Any murloc card that summons as many or more murlocs as its mana cost in shaman can't be completely bad because of Everyfin is Awesome. Basicly a free card the turn you play that card.
If these would be random Murlocs (which is unlikely), but scaled to 1/1 stats like Murloc Warleader or Murloc Knight, then this card would be pretty good on average. Otherwise it's not that good obviously and combo-dependant.
It is not as bad as people are saying, it is not good alone to make into a constructed deck, but with a bit more synergy this could be a usefull card in the right deck. And, at least it is not a dead card in arena, like Purify.
Obvious synergy with Everyfin is Awesome here, but I don't think this card is as bad as people think. I think there are actually going to be quite a bit of Murlocs seeing play during the first few weeks of the new release. With the new AoE spells out there this card is significantly weaker, but like every aggro deck out there, if the opponent doesn't draw into it then it could get dicey. Also, there could be some more Murloc cards to come!
But overall, a pretty weak card. GOOD!!! Sick of Shaman!
Tech vs Murlock Paladin?
Pure Murloc decks are a semi common thing in wild. They are very annoying and this will only help.
If Murloc Shaman is ever a thing, this will be in it. I'll say "Playable" just based on potential.
This card can be combined with Evolve , if murlocs cost 2 or 4 mana. Otherwise if their cost is 1, it is a garbage card.
Any murloc card that summons as many or more murlocs as its mana cost in shaman can't be completely bad because of Everyfin is Awesome. Basicly a free card the turn you play that card.
It works like Preparation for Everyfin is Awesome.
If these would be random Murlocs (which is unlikely), but scaled to 1/1 stats like Murloc Warleader or Murloc Knight, then this card would be pretty good on average.
Otherwise it's not that good obviously and combo-dependant.
It's bad, obviously. Paladin has the good early game murlocs. But it's a good Everyfin enabler, so yay fun decks.
Call in the Finishers with Everyfin is Awesome reminds me of Muster for Battle with Quartermaster
2 words
Whirlwind effects.
This card is a fun card. But, I really doubt it ever sees proper competitive play.
every shaman player was playing murloc shaman before totem golem tunnel trogg came out . So after they leave standard murloc shaman is back
murloc tidehunter + this + Old murkeye +Everyfin is awesome = 10 attack Murkeye + 6 3/3 murlocs for 10 mana
I agree it looks bad, BUT you have to remember this is the first shaman card revealed this set.
Summoning 4 tribe-members at once is potentially very powerful, if the right combo-pieces are added to the game.
Everyfin gives +2/+2...
please make the Murloc quest "summon 75 murlocs" instead of "play 75 murlocs" that way people will play this card.
It is not as bad as people are saying, it is not good alone to make into a constructed deck, but with a bit more synergy this could be a usefull card in the right deck. And, at least it is not a dead card in arena, like Purify.
Obvious synergy with Everyfin is Awesome here, but I don't think this card is as bad as people think. I think there are actually going to be quite a bit of Murlocs seeing play during the first few weeks of the new release. With the new AoE spells out there this card is significantly weaker, but like every aggro deck out there, if the opponent doesn't draw into it then it could get dicey. Also, there could be some more Murloc cards to come!
But overall, a pretty weak card. GOOD!!! Sick of Shaman!
I like this card, depending on the mana cost of the tokens and the redundancy of the new 5 drop Evolve and Knife Juggler is looking pretty sexy.