You could've played your minions in a diff position on turn 8 to give him a less effective meteor. that combined with going face may have won you the game? not sure
What do you think about replacing one Free From Amber with Cairne Bloodhoof? It's not uncommon to just get a vanilla 8/8 or worse with Free From Amber. You get better odds to not pull Barnes when you don't get him early. And occasionally you have something to play on turn 6. You usually lose game if you get Barnes from Shadow Essence.
Dragon priest seemed to perform well against it when I tried it out last week. 2 shadow word pain, 2 book wyrm and the chance to discover more shadow word pains using primordial glyph.
I agree that wickerflame isn't necessary. Sunkeeper tarim is a must - he's esp. great against taunt warrior and pirate warrior. I'd recommend double hydrologist. I run double Dirty rat as it's useful in a tough matchup - quest rogue.
Common scenario from dragon paladin deck I play with doomsayers.
Matchup is vs shaman. I mulligan hard for doomsayers (usually throw anything 4+ away and hope for a doomsayer). Ideally I get a Doomsayer and Blackwing Technician. Turn 1 I pass. Turn 1 he plays Tunnel Trogg. Turn 2 I play Doomsayer.
Now he is in a tough spot. He wanted to coin and play Feral Spirit or just play a Totem Golem. But now he has to deal 7 damage or bust. How can he deal 7 damage? Lightning Bolt alone would only get him 5. He would need double lightning or lightning + rockbiter or Flametongue Totem and lightning. It's a very difficult scenario and the odds are he can't do the damage. Even if he can kill it he is forced to use spells inefficiently! double lightning is 6 + trogg is 9 damage, so he has to blow 2 damage. Rockbiter plus lightning plus trogg damage is 8 still bad, plus he wanted to rockbiter later with his doom hammer. This is a nightmare scenario for shaman. So he hits me for 1 and then passes. His board dies. I play Blackwing Technician. I am now in fucking optimal position. I can start fighting for the board, and my consecrate / equality / pyro will come up a little later to take it back again should he get out of control. Doomsayer is a boss, you should craft another one.
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You could've played your minions in a diff position on turn 8 to give him a less effective meteor. that combined with going face may have won you the game? not sure
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I hit legend this season for the first time using Tempo Shudderwock Shaman https://tempostorm.com/hearthstone/decks/tempo-shudderwock-shaman-standard-meta-snapshot-aug-12-2018. The only mod I made to the deck was to replace the 2x Lightning Bolt with 2x Spellbreaker
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This thread is dumb. This is least aggro meta in years.
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Wow. So many of you are severely underestimating this card.
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You can run secrets with this. Excavated Evil
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Not Arfus!! He's a good boy
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What do you think about replacing one Free From Amber with Cairne Bloodhoof? It's not uncommon to just get a vanilla 8/8 or worse with Free From Amber. You get better odds to not pull Barnes when you don't get him early. And occasionally you have something to play on turn 6. You usually lose game if you get Barnes from Shadow Essence.
0
Dragon priest seemed to perform well against it when I tried it out last week. 2 shadow word pain, 2 book wyrm and the chance to discover more shadow word pains using primordial glyph.
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I agree that wickerflame isn't necessary. Sunkeeper tarim is a must - he's esp. great against taunt warrior and pirate warrior. I'd recommend double hydrologist. I run double Dirty rat as it's useful in a tough matchup - quest rogue.
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What happens if you play this after playing [card]Lock and Load[/card] and get a beast. Can the new beast get the buff?
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Call in the Finishers with Everyfin is Awesome reminds me of Muster for Battle with Quartermaster
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broken?
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i put in two runic eggs - helps a bit
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Buff pally / buff priest. I played buff pally around rank 5 last month and it wasn't terrible but not good enough to climb
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Common scenario from dragon paladin deck I play with doomsayers.
Matchup is vs shaman. I mulligan hard for doomsayers (usually throw anything 4+ away and hope for a doomsayer). Ideally I get a Doomsayer and Blackwing Technician. Turn 1 I pass. Turn 1 he plays Tunnel Trogg. Turn 2 I play Doomsayer.
Now he is in a tough spot. He wanted to coin and play Feral Spirit or just play a Totem Golem. But now he has to deal 7 damage or bust. How can he deal 7 damage? Lightning Bolt alone would only get him 5. He would need double lightning or lightning + rockbiter or Flametongue Totem and lightning. It's a very difficult scenario and the odds are he can't do the damage. Even if he can kill it he is forced to use spells inefficiently! double lightning is 6 + trogg is 9 damage, so he has to blow 2 damage. Rockbiter plus lightning plus trogg damage is 8 still bad, plus he wanted to rockbiter later with his doom hammer. This is a nightmare scenario for shaman. So he hits me for 1 and then passes. His board dies. I play Blackwing Technician. I am now in fucking optimal position. I can start fighting for the board, and my consecrate / equality / pyro will come up a little later to take it back again should he get out of control. Doomsayer is a boss, you should craft another one.