Do you always play with anomalies on? Some of the anomalies make the first boss extremely hard because they get more of an advantage from it than you at that point.
Rush should (and I am sure it will) stay in the game. In competitive HS, minions just aren't good unless they do something on the turn they are played, while Charge is often OP. Honestly I don't understand it took so long for Rush to be added to the game.
This is NOT true. With the previous Reno cards they would not work if two of the same cards were shuffles into your deck at any point. There have to be 0 duplicates in your deck at the moment you play it for it to work.
There has been no indication that this is to be changed. And the wording is the same as on Reno, Kazakus etc.
I play Jade Shaman in Wild (not anywhere near Tier1, but one of the most fun decks to play) and I can't wait to build a Jade Shaman deck around this! The only minion in my deck that doesn't have a battlecry is Mana Tide Totem.
Did they change how quest rewards work this time? They've only showed the quest and the hero power. Do you just get the hero power after completing the quest, or will you still get a minion or spell that you need to play to get the HP?
He's not OP. He is good, but doesn't win games on his own. The reason he's played so much is that he's a strong card that isn't associated with any particular archetype.
Yep, whizzbang is fantastic for the early days after an expansion hits. The decks are generally quite a good match against the not yet optimized decks in the early meta. If you're on a budget it's a really good idea to play Whizzbang for the first week and only craft anything after it becomes clear which decks are actually good in the meta.
The coin is necessary, though I have never liked how it's considered a regular spell card in every way. This makes it too good in certain situations, such as a Rogue coining out SI7 Agent on turn 2 and getting the combo off. I think it'd be better if it only gave you the one extra mana for one turn.
0
Do you always play with anomalies on? Some of the anomalies make the first boss extremely hard because they get more of an advantage from it than you at that point.
4
Rush should (and I am sure it will) stay in the game. In competitive HS, minions just aren't good unless they do something on the turn they are played, while Charge is often OP. Honestly I don't understand it took so long for Rush to be added to the game.
-3
This is NOT true. With the previous Reno cards they would not work if two of the same cards were shuffles into your deck at any point. There have to be 0 duplicates in your deck at the moment you play it for it to work.
There has been no indication that this is to be changed. And the wording is the same as on Reno, Kazakus etc.
0
I play Jade Shaman in Wild (not anywhere near Tier1, but one of the most fun decks to play) and I can't wait to build a Jade Shaman deck around this! The only minion in my deck that doesn't have a battlecry is Mana Tide Totem.
3
Did they change how quest rewards work this time? They've only showed the quest and the hero power. Do you just get the hero power after completing the quest, or will you still get a minion or spell that you need to play to get the HP?
0
Easy win as token druid. Flood board on turn 1, buff and kill on turn 2.
2
I play shaman on wild, hex and devolve completely wreck priests. Easily 75 percent win rate too.
Big priest is strong against a lot of things, but it can be counteres.
2
Could you repeat that in English?
4
Your minions have Rush is just so damn good. I seem to win every time I get to pick that one up.
0
Let me add some more of those to your hand!
... 5 extra lich kings, with the your cards cost half treasure.
1
That doesn't make it a bad card. It's just a classic combo type card, not good on its own, but insane when combo'd.
0
I rope only when I run out of time coming up with the best move :O
0
He's not OP. He is good, but doesn't win games on his own. The reason he's played so much is that he's a strong card that isn't associated with any particular archetype.
0
Yep, whizzbang is fantastic for the early days after an expansion hits. The decks are generally quite a good match against the not yet optimized decks in the early meta. If you're on a budget it's a really good idea to play Whizzbang for the first week and only craft anything after it becomes clear which decks are actually good in the meta.
0
The coin is necessary, though I have never liked how it's considered a regular spell card in every way. This makes it too good in certain situations, such as a Rogue coining out SI7 Agent on turn 2 and getting the combo off. I think it'd be better if it only gave you the one extra mana for one turn.