Absolutely no way of preordering. I used to preorder for 3 years, but the meta has been getting more and more aggro and combo OTK. As a player who likes control which is now pretty much nonexistant, I don't have much to do so zero incentive to spend.
I'm thrilled to see what utter madness they deem to be reasonable again. Excpecting to see clear proof of yet another expansion with 0.000 seconds spent on playtesting.
Blizzard has already shown inability to have anything resembling balance in this (and really any other of their games, WoW pvp is also always just a bad joke where a few flavor of the month classes can get a kill within a global cooldown and others are "fair" and do nothing.
You are saying as if 230 USD on a game is nothing. That may be depending on your wallet, but look at the market, for that money you can get 3 new triple A games of your liking and have 30 USD leftover. As a value proposition Hearthstone pricing is just abysmally poor.
My realistic bet is the 2 warlock cards chosen will get a +1 mana cost increase which will achieve literally nothing again. The pessimist in me is expecting something genius in the lines of Raise Dead doing 5 dmg instead of 3 because that is exactly how much they understand their own game.
I have a quick question about the different dungeon options, which one of them is the most "complete" (has the most card buckets etc) and has the longest runs. I vaguely recall some dungeons were 12 bossfights long, but I can't remember which one it was. I tried a few but they all ended after 8-th bossfight.
For me the most interesting point from this data is that the effect of going first is the most important parameter for most decks (8 out of 10 in this sample benefit greatly from going first, with the win-rate going up 5-9%, which on average is greater than the difference between #1 and #10 decks). The remaining 2 decks gain a small ~2% win-rate boost from going second.
Wouldn't have thought that the difference is statistically so strongly favored for the player going first.
Animations could be easily 5 times faster, I have absolutely no idea why Blizzard insists on keeping them at a snail's pace. Of course their argument is that newer players wouldn't understand what's going on, but this could be solved by having a slider with "animation speed" in options. Keep 1 as the current speed and go up to 5 or 10 or whatever.
More than anything this just shows that Blizzard is totally unable to balance the cards they introduce or they are unwilling to do so because the game is still profitable from inertia.
4
Mercenaries is just a masochism simulator, boring to get your team up to par for pvp and expensive as hell.
0
Absolutely no way of preordering. I used to preorder for 3 years, but the meta has been getting more and more aggro and combo OTK. As a player who likes control which is now pretty much nonexistant, I don't have much to do so zero incentive to spend.
3
Yay, more mana cheat, the only idea Blizzard is ever able to think of. The innovation is off the charts!
0
I'm thrilled to see what utter madness they deem to be reasonable again. Excpecting to see clear proof of yet another expansion with 0.000 seconds spent on playtesting.
2
Blizzard has already shown inability to have anything resembling balance in this (and really any other of their games, WoW pvp is also always just a bad joke where a few flavor of the month classes can get a kill within a global cooldown and others are "fair" and do nothing.
1
You are saying as if 230 USD on a game is nothing. That may be depending on your wallet, but look at the market, for that money you can get 3 new triple A games of your liking and have 30 USD leftover. As a value proposition Hearthstone pricing is just abysmally poor.
0
My realistic bet is the 2 warlock cards chosen will get a +1 mana cost increase which will achieve literally nothing again. The pessimist in me is expecting something genius in the lines of Raise Dead doing 5 dmg instead of 3 because that is exactly how much they understand their own game.
0
Thanks!
0
I have a quick question about the different dungeon options, which one of them is the most "complete" (has the most card buckets etc) and has the longest runs. I vaguely recall some dungeons were 12 bossfights long, but I can't remember which one it was. I tried a few but they all ended after 8-th bossfight.
Thanks in advance for the quick memory refresh!
4
For me the most interesting point from this data is that the effect of going first is the most important parameter for most decks (8 out of 10 in this sample benefit greatly from going first, with the win-rate going up 5-9%, which on average is greater than the difference between #1 and #10 decks). The remaining 2 decks gain a small ~2% win-rate boost from going second.
Wouldn't have thought that the difference is statistically so strongly favored for the player going first.
0
Animations could be easily 5 times faster, I have absolutely no idea why Blizzard insists on keeping them at a snail's pace. Of course their argument is that newer players wouldn't understand what's going on, but this could be solved by having a slider with "animation speed" in options. Keep 1 as the current speed and go up to 5 or 10 or whatever.
12
Lol, 40 EUR for 10 golden packs? The famous drunken cube crawls have apparently evolved into fentanyl crawls.
0
Yes, let's remove all anti aggro tools, so that HS turns into 100% aggro vs aggro matches. So much fun to be had!
4
More than anything this just shows that Blizzard is totally unable to balance the cards they introduce or they are unwilling to do so because the game is still profitable from inertia.
1
Good job Bliz, this is exactly the service I'm expecting after dropping 80EUR on a game :-)