Hmm I feel this will be even better than we anticipate. Extra cards is extra cards, and chances are there will be atleast one great extra card from those. Also the body on that one ain't half bad for 5 mana.
This card is only good in decks that are designed to go the distance and punch up to fatigue like Control Warrior or Reno Decks..It's basically a Elise Starseeker on a smaller scale without the monkey and map. So basically any deck that is already running Elise might use Prince as well or change it out.....Besides that people will test it and stop using it after a short time,except previous Elise decks.
Nobody runs pit fighter, but you have one in your deck just to get the effect. So as a whole, you now have 6 out of 35 cards in your deck that you didn't want...
And why the hell can't you get duplicate legendaries? That would clearly be the best situation, but they're like "No...you can only have the ones you didn't want..."
Perhaps it will work in a way like discover does and have class cards weighted more heavily. Perhaps it could allow some decks to put other cards in and use this for the class legendaries that are not crucial. Just a theory though, honestly this is one of those cards that nobody is going to fully understand until we get our hands on it.
For some reason the first thing that came to mind for me with this was some kind of demon tribal discard deck with this adding discard fodder to your deck so you don't cycle to fatigue as fast.
This is awesome in fatigue decks and maybe will make new ones possible (priest fatigue?). I don't think it's an auto-include in any deck like someone said above though. It can easily mess up tight decks - would be horrible in any otk/burst deck for example.
Adding random cards to your deck is bad. Would you want to play a deck where you pick 25 cards, and the rest is filled out randomly (with legendaries)? I guess not. Obviously you want to choose the best cards for your deck, and you want to draw those cards, not random others.
Increased deck size is useful for fatigue, but does nothing when the game ends before fatigue anyway, and let's be real, even control vs control can finish games before comes down to fatigue, and it's not a common matchup. And even if you're afraid of fatigue wars, it's easier to include less card draw, rather than keep it, and draw into these randomly added cards too.
Elise is much different, because it turns your cards (many of which are needed early on, but are useless/harmful lategame, like shield block, acolyte, etc.) into late game threats. Having those lategame threats in your deck from the start would be bad, you want to get those late in the game, and Elise does exactly that, unlike this card.
Couldn't have said it better.
It feels like people who say this card is insane and compare it to Elise have never played her in a deck and don't understand what her function is. Her function isn't to add random legendaries to your deck. Her function is to convert useless cards into useful ones and random legandaries happens to be slightly more useful than the cards you have stuck in your hand with no purpose. Everyone who's played Golden Monkey more than once knows that the legendaries you often get are pretty bad and people who think that Elise being slow is a draw back, don't realize that you don't want or need her to be any faster because Golden Monkey is actually a drawback until the last couple of turns of the game.
sigh* This will have to be in every control deck no matter what, just to be able to keep up with control warrior and priest in the fatigue game. That aside this also makes aggro decks even MORE effective against control because of the higher chance to draw into these new (usually late game) legendaries, instead of the early game minions, heals, or board clears that keep control decks alive. It's just too big of an effect, like 5 more cards at the start? and they are all legendary? and it has premium stats? Pretty DAMN broke if you ask me. x2 that for control warrior and priest. Not to mention that games will be even more RNG based now which I'm not a fan of. In it's state, I don't think the game is ready for a card like this. Expect to see even MORE aggro once this expansion rolls around, because with this card, that's the only way I see control warrior losing games. x.x
sigh* This will have to be in every control deck no matter what, just to be able to keep up with control warrior and priest in the fatigue game. That aside this also makes aggro decks even MORE effective against control because of the higher chance to draw into these new (usually late game) legendaries, instead of the early game minions, heals, or board clears that keep control decks alive. It's just too big of an effect, like 5 more cards at the start? and they are all legendary? and it has premium stats? Pretty DAMN broke if you ask me. x2 that for control warrior and priest. Not to mention that games will be even more RNG based now which I'm not a fan of. In it's state, I don't think the game is ready for a card like this. Expect to see even MORE aggro once this expansion rolls around, because with this card, that's the only way I see control warrior losing games. x.x
If this card is completely terrible against aggro then people just won't play it. What you described makes zero sense.
Nobody runs pit fighter, but you have one in your deck just to get the effect. So as a whole, you now have 6 out of 35 cards in your deck that you didn't want...
At least it less random that Yog-Saron (Yog can throw some games (and vice versa)) and it's actually a good card.
Well...Yogg shouldn't really be throwing you too many games. If you are winning, you shouldn't be using it, and you don't need to. If you are losing, it can pull a win out of your hat. It's an insurance policy, which is what makes it so good. You can choose when you want to use it.
This card gives you no choice...you have to have 6 cards in your deck that you didn't want. If you did want them, you should have just included them in your deck. Really, what legendary cards are you hoping for? Most are late game situational cards...on average a Northsea Kraken would be more useful. So why doesn't every control deck run 2 Northsea Krakens? This card makes no sense
So is this going to be the last legendary? It's possible that the prologue might have a legendary in which case this could be that. Also, I heard something about a possibility of 7 legendaries this adventure; can anybody confirm this? If that's the case my bets are on Romulo, Julianne and Netherspite.
Seems very bad. You don't want a bigger deck in general, you want a smaller one - that's why we have card draw. To get a bigger deck, and made bigger with random legendaries, seems horrible.
And yes, fatigue decks - blabla, but that strategy is going to be dead in the water in 9 out of 10 games, there is so much midgame power now that even control matchups are often determined by tempo. And also, in the 5% of games where it will be useful... it will be removed most of the time before its effect kicks in.
As a mainly arena player for the last few months, this card is likely a dream level pick. Solid stats and pretty much any legendary is a good draw. Probably not picking this as Mage as 2 of the 4 legendaries (outside of Antonidas and Rhonin) aren't that good and likely detrimental (high mana cost and negative or untimely effect on draw). At least with Rogue you have Anub, Cleef and Xaril. Other classes are mostly positive as well. Of course that's if this card ended up putting those class legendaries in your deck.
For standard this card will probably be too inconsistent for most decks with the rise of aggro decks.
I think this card is fun, but bad. Dillutes your deck with terrible draws against aggro, and ladder isn't going to become control anytime soon. Not even sure it's good against control vs. control. You are already playing many of the good legendaries, so the five legendaries put into the deck have a higher chance of being one the worse ones. Not to mention it still ruins your early curve, which is still relevant.
My opinion on Elise is that she isn't good because she's suppose to instantly win you the control matchup. You still get bad legendaries that are too slow and lose control matchups. She let's you change ~5 legendaries in like Ysera and Cairne in deck building that are terrible against aggro into better cards while not just throwing away the control matchup. Prince Malchezaar does the opposite.
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I mean having those legendaries is a negative effect per se, they pollute your deck, but extra five cards is just not something I wanted to see ever.
Hmm I feel this will be even better than we anticipate. Extra cards is extra cards, and chances are there will be atleast one great extra card from those. Also the body on that one ain't half bad for 5 mana.
This card is only good in decks that are designed to go the distance and punch up to fatigue like Control Warrior or Reno Decks..It's basically a Elise Starseeker on a smaller scale without the monkey and map. So basically any deck that is already running Elise might use Prince as well or change it out.....Besides that people will test it and stop using it after a short time,except previous Elise decks.
Nobody runs pit fighter, but you have one in your deck just to get the effect. So as a whole, you now have 6 out of 35 cards in your deck that you didn't want...
Also this card will do nice in F2P accounts since it's harsh to get legendaries
Battlecry: Give the OP two Bananas
Deathrattle: Replace the OP with Ragnaros the Firelord
For some reason the first thing that came to mind for me with this was some kind of demon tribal discard deck with this adding discard fodder to your deck so you don't cycle to fatigue as fast.
This is awesome in fatigue decks and maybe will make new ones possible (priest fatigue?). I don't think it's an auto-include in any deck like someone said above though. It can easily mess up tight decks - would be horrible in any otk/burst deck for example.
sigh* This will have to be in every control deck no matter what, just to be able to keep up with control warrior and priest in the fatigue game. That aside this also makes aggro decks even MORE effective against control because of the higher chance to draw into these new (usually late game) legendaries, instead of the early game minions, heals, or board clears that keep control decks alive. It's just too big of an effect, like 5 more cards at the start? and they are all legendary? and it has premium stats? Pretty DAMN broke if you ask me. x2 that for control warrior and priest. Not to mention that games will be even more RNG based now which I'm not a fan of. In it's state, I don't think the game is ready for a card like this. Expect to see even MORE aggro once this expansion rolls around, because with this card, that's the only way I see control warrior losing games. x.x
Competitive-wise, this card is probably not good enough to consider using. It would be insane if the cards were added to the bottom of your deck.
Fun-wise (the only -wise that matters), this card is dope.
So is this going to be the last legendary? It's possible that the prologue might have a legendary in which case this could be that. Also, I heard something about a possibility of 7 legendaries this adventure; can anybody confirm this? If that's the case my bets are on Romulo, Julianne and Netherspite.
Seems very bad. You don't want a bigger deck in general, you want a smaller one - that's why we have card draw. To get a bigger deck, and made bigger with random legendaries, seems horrible.
And yes, fatigue decks - blabla, but that strategy is going to be dead in the water in 9 out of 10 games, there is so much midgame power now that even control matchups are often determined by tempo. And also, in the 5% of games where it will be useful... it will be removed most of the time before its effect kicks in.
As a mainly arena player for the last few months, this card is likely a dream level pick. Solid stats and pretty much any legendary is a good draw. Probably not picking this as Mage as 2 of the 4 legendaries (outside of Antonidas and Rhonin) aren't that good and likely detrimental (high mana cost and negative or untimely effect on draw). At least with Rogue you have Anub, Cleef and Xaril. Other classes are mostly positive as well. Of course that's if this card ended up putting those class legendaries in your deck.
For standard this card will probably be too inconsistent for most decks with the rise of aggro decks.
Meta card.
5 5/5 is my fav stats for a card even without text.
Now this is power creep skyrocket 200. Uber insane.
I think this card is fun, but bad. Dillutes your deck with terrible draws against aggro, and ladder isn't going to become control anytime soon. Not even sure it's good against control vs. control. You are already playing many of the good legendaries, so the five legendaries put into the deck have a higher chance of being one the worse ones. Not to mention it still ruins your early curve, which is still relevant.
My opinion on Elise is that she isn't good because she's suppose to instantly win you the control matchup. You still get bad legendaries that are too slow and lose control matchups. She let's you change ~5 legendaries in like Ysera and Cairne in deck building that are terrible against aggro into better cards while not just throwing away the control matchup. Prince Malchezaar does the opposite.