We have rockpool hunter and primordial glyph. Rogue quest isn't even close to being an issue.
You're on the wrong thread --
Try to play no aggrotard deck or slightly off meta decks you will get CRUSH by Qrogue.
he is not on the wrong thread but he is totally right.
the strongest deck from VS and meta report for example - control mage - destroys q rogue and also q warrior has a decent match up against it. you can even beat it with n'zoth pala if you can push damage early. thinking that you can only beat it with aggro is stupid.
only noobs want a nerf for quest rogue but instead of crying you should better just l2p this game. You want a proof ? ask the people in this thread at which rank they are playing. the result will be like between 20 and 5 because nobody with a little bit of skill and understanding of the meta will actually cry about this deck in June 2017.
yeah sure.. let's say you play quest rogue and face druid who plays double innervates -coin - double fledgling turn 1 = you are having a bad experience so nerf druid ? bullshit. every deck has the potential to highroll or to have perfect starting hand , so it also can happen that a rogue completes quest in turn 3 so what ? the meta is fine and there is not any overpowered deck which needs to get nerfed. accept it.
It's not that it's overpowered in general just too polarizing /onesided/boring to play against etc.in some matchups ( that's why it's played in almost every tournament lineup) . That Druid can get that "nut" opening is for sure annoying but it doesn't happen everytime ,QR has always the "nut" opening . 😁
yeah sure.. let's say you play quest rogue and face druid who plays double innervates -coin - double fledgling turn 1 = you are having a bad experience so nerf druid ? bullshit. every deck has the potential to highroll or to have perfect starting hand , so it also can happen that a rogue completes quest in turn 3 so what ? the meta is fine and there is not any overpowered deck which needs to get nerfed. accept it.
Yeah great input, nice deck you got to legend with there also hahah
I never got to legend with quest rogue for your information. I only played it at legend ranks to get my high finish so learn to read my son.
you point means shit cause you are a casual player trying to argue with a competitive player who not only hits legend every season, but also finish at top 500 all the time which is another huge difference in skill gap compared to anybody who just hits it usually. I play all meta decks because I have to be good with everything so calling me a quest rogue player just because I used it to grind from dumbster to high legend last season is stupid. in the end, please accept that it is always correct when I am telling you something about this game because of my playtime , meta knowledge and experience in match up's. there are like 0,25% of millions of hearthstone players who just know things better than you or any other casual player so deal with it and stop offend me now. it's pointless and annoying.
I am fine actually, thank you. Just wanted to make my point clear. so on topic again: nothing needs to get a nerf in current meta. it is fine and healthy as it is.
Since Secret Paladin every Expantion had a obvious cancer deck. Don't nerf anything just fix the match up code. Make Pirate Warriors and Rogue quest match against each other for 80% of the times. Who plays these deck feels they are some how fun, well let them play against each other. And give other player chance to enjoy the game.
This Quest is definitley OP and not fun to play against. Meanwhile i concede in Turn two if i saw the Opponent playing the Quest in Turn one. Its a time waste for Control Decks.
The Rogue Quest is definitely NOT OP, the ranked ladder is full of pirate warriors, and murlocadins, so you wouldnt even need to worry about quest rogue. Quest Rogue get rekt by aggro.
So, the caverns below is not being used lately, so you wont need to worry about it most of the time.
sorry but as we all know, you won't have success in constructed/ladder playing non meta decks.
there is casual mode to play fun decks for example. I played casual for like first 2 or 3 months when I started HS because I was scared of entering the ranked mode cause of bad experiences from other games which I played before where you enter ranked mode and get defeated all the time. where is the problem ?
sorry but as we all know, you won't have success in constructed/ladder playing non meta decks.
there is casual mode to play fun decks for example. I played casual for like first 2 or 3 months when I started HS because I was scared of entering the ranked mode cause of bad experiences from other games which I played before where you enter ranked mode and get defeated all the time. where is the problem ?
Problem is people started to play ladder decks in casual too. Faced 7 taunt warriors in casual just today
ok, did not know this but that obviously sucks and I can't see any reason to play a ladder deck in casual. I mean we do have those stupid ranked floors already so you can play like casual and for fun after hitting one of those.
ok, did not know this but that obviously sucks and I can't see any reason to play a ladder deck in casual. I mean we do have those stupid ranked floors already so you can play like casual and for fun after hitting one of those.
The Rogue Quest is definitely NOT OP, the ranked ladder is full of pirate warriors, and murlocadins, so you wouldnt even need to worry about quest rogue. Quest Rogue get rekt by aggro.
So, the caverns below is not being used lately, so you wont need to worry about it most of the time.
The issue isn't really whether it's OP. The issue is that it turns a game with already limited interaction into two games of solitaire. They nerfed Grim Patron decks because of this issue, and I actually always thought Patron matchups actually had a level of interaction, as you could make the board state such they could never actually OTK you without having your own minions in play to charge berserkers and their combo was extreeeeeemely fragile. Quest Rogue suffers from the same problem as Patron, but it's even worse. It's more consistent, it's extremely durable, and it's far easier to OTK from an empty board state.
Until they make cards that you can play on opponent's turn or in response to something a thing (i.e. Magic's 'Instants') , decks like this really shouldn't have any place in this game.
The issue isn't really whether it's OP. The issue is that it turns a game with already limited interaction into two games of solitaire. They nerfed Grim Patron decks because of this issue, and I actually always thought Patron matchups actually had a level of interaction, as you could make the board state such they could never actually OTK you without having your own minions in play to charge berserkers and their combo was extreeeeeemely fragile. Quest Rogue suffers from the same problem as Patron, but it's even worse. It's more consistent, it's extremely durable, and it's far easier to OTK from an empty board state.
Until they make cards that you can play on opponent's turn or in response to something a thing (i.e. Magic's 'Instants') , decks like this really shouldn't have any place in this game.
I hear you. Playing many slower deck feels completely pointless when you bump into quest rogue in one end, jade idol in the other end. It's a bit of the same issue, most games will just end with you as a bystander. When you win, it's usually just because they misplay or draw horribly.
sorry but as we all know, you won't have success in constructed/ladder playing non meta decks.
there is casual mode to play fun decks for example. I played casual for like first 2 or 3 months when I started HS because I was scared of entering the ranked mode cause of bad experiences from other games which I played before where you enter ranked mode and get defeated all the time. where is the problem ?
The problems are Quest Rogues in Casual and somewhat good non meta decks that would have success in Ranked without Quest Rogue.
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It does not matter how well deck does, player experience is what matters.
Patron was nerfed, even though it had a rather unimpressive winrate on the ladder.
In general, I'm glad only 2 quests are playable, it's not a great idea to introduce such mechanic in a game where no options for counterplay exist.
yeah sure.. let's say you play quest rogue and face druid who plays double innervates -coin - double fledgling turn 1 = you are having a bad experience so nerf druid ? bullshit. every deck has the potential to highroll or to have perfect starting hand , so it also can happen that a rogue completes quest in turn 3 so what ? the meta is fine and there is not any overpowered deck which needs to get nerfed. accept it.
It's not that it's overpowered in general just too polarizing /onesided/boring to play against etc.in some matchups ( that's why it's played in almost every tournament lineup) . That Druid can get that "nut" opening is for sure annoying but it doesn't happen everytime ,QR has always the "nut" opening . 😁
you point means shit cause you are a casual player trying to argue with a competitive player who not only hits legend every season, but also finish at top 500 all the time which is another huge difference in skill gap compared to anybody who just hits it usually. I play all meta decks because I have to be good with everything so calling me a quest rogue player just because I used it to grind from dumbster to high legend last season is stupid. in the end, please accept that it is always correct when I am telling you something about this game because of my playtime , meta knowledge and experience in match up's. there are like 0,25% of millions of hearthstone players who just know things better than you or any other casual player so deal with it and stop offend me now. it's pointless and annoying.
I am fine actually, thank you. Just wanted to make my point clear. so on topic again: nothing needs to get a nerf in current meta. it is fine and healthy as it is.
Since Secret Paladin every Expantion had a obvious cancer deck. Don't nerf anything just fix the match up code. Make Pirate Warriors and Rogue quest match against each other for 80% of the times. Who plays these deck feels they are some how fun, well let them play against each other. And give other player chance to enjoy the game.
(Sarcasm inside)
This Quest is definitley OP and not fun to play against. Meanwhile i concede in Turn two if i saw the Opponent playing the Quest in Turn one. Its a time waste for Control Decks.
Hahahahhaha... no
The Rogue Quest is definitely NOT OP, the ranked ladder is full of pirate warriors, and murlocadins, so you wouldnt even need to worry about quest rogue. Quest Rogue get rekt by aggro.
So, the caverns below is not being used lately, so you wont need to worry about it most of the time.
sorry but as we all know, you won't have success in constructed/ladder playing non meta decks.
there is casual mode to play fun decks for example. I played casual for like first 2 or 3 months when I started HS because I was scared of entering the ranked mode cause of bad experiences from other games which I played before where you enter ranked mode and get defeated all the time. where is the problem ?
ok, did not know this but that obviously sucks and I can't see any reason to play a ladder deck in casual. I mean we do have those stupid ranked floors already so you can play like casual and for fun after hitting one of those.
The issue isn't really whether it's OP. The issue is that it turns a game with already limited interaction into two games of solitaire. They nerfed Grim Patron decks because of this issue, and I actually always thought Patron matchups actually had a level of interaction, as you could make the board state such they could never actually OTK you without having your own minions in play to charge berserkers and their combo was extreeeeeemely fragile. Quest Rogue suffers from the same problem as Patron, but it's even worse. It's more consistent, it's extremely durable, and it's far easier to OTK from an empty board state.
Until they make cards that you can play on opponent's turn or in response to something a thing (i.e. Magic's 'Instants') , decks like this really shouldn't have any place in this game.
Balancing busted cards version 1.0.