Looks like druid choose one type effect. You don't actually get the card in hand it's an instant effect. Would guess that you can choose any of the effect.
Ehhh, op. In any deck. Put it in a deck with knife jugglers and councilmen. Could even make rumbling elementals, crowd favourite and evolve decks strong!
Millhouse is kind of funny because opponents sometimes extend to far with their splls just cause they are free (not sprint or arcane intellect) like swiping face and stuff. And he often need to spend a dearer recourse too kill the ugly gnome. I think I'm going to play him in some troll decks, now that I think about it... Off to casual.
Have anyone tried this? When I played the menagerie wing the AI played this with a dragon on board but it didn't get buffed. Do you need all three on board or the battle cry won't go off? Seems wierd...
I run both in my beast druid list... Raven into mark is good. Roots into dire wolf alpha is nice. Double one drops with coins (raven+roots) leaves all classes except almost non-existing rouge scramble for many turns. Still raven is stronger against ping and whirlwind effects.
You can go with servant of yogg sauron instead of a azure drake maybe. It's a fun card, approximately the righ size... Als emperor thairissian is a good card but you want to either discount many cards (in combo decks or decks with a lot of card draw) or discount expensive cards (not so much, though). Playing emperor turn six discounting two two-mana cards doesn't do anything at all, see?
Hi, welcome to the game! I took a very quick look at your collection and you have a lot better cards than your deck runs! Try to browse tempo mage deck here on hearthpwn and find one with a nice guide! You don't have flamewaker which is a key card in the tempo deck but it can be replaced. Maybe your one acolyte of pain? Take out the river crockolisks and booty bay mercenary, they're just flat out bad. Pause a moment and analyse why they are bad. Any other two or five drops will be better I imagine. The goldshire too, put in your second arcane Anamoly instead. Fireball and Fireland portal are GOOD! Play those. You probably need more four, five and six mana cards too. Water elemental is good!
Try to analyse why you loose when you loose. Do you have to weak cards in later turns (like two mana costs in turn seven and not utilising a lot of mana each turn)? (Key concept VALUE)Then put in stronger cards. Do you end up with no cards (if you have tag experience then you know how important card draw is)? (Key concept CARD DRAW) Run an acolyte of pain which is good with your hero power and a second arcane intellect... Do you get only high cost cards in the early turns which you can't play (probably not since your deck looks like low mana)? (Key concept TEMPO, kind of)Put in cheaper cards and mulligan more cards.
The card swaps mentioned above is good but learning to analyse your decks, your wins and losses is what will make you a better player. Good luck, have fun!
EDIT: well maybe all key concepts up there isn't quite spot on... Utilising all mana each turn is also part of TEMPO. It's debatable I guess. Others may chime in or disagree :). It would actually be a nice article idea or maybe even a fix point here on hearthpwn, "basic strategy and key concepts for new(er) players" "deck building basics" perhaps ther is I haven't checked...
I get were the OP is coming from getting a RNG leeroy for lethal is funny wether you are on the giving or receiving end and deserves an emote. That said, I'd use "wow" since "hello" before lethal is so connotated to BM...
if you can't see that it's a funny way to loose in a children's computer card game you probably should stop playing and get a life :)
Spawning non-charging minions isn't comparable with a board clear straight up. There's a card called flamestrike for example that will nullify the Ptk bolster play before it affects opponents board.
Menagerie Warden would be my guess as part of the beast druid deck Blizzard have been pushing from the start. Stranglethorn Tiger on 5, which is very hard for most classes to remove, gives you 10/10 of stats for 6 between 2 minions, one of which has stealth. With Enchanted Raven, Mark of Y'Shaarj, and Wildwalker that deck's going to be a real pain to beat; it may even be able to consistently pull off Druid of the Fang plays, making Menagerie Warden even more crazy.
Y'all know that Druid of the Fang isn't a standard card right? It seems to pop up in beast Druid discussion now and then still...
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I played a hemet-Holy wrath-molten giant paladin. For the memes. Fun and interactive...
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Looks like druid choose one type effect. You don't actually get the card in hand it's an instant effect. Would guess that you can choose any of the effect.
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Everyfin gives +2/+2...
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Ehhh, op. In any deck. Put it in a deck with knife jugglers and councilmen. Could even make rumbling elementals, crowd favourite and evolve decks strong!
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Millhouse is kind of funny because opponents sometimes extend to far with their splls just cause they are free (not sprint or arcane intellect) like swiping face and stuff. And he often need to spend a dearer recourse too kill the ugly gnome. I think I'm going to play him in some troll decks, now that I think about it... Off to casual.
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Have anyone tried this? When I played the menagerie wing the AI played this with a dragon on board but it didn't get buffed. Do you need all three on board or the battle cry won't go off? Seems wierd...
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I run both in my beast druid list... Raven into mark is good. Roots into dire wolf alpha is nice. Double one drops with coins (raven+roots) leaves all classes except almost non-existing rouge scramble for many turns. Still raven is stronger against ping and whirlwind effects.
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You can go with servant of yogg sauron instead of a azure drake maybe. It's a fun card, approximately the righ size... Als emperor thairissian is a good card but you want to either discount many cards (in combo decks or decks with a lot of card draw) or discount expensive cards (not so much, though). Playing emperor turn six discounting two two-mana cards doesn't do anything at all, see?
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It's eleven am here in Sweden. It's a World Wide Web :).
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Hi, welcome to the game! I took a very quick look at your collection and you have a lot better cards than your deck runs! Try to browse tempo mage deck here on hearthpwn and find one with a nice guide! You don't have flamewaker which is a key card in the tempo deck but it can be replaced. Maybe your one acolyte of pain? Take out the river crockolisks and booty bay mercenary, they're just flat out bad. Pause a moment and analyse why they are bad. Any other two or five drops will be better I imagine. The goldshire too, put in your second arcane Anamoly instead. Fireball and Fireland portal are GOOD! Play those. You probably need more four, five and six mana cards too. Water elemental is good!
Try to analyse why you loose when you loose. Do you have to weak cards in later turns (like two mana costs in turn seven and not utilising a lot of mana each turn)? (Key concept VALUE)Then put in stronger cards. Do you end up with no cards (if you have tag experience then you know how important card draw is)? (Key concept CARD DRAW) Run an acolyte of pain which is good with your hero power and a second arcane intellect... Do you get only high cost cards in the early turns which you can't play (probably not since your deck looks like low mana)? (Key concept TEMPO, kind of)Put in cheaper cards and mulligan more cards.
The card swaps mentioned above is good but learning to analyse your decks, your wins and losses is what will make you a better player. Good luck, have fun!
EDIT: well maybe all key concepts up there isn't quite spot on... Utilising all mana each turn is also part of TEMPO. It's debatable I guess. Others may chime in or disagree :). It would actually be a nice article idea or maybe even a fix point here on hearthpwn, "basic strategy and key concepts for new(er) players" "deck building basics" perhaps ther is I haven't checked...
1
I get were the OP is coming from getting a RNG leeroy for lethal is funny wether you are on the giving or receiving end and deserves an emote. That said, I'd use "wow" since "hello" before lethal is so connotated to BM...
if you can't see that it's a funny way to loose in a children's computer card game you probably should stop playing and get a life :)
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Spawning non-charging minions isn't comparable with a board clear straight up. There's a card called flamestrike for example that will nullify the Ptk bolster play before it affects opponents board.
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Rag is good in a lot of decks. So... Yes. You don't need it for a midrange hunter, though. Put in some camels to punish warriors...
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