Welp damn, now this isn't playable in reno decks and not even midrangy decks, It'll just make them more inconsistent than they already are... Perhaps a double sprint Renogue?... I don't really like this card now... It just makes most decks inconsistent and now I think this will only be good in warrior control decks... Because they don't require lots of consistency since they can draw A LOT of cards... but it'll still be really bad if it thickens their ability to control the board.
Man the fact that this isn't "battlecry" or "at the start of your turn" even, makes me cry in pain :(
It will still see some play but my prediction is people will try way too many times and then just discard their ideas with this card...
What facts do you base your claim? ITs a pitfighter at its core, even if they kill it. If they don't, you automatically win against control decks. You are too jaded like most people who have the mindset of yours.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
What facts do you base your claim? ITs a pitfighter at its core, even if they kill it. If they don't, you automatically win against control decks. You are too jaded like most people who have the mindset of yours.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
Yup, even Moroes is better.
I'm not sure if you've checked out the updated translation but whether or not you kill prince doesn't really effect anything other than board state.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
Yup, even Moroes is better.
People who think hearthstone card structure is consistent at all in 2016 ULU
why so many people think this is good? this card is purely based on rng like yogg sarron. no wonder 50 percent of hearthstone players are below rank 18.
if you play this card you will get majordomo executes, millhouse manastorm, tinkmaster overspark, nat pagle, and nat the darkfisher
are you joking me peteraven? no one runs pit fighter in constructed and no one NEEDS 5 random legendary their deck. especially when most legendaries aren't even that good. that's why this card is bad
What facts do you base your claim? ITs a pitfighter at its core, even if they kill it. If they don't, you automatically win against control decks. You are too jaded like most people who have the mindset of yours.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
IMO Tinkmaster Overspark isn't a bad card, it's fine 3 drop with a poly effect, yeah it's a 50 % chance of a 5/5 plus the random minion on the field, but that's why you don't play it on a board with minions already. It's still a transform effect which is super strong... Also a 5/5 it's not really a threat to a GOOD control deck.
why so many people think this is good? this card is purely based on rng like yogg sarron. no wonder 50 percent of hearthstone players are below rank 18.
if you play this card you will get majordomo executes, millhouse manastorm, tinkmaster overspark, nat pagle, and nat the darkfisher
Im sorry but I play a lots with elise and yogg saron.
This card add 5 extra cards, making pure drawing deck even better with elise.
Of course this card will be bad on some class, but i will def use it on warrior.
Can't wait to use the prince + elise as win condition.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
Yup, even Moroes is better.
In this games if your deck over you lose, in HS starts a fatigue match, very commom in control vs control, legendary minions are almost useful in lategames and dead cards in early game, so, 5 random in your deck in late game is awesome.
are you joking me peteraven? no one runs pit fighter in constructed and no one NEEDS 5 random legendary their deck. especially when most legendaries aren't even that good. that's why this card is bad
What facts do you base your claim? ITs a pitfighter at its core, even if they kill it. If they don't, you automatically win against control decks. You are too jaded like most people who have the mindset of yours.
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
Yup, even Moroes is better.
are you joking me
No shit Sherlock, I know people don't play pitfighter because it's vanilla, this is the same card base wise but with a much higher upside
People who think this card is playable in 2016 LUL
Now to be serious this card is really bad one. You know why you ALMOST ALWAYS play 40 card deck in Yu-Gi-Oh! and 60 card deck in Mgic the Gathering? You want the cards that are crucial to your strategy. You don't want to draw some random cards that have nothing to do with your strategy. Tell me I'm wrong when you draw Sir Finley when you are playing control warrior on turn 10. This card could be playable if i twould shuffle these cards into your opponent's deck instead of yours. Overall this card is the worst one revealed in this adventure so far.
Yup, even Moroes is better.
In this games if your deck over you lose, in HS starts a fatigue match, very commom in control vs control, legendary minions are almost useful in lategames and dead cards in early game, so, 5 random in your deck in late game is awesome.
But you're assuming that you didn't draw into them early game. If its turn 4 and there is a 7/7 on the board, you're going to be praying for a removal...not a random legendary that you can't play for 5 turns. That's assuming that you got a decent legendary and not millhouse or cho...see, we're making a lot of assumptions here, aren't we?
He's playable, but I wonder how good he's going to be in the early game, making it less likely for you to draw your spel because you ill have more cards in your deck. Great late game though
Rollback Post to RevisionRollBack
Golden Heroes: Rogue, Paladin, Mage, Warlock. A two time Legend player.Favorite card: Reno Jackson
Someone on reddit did a good simulation of what legendary you can get on average. He found the quality of cards to average a ranking between "OK" and "subpar" after 10,000 simulations
The cards are shuffled into the deck AFTER the mulligan phase, correct? It is incredible to garantee not drawing your endgame in your opening hand. For this reason alone you would play this card and not just in a control deck.
My issue with the card is that this card has to follow deck rules as in you cant have more then 1 legendary in your deck. The legendaries you want the most you already put in your deck so prince cannot get those as options to put another copy (and even then you might not want more then 1 copy of that legendary).
This card is pretty good in a fatigue mirror but against any deck that can have an aggressive start you are crippling your deck when you need to draw your removal spells. The turns where you draw a terrible legendary minion you might as well have skipped your draw for the turn.
We can see from other CCG and TCG games that adding more then the minimum amount of cards in your deck is usually terrible example mtg or yugioh and prince doesn't even let you choose.
Overall I want this card to be really good because it does something unique in that it lets you exceed the 30 card no more no less limit but I don't see it being a good constructed card.
sigh* This will have to be in every control deck no matter what, just to be able to keep up with control warrior and priest in the fatigue game. That aside this also makes aggro decks even MORE effective against control because of the higher chance to draw into these new (usually late game) legendaries, instead of the early game minions, heals, or board clears that keep control decks alive. It's just too big of an effect, like 5 more cards at the start? and they are all legendary? and it has premium stats? Pretty DAMN broke if you ask me. x2 that for control warrior and priest. Not to mention that games will be even more RNG based now which I'm not a fan of. In it's state, I don't think the game is ready for a card like this. Expect to see even MORE aggro once this expansion rolls around, because with this card, that's the only way I see control warrior losing games. x.x
If this card is completely terrible against aggro then people just won't play it. What you described makes zero sense.
Really? How do you not understand what I said? In a nutshell, I said think this will be a huge staple for control warrior/priest. (even if the card is bad against aggro, I think warrior will be fine) In order for other control decks to compete against control warrior they will need this card (in most cases) or they will simply get fatigued to death and/or out valued. With that said I think most control decks will probably run this card so they actually stand a chance against control warrior. If that's the case there will be a lot of it. If that's the case aggro will be really good. Obviously this is all speculation because the expansion is not out yet. I hope this made sense...
But why would it be a staple to begin with? If there's more aggro then why on earth would they put an anti-control card into there decks. There is actually zero logic in that. If there's less control then why wold they need to put in a card to compete with other control decks. Sure you're more likely to beat the 10% of control decks you actually face but your deck is going to be MUCH worse against the other 90% of decks that people are playing.
That's like cutting off your leg because your foot is itchy. You're causing much more problems for yourself than you're solving with that solution.
Eh? Think about it if you have this in your deck you GREATLY increase your odds of winning against any control deck, that includes the mirror match ups. If your the warrior that decides to cut this card because you think you will have too much trouble beating aggro (and i honestly doubt that will be a problem for warrior, yes a few minor changes might have to happen to the decklist overall but this card IMO is way too strong for warrior or even priest to pass up) then you will lose that match. That aside warrior is the most dominant class right now so you (or atleast I do) run into them all the time so.... 10% control? Idk where you're at in the ladder but I play against control/midrange all the time.
That said yes there is more aggro out there right now, but don't you want to stand a "good chance" against both instead of just losing every control and and winning "most" aggro?
How many slots in your deck you put a legendary minion like Ysera or Ragnaros for finishing? 2 minimum 6 maximum.
Priest put less after they have Entomb.
With this card you can put 28 cards for control the game, this card with give you 5 more legends and Elise to trade the cards useless in matchup or the bad legendarys this card give you for others legendarys, with 5 more cards you have a advantage in control matchups and save the majority of slots in deck for the others arquetypes.
That said yes there is more aggro out there right now, but don't you want to stand a "good chance" against both instead of just losing every control and and winning "most" aggro?
Would you rather buy an adequate amount of home insurance or buy not as much home insurance and invest in some valuable Flying Ninja Shark insurance. It may be expensive but you never know when a Flying Ninja Shark can strike.
Mill rogue doesn't want to play it unless they absolutely have to (i.e. everyone else is playing it + elise for some odd reason, so 2x gangup doesn't guarantee being ahead on fatigue). As a mill rogue once I have someone at fatigue I rarely have an issue with being so low on HP that I can't kill them without killing myself. No, Mill's problems all stem from the road *to* that win condition:
Consistently reaching coldlight oracle.
Being able to clear/stall the board.
Having good healing so you aren't burned down after you stabilize (Mill rogue's only good option here in standard is Reno, really, the loss of healbot hurts a lot).
This card interferes with all of these because you're putting *another* 5 cards in your deck which aren't coldlight oracle, which will most likely be bad at stalling/clearing, and which won't provide any healing at all. The average legendary is strongest when played proactively as a threat which is 100% not in line Mill rogue's gameplan. At least curator would help you make sure that you can put a coldlight into your hand when both of them are in the bottom half of your deck. Even if it's so ridiculously understatted/overcosted that it will probably be useless it is still at least in line with what you're trying to accomplish as Mill.
Welp damn, now this isn't playable in reno decks and not even midrangy decks, It'll just make them more inconsistent than they already are... Perhaps a double sprint Renogue?... I don't really like this card now... It just makes most decks inconsistent and now I think this will only be good in warrior control decks... Because they don't require lots of consistency since they can draw A LOT of cards... but it'll still be really bad if it thickens their ability to control the board.
Man the fact that this isn't "battlecry" or "at the start of your turn" even, makes me cry in pain :(
It will still see some play but my prediction is people will try way too many times and then just discard their ideas with this card...
What facts do you base your claim? ITs a pitfighter at its core, even if they kill it. If they don't, you automatically win against control decks. You are too jaded like most people who have the mindset of yours.
Hearthstone is a game of "copy and pasting"
why so many people think this is good? this card is purely based on rng like yogg sarron. no wonder 50 percent of hearthstone players are below rank 18.
if you play this card you will get majordomo executes, millhouse manastorm, tinkmaster overspark, nat pagle, and nat the darkfisher
are you joking me peteraven? no one runs pit fighter in constructed and no one NEEDS 5 random legendary their deck. especially when most legendaries aren't even that good. that's why this card is bad
IMO Tinkmaster Overspark isn't a bad card, it's fine 3 drop with a poly effect, yeah it's a 50 % chance of a 5/5 plus the random minion on the field, but that's why you don't play it on a board with minions already. It's still a transform effect which is super strong... Also a 5/5 it's not really a threat to a GOOD control deck.
Hearthstone is a game of "copy and pasting"
He's playable, but I wonder how good he's going to be in the early game, making it less likely for you to draw your spel because you ill have more cards in your deck. Great late game though
Golden Heroes: Rogue, Paladin, Mage, Warlock. A two time Legend player.Favorite card: Reno Jackson
Someone on reddit did a good simulation of what legendary you can get on average. He found the quality of cards to average a ranking between "OK" and "subpar" after 10,000 simulations
Mill rouge?
Wait a minute.
How many slots in your deck you put a legendary minion like Ysera or Ragnaros for finishing? 2 minimum 6 maximum.
Priest put less after they have Entomb.
With this card you can put 28 cards for control the game, this card with give you 5 more legends and Elise to trade the cards useless in matchup or the bad legendarys this card give you for others legendarys, with 5 more cards you have a advantage in control matchups and save the majority of slots in deck for the others arquetypes.
Control Warrior vs Control Priest will last four hours... :P
This card interferes with all of these because you're putting *another* 5 cards in your deck which aren't coldlight oracle, which will most likely be bad at stalling/clearing, and which won't provide any healing at all. The average legendary is strongest when played proactively as a threat which is 100% not in line Mill rogue's gameplan. At least curator would help you make sure that you can put a coldlight into your hand when both of them are in the bottom half of your deck. Even if it's so ridiculously understatted/overcosted that it will probably be useless it is still at least in line with what you're trying to accomplish as Mill.