Hero Power: Make a friendly minion Golden. (Once per game.) Reno has a unique Hero Power that allows you to make one of your minions into a golden version. You don't receive a discover a minion card like you normally would when tripling a minion -- but, it's still a powerful ability nonetheless. Choosing a minion can be tough, but it's usually best to upgrade in the early to mid-game.
0
I luff that wretched lil tiller
0
brawl and bladestorm
2
Nerf incoming
0
Opened 83 packs and got 6 legendaries one golden
Opened 5 golden packs and got 2 more legendaries
feelsaboveaverageman
2
added Educated Elekk for funnerer
0
N
O
2
First try. Good deck
0
Seems people forget the history of dirty OP paladin decks--secret pally, murlock pally, aggro pally . . .
I'm having decent success with libram pally at platinum rank, going wide works against DH, but the animations have screwed up a few of my turns.
0
I don't see how this breaks wild worse than Darkest Hour lock . . .
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90 packs, 7 legendary--6 that look playable. Feelsokman
1
bad
1
Only 29 cards in this list . . .
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Hero Power: Make a friendly minion Golden. (Once per game.) Reno has a unique Hero Power that allows you to make one of your minions into a golden version. You don't receive a discover a minion card like you normally would when tripling a minion -- but, it's still a powerful ability nonetheless. Choosing a minion can be tough, but it's usually best to upgrade in the early to mid-game.
1
winning with this deck, its hilarious
0
Fun to play The Amazing Reno but not many wins for me in this meta.