All I'm saying is that Mill Rogue better be really viable in the newer meta otherwise this card will see no play. Yes, that is highly unlikely and is why I voted that this card is playable, but with a 40% winrate at best
Pretty poor. Rogues don't need another lategame draw card - Sprint already draws an extra card for just one extra mana. Plus if you draw a card which you don't need three of, it's basically six mana to draw just one card. Kind of. This could easily have cost 5.
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Imagine on Turn 6, you left 2 card in your hand after trying to fight for board present earlier on, you play Prep + Thistle Tea and you draw another Thistle Tea, which also add 2 extra Thistle Tea to your hand, now you left 3 unused mana and 3 Thistle tea. LOL...
Imagine on Turn 6, you left 2 card in your hand after trying to fight for board present earlier on, you play Prep + Sprint and you draw 4 different card, now you left 2 unused mana and some card to follow up.
Not sure if this has been asked yet, but what happens if you draw into an Ambush with this? Or even better, Burrowing Mine!
Smae thing that happens with Chromaggus I'd guess. The card duplicates and the first card activates. I think DisguisedToast has a relevant video about it.
I doubt it, the card came out a few minutes ago, there's not a chance that he's uploaded it, the rendering time is rather long these days, don't don't promote your own channel under smurf acc's please.
if they would give rogue a better board wipe this might actually be worthwhile in a control deck. Rogue gets shit on waaaay too much. however if they make rogue too good in constructed it will be impossible in arena because its already tier 1.
Then don't use those cards if you wanna play this card, problem solved.
Those two are staples in any Rogue deck. Don't think anyone would cut them to put this trash in.
No they aren't. You just can't imagine a world in which you don't use those cards and while I agree that Backstab is really great and hard to cut, I can ensure you that Rogue doesn't need Preparation to work. Maybe you have only played decks that needed it too much like Miracle or Oil but I can ensure you that Preparation is a card that you don't even consider in a mid-range rogue deck.
I think this is mainly cause mid-range rogue isn't really considered.
i feel like no one is seeing what blizzard is doing they are making it possible for every class to draw without draw for fatigue. They are trying to push fatigue play. Like yea these suck against actual card draw shows, but blizzard is trying to give every class and option, but it doesn't have to be insanely good like Ethereal Conjurer
At 6 mana, I'm not sure I'm as interested in this card as I should be. Sometimes I wish they would also explain their reasoning for costing some cards the way they do.
Rogue just need to figure out the perfect minion to fill their deck with and they can run 2 of this, 2 Gang Up, 2 Shadowstep and even Vanish to multiply it almost indefinitely!! :O Chromaggus as well if you wanna complete the gimmick :P Imagine giving Rogue Echo of Medivh as well haha^^
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Better than sprint for any rogue deck that will make it to fatigue routinely (mill rogue). Also why are people complaining about the rng of the draw? This is a card game! Drawing is an integral part of any similair game. This isn't an unstable portal amount of rng, it's basically the same amount of rng you face every turn when you draw a card! It is still just drawing from your deck so you do have a degree of control! Also I saw people complaining that blizzard is hating on rogues this expansion.... Are you kidding me!? Rogues have gotten some of the best cards in this set that are good in a variety of archetypes!
Pretty poor. Rogues don't need another lategame draw card - Sprint already draws an extra card for just one extra mana. Plus if you draw a card which you don't need three of, it's basically six mana to draw just one card. Kind of. This could easily have cost 5.
Yes they don't need a lategame DRAW card, but this is different than Sprint, this generates a deck with more value like duplicate, so it's good in archtypes that cares about fatigue and is willing to go there(some type of Anub'Arak Rogue deck i dunno), so the addiction of a card like this is good, as long as the card itself is good, but this? the problem is that it is too expensive since Preparation exist and it could be a problem with a low cost, as u said, it could be 5 mana, even 4, but again preparation is a limiting factor on rogues
I like any card that generates cards instead of drawing them. This seems one of the better card generation cards since it generates cards from a pool of cards that you actually chose to put in your deck. But how many cards are there that you would want to draw three of? Do you honestly want three Backstab, for example? This card is confusing me. I have absolutely no clue how good this is.
It's a very swingy card IF you don't get to set it up properly....but IF you wait for a long time before using double Gang Up on smth really strong and then you use this card the next turn you have a much higher chance of getting dupes of that exact card which could mean you'll be pretty much invinsible/unable to lose if you got the right card in the right situation.
It CAN hit smth really bad, but you of course build your deck and wait with playing this card in a way that will put the odds of drawing smth good in your favor so it's not THAT swingy, just slightly inconsistent which....yeah it can lose you the game since it cost so much mana if you've used it in a precarious situation....Rogue is not known to be a mindless class to play....this card requires more skill to use properly than most...fits in Rogue IMO ;)
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
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All I'm saying is that Mill Rogue better be really viable in the newer meta otherwise this card will see no play. Yes, that is highly unlikely and is why I voted that this card is playable, but with a 40% winrate at best
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Pretty poor. Rogues don't need another lategame draw card - Sprint already draws an extra card for just one extra mana. Plus if you draw a card which you don't need three of, it's basically six mana to draw just one card. Kind of. This could easily have cost 5.
Might be good. Probably would want to avoid playing it early game, to ensure the cards you get are useful.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Imagine on Turn 6, you left 2 card in your hand after trying to fight for board present earlier on, you play Prep + Thistle Tea and you draw another Thistle Tea, which also add 2 extra Thistle Tea to your hand, now you left 3 unused mana and 3 Thistle tea. LOL...
Imagine on Turn 6, you left 2 card in your hand after trying to fight for board present earlier on, you play Prep + Sprint and you draw 4 different card, now you left 2 unused mana and some card to follow up.
A rogue card that sucks? Unbeliavable!!!!!
Meant to work with gang up in mill decks?
You use Thistle Tea, and get Thistle Tea, so you can have some Thistle Tea while you get more Thistle Tea!
if they would give rogue a better board wipe this might actually be worthwhile in a control deck. Rogue gets shit on waaaay too much. however if they make rogue too good in constructed it will be impossible in arena because its already tier 1.
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i feel like no one is seeing what blizzard is doing they are making it possible for every class to draw without draw for fatigue. They are trying to push fatigue play. Like yea these suck against actual card draw shows, but blizzard is trying to give every class and option, but it doesn't have to be insanely good like Ethereal Conjurer
At 6 mana, I'm not sure I'm as interested in this card as I should be. Sometimes I wish they would also explain their reasoning for costing some cards the way they do.
So essentially draw 3 cards except you could draw three of the same legendary :O
I'm not sure how good it will be but it's certainly playable.
RIP yogg-saron good things don't last forever :(
WOOOOW!
Rogue just need to figure out the perfect minion to fill their deck with and they can run 2 of this, 2 Gang Up, 2 Shadowstep and even Vanish to multiply it almost indefinitely!! :O
Chromaggus as well if you wanna complete the gimmick :P
Imagine giving Rogue Echo of Medivh as well haha^^
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Better than sprint for any rogue deck that will make it to fatigue routinely (mill rogue). Also why are people complaining about the rng of the draw? This is a card game! Drawing is an integral part of any similair game. This isn't an unstable portal amount of rng, it's basically the same amount of rng you face every turn when you draw a card! It is still just drawing from your deck so you do have a degree of control! Also I saw people complaining that blizzard is hating on rogues this expansion.... Are you kidding me!? Rogues have gotten some of the best cards in this set that are good in a variety of archetypes!
high priest of shenanigans!
Complete garbage
I like any card that generates cards instead of drawing them. This seems one of the better card generation cards since it generates cards from a pool of cards that you actually chose to put in your deck. But how many cards are there that you would want to draw three of? Do you honestly want three Backstab, for example? This card is confusing me. I have absolutely no clue how good this is.
It's a very swingy card IF you don't get to set it up properly....but IF you wait for a long time before using double Gang Up on smth really strong and then you use this card the next turn you have a much higher chance of getting dupes of that exact card which could mean you'll be pretty much invinsible/unable to lose if you got the right card in the right situation.
It CAN hit smth really bad, but you of course build your deck and wait with playing this card in a way that will put the odds of drawing smth good in your favor so it's not THAT swingy, just slightly inconsistent which....yeah it can lose you the game since it cost so much mana if you've used it in a precarious situation....Rogue is not known to be a mindless class to play....this card requires more skill to use properly than most...fits in Rogue IMO ;)
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?