Stats are bad, but the taunt + draw card is great to go out a difficult situation. I think this will be powerful against aggro, murloc 2 damage, kodo, etc. But against control it seems bad :/
I don't know if the card will work in too many decks that are successful right now, or is strong enough to shift the meta away from most decks already strong enough without it. I see potential in this card bringing midrange paladin back as it can draw a kodo, murloc knight, and azure drake to generate value into the late game, but a 7 mana 4/6 that only generates card advantage is really slow. the reason that twin emperors can work as a 7 mana 4/6 is because it spawns 2 copies, directly impacting the board in a proactive way. this card doesn't, and so will most likely be too slow to swing the game if you're already behind against zoo/ shaman/ hunter. it's a win-more card vs. control, which kinda hinders the card's ability to make a large impact in today's meta. if the meta shifts to be more control, as most cards showcased are value cards that work in slow decks, then this card can be strong in a few classes. if the meta doesn't shift, the card will see fringe play in value mage, ramp druid, etc, and won't make the impact that some of you are expecting it to make.
I don't know if the card will work in too many decks that are successful right now, or is strong enough to shift the meta away from most decks already strong enough without it. I see potential in this card bringing midrange paladin back as it can draw a kodo, murloc knight, and azure drake to generate value into the late game, but a 7 mana 4/6 that only generates card advantage is really slow. the reason that twin emperors can work as a 7 mana 4/6 is because it spawns 2 copies, directly impacting the board in a proactive way. this card doesn't, and so will most likely be too slow to swing the game if you're already behind against zoo/ shaman/ hunter. it's a win-more card vs. control, which kinda hinders the card's ability to make a large impact in today's meta. if the meta shifts to be more control, as most cards showcased are value cards that work in slow decks, then this card can be strong in a few classes. if the meta doesn't shift, the card will see fringe play in value mage, ramp druid, etc, and won't make the impact that some of you are expecting it to make.
Gorehowl also doesn't do much more than face tanking and removing one single threat when it comes down. It still sees play. I'd say that this card affects the board more. T7 force your Zoo opponent to use PoW, T8 remove his board.
You don't need any murloc though, with no murloc in your deck this is still a 7 mana 4/6 taunt draw 2 non-random cards.
Ancient of lore powercreep anyone ?
Am I missing something or is this card absurdly good ?
Edit : holy shit and this is a mech on top of that. I must be missing something. I have to.
I think the point is that you generally have to run a fairly clown fiesta deck for this to go off. But who knows, this might be the new AoL just after they nerfed AoL to be worse than Azure Drake.
Am I missing something or is this card absurdly good ?
Edit : holy shit and this is a mech on top of that. I must be missing something. I have to.
No, you not missing anything, and paladin have a very good murlock, rogue and shaman can use Finley to make this card even better, the only really downside this card have compare to AoL is legendary and you can not use 2.
If you have a tutor for silence the Ironbeak can see play again.
Speaking of Reno, you could combo the two relatively well with this card. You can run a couple of really good cards as 2-ofs if you think that will make the deck better, so long as they're Murlocs, Dragons, or Beasts.
Am I missing something or is this card absurdly good ?
Edit : holy shit and this is a mech on top of that. I must be missing something. I have to.
No, you not missing anything, and paladin have a very good murlock, rogue and shaman can use Finley to make this card even better, the only really downside this card have compare to AoL is legendary and you can not use 2.
If you have a tutor for silence the Ironbeak can see play again.
I also reckon this card becomes better the more cards are revealed in this set. They'll probably make some proper Murlocs, Dragons and Beasts that synergize with it.
Believe it or not I could see this card in a miracle rogue deck that runs 1-2 copies each of Stampedeing Kodo, Azure drake, and Corrupted Seer. It might work this way because it adds options for removal of small minions(good in miracle rogue), card draw(duh), spell damage(duh), and a board clear(lacking since blade flurry) to your hand while also drawing you 3 cards closer to your gadgetzan that is without a doubt always at the bottom of your deck, or at least is always at the bottom of mine. The only issue I can see is how slow it is not only because of the cost but playing all the other cards takes time as well, however it slightly makes up for this by having taunt
Yeah and Kindly Grandmother is a beast, while other worgen aren't beast. I used to care, but with this expansion i'm like whatever, devs don't give a shit, I don't give a shit.
You can clearly see how lore-friendly it would be for Medivh to be throwing a party in Karazhan.
The main issue with Reno Paladin is card draw. This card + Lay on Hands will be great stall and card draw combo. This with Azure Drake is already an insane card draw combo. Plus a Kodo and this makes Murloc Knight an addition to the deck. Murloc Knight finally will see constructed play.
Yeah and Kindly Grandmother is a beast, while other worgen aren't beast. I used to care, but with this expansion i'm like whatever, devs don't give a shit, I don't give a shit.
You can clearly see how lore-friendly it would be for Medivh to be throwing a party in Karazhan.
Have some goddamn fun for once.
Tribes, by design, have nothing to do with fun, and everything to do with lore. How is it fun that Kindly grandmother is a beast and houndmaster isn't ? So much fun wow, party !! Next time, Dragon aspects go to the sea, Deathwing with murloc tag, becoz itz fun lulz
Have some goddamn common sense for once.
Im not sure why you think its a worgen i think its a wolf in disguise as goes the nursery rhyme
Yeah and Kindly Grandmother is a beast, while other worgen aren't beast. I used to care, but with this expansion i'm like whatever, devs don't give a shit, I don't give a shit.
You can clearly see how lore-friendly it would be for Medivh to be throwing a party in Karazhan.
Have some goddamn fun for once.
Tribes, by design, have nothing to do with fun, and everything to do with lore. How is it fun that Kindly grandmother is a beast and houndmaster isn't ? So much fun wow, party !! Next time, Dragon aspects go to the sea, Deathwing with murloc tag, becoz itz fun lulz
Have some goddamn common sense for once.
Im not sure why you think its a worgen i think its a wolf in disguise as goes the nursery rhyme
It's a worgen, no matter what you think. Has 4 fingers, stands on its feet, has pieces of equipment. Wolves don't do that dude.
Lol, what a way to end your argument. The put-your-fingers-in-your-ears-shouting-lalala-i-can't-hear-you technique.
Stats are bad, but the taunt + draw card is great to go out a difficult situation. I think this will be powerful against aggro, murloc 2 damage, kodo, etc. But against control it seems bad :/
Love the tribes.
This card is great in a spell heavy hunter deck. Consecrate. Highmane. Azure.
I don't know if the card will work in too many decks that are successful right now, or is strong enough to shift the meta away from most decks already strong enough without it. I see potential in this card bringing midrange paladin back as it can draw a kodo, murloc knight, and azure drake to generate value into the late game, but a 7 mana 4/6 that only generates card advantage is really slow. the reason that twin emperors can work as a 7 mana 4/6 is because it spawns 2 copies, directly impacting the board in a proactive way. this card doesn't, and so will most likely be too slow to swing the game if you're already behind against zoo/ shaman/ hunter. it's a win-more card vs. control, which kinda hinders the card's ability to make a large impact in today's meta. if the meta shifts to be more control, as most cards showcased are value cards that work in slow decks, then this card can be strong in a few classes. if the meta doesn't shift, the card will see fringe play in value mage, ramp druid, etc, and won't make the impact that some of you are expecting it to make.
Ironbreak Owl just got a slight buff.
This looks like a card that a fan would make in Hearthcards if I'm honest.
Love it!
Holy shit... my hybrid dragonfyn can happen will finally see the light of the day
I draw things: My artstation
Speaking of Reno, you could combo the two relatively well with this card. You can run a couple of really good cards as 2-ofs if you think that will make the deck better, so long as they're Murlocs, Dragons, or Beasts.
I also reckon this card becomes better the more cards are revealed in this set. They'll probably make some proper Murlocs, Dragons and Beasts that synergize with it.
Believe it or not I could see this card in a miracle rogue deck that runs 1-2 copies each of Stampedeing Kodo, Azure drake, and Corrupted Seer. It might work this way because it adds options for removal of small minions(good in miracle rogue), card draw(duh), spell damage(duh), and a board clear(lacking since blade flurry) to your hand while also drawing you 3 cards closer to your gadgetzan that is without a doubt always at the bottom of your deck, or at least is always at the bottom of mine. The only issue I can see is how slow it is not only because of the cost but playing all the other cards takes time as well, however it slightly makes up for this by having taunt
Wait, so THIS is a mech, and Arcane Golem still isn't?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Will be very strong in the right decks.
The main issue with Reno Paladin is card draw. This card + Lay on Hands will be great stall and card draw combo. This with Azure Drake is already an insane card draw combo. Plus a Kodo and this makes Murloc Knight an addition to the deck. Murloc Knight finally will see constructed play.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.