If you're looking to get to rank 5 or just play casual then I would recommend it, but if you're looking to go hardcore to legend, I wouldn't.
do you think i should craft sherazin? is it necessary in this meta?
It really depends. He's not necessary to be successful, however, if your playing a lot of razorleaf cards and counterfeit coins he's really easy to bring back.
It adds a ton of board pressure, but you overall have to be excellent at gaging your hand turn to turn to be successful with him.
Miracle rogue is super fun, but if you're looking to climb high in the ladder I wouldn't recommend it. When I first crafted miracle rogue, it was super fun and I played it alot, however, in this meta, it's too slow to be viable. If you're looking to get to rank 5 or just play casual then I would recommend it, but if you're looking to go hardcore to legend, I wouldn't.
i get to rank 5-3 constanly, would like to hit legend of course but i want to enjoy the climb, do you think the sherazin package is better the adventurer?
I don't think the card is that great. The problem is that he's only a 5/3 which IMO is too small to be a serious threat. If you play 4 cards to activate him you're much better off just using a van cleef or a questing adventurer. Way more serious of a threat. 3 health minions are too easy to kill with weapons, spells, other cheap minions, etc. everytime I play against miracle rogue I never feel threatened by that card. Eddie and questing are scarier. So are the arcane Giants if you run those. Then there is Leeroy Jenkins with some cold blood buffs.
If you get the card in a pack then great but don't craft it. No way.
Sherazin is a great card. I don't think it's necessary in all Miracle Rogue builds, but if you're playing giants, I'm guessing you also play a lot of cheap spells and in that case it's really good. In that case it usually reads 4 mana 5/3, deathrattle: add a 0 mana Sherazin to your hand.
It is a decent card in Standard Garden Miracle, but fully replaceable: even if you revive it (and it often happens with sub-optimal plays) it is really easy to kill it back before it can do anything.
Not an Edwin if you expect that level of impact. Especially for ladder.
Garden Rogue can work also without her but it sure help if you can afford to craft her. So not essential but a good choice if you are eager ti spend your dusts.
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For what profit is it to a man, if he gains the world and loses his own soul?
Sherazin is staple if you want to climb the latter!
you force you opponent to use removal almost every turn after t6, and if he doesnt have any means to do it, the game is most likly over! If i he uses removal thats a removal gone for your other threats! Sherazin is almost always the mvp in all controll-matchups! If you dont find Sherazin good then you prob dont play miracle rogue the most optimal way! A free 5/3 every turn is hard to deal with!
hey
i recently crafted Edwin VanCleef and started playing miracle rogue with two Questing Adventurers and two Arcane Giants and i like it A LOT!
do you think i should craft sherazin? is it necessary in this meta?
Miracle rogue is super fun, but if you're looking to climb high in the ladder I wouldn't recommend it. When I first crafted miracle rogue, it was super fun and I played it alot, however, in this meta, it's too slow to be viable. If you're looking to get to rank 5 or just play casual then I would recommend it, but if you're looking to go hardcore to legend, I wouldn't.
Garden Miracle Rogue is an insanely fun deck with plenty of skill involved. Sherazin is really a consistent card and it fits well the archetype
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
I don't think the card is that great. The problem is that he's only a 5/3 which IMO is too small to be a serious threat. If you play 4 cards to activate him you're much better off just using a van cleef or a questing adventurer. Way more serious of a threat. 3 health minions are too easy to kill with weapons, spells, other cheap minions, etc. everytime I play against miracle rogue I never feel threatened by that card. Eddie and questing are scarier. So are the arcane Giants if you run those. Then there is Leeroy Jenkins with some cold blood buffs.
If you get the card in a pack then great but don't craft it. No way.
I win due to skill and lose due to bad RNG. :D
Sherazin is a great card. I don't think it's necessary in all Miracle Rogue builds, but if you're playing giants, I'm guessing you also play a lot of cheap spells and in that case it's really good. In that case it usually reads 4 mana 5/3, deathrattle: add a 0 mana Sherazin to your hand.
I crafted it and i regret it.
It is a decent card in Standard Garden Miracle, but fully replaceable: even if you revive it (and it often happens with sub-optimal plays) it is really easy to kill it back before it can do anything.
Not an Edwin if you expect that level of impact. Especially for ladder.
Garden Rogue can work also without her but it sure help if you can afford to craft her. So not essential but a good choice if you are eager ti spend your dusts.
For what profit is it to a man, if he gains the world and loses his own soul?
dubble posted
Sherazin is staple if you want to climb the latter!
you force you opponent to use removal almost every turn after t6, and if he doesnt have any means to do it, the game is most likly over! If i he uses removal thats a removal gone for your other threats! Sherazin is almost always the mvp in all controll-matchups! If you dont find Sherazin good then you prob dont play miracle rogue the most optimal way! A free 5/3 every turn is hard to deal with!
go for it 100% if you like the miracle rogue