• 1

    posted a message on What Blizz needs to do to salvage Mercenaries.

    You are saying as if 230 USD on a game is nothing. That may be depending on your wallet, but look at the market, for that money you can get 3 new triple A games of your liking and have 30 USD leftover. As a value proposition Hearthstone pricing is just abysmally poor.

    Posted in: Mercenaries
  • 0

    posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"

    My realistic bet is the 2 warlock cards chosen will get a +1 mana cost increase which will achieve literally nothing again. The pessimist in me is expecting something genius in the lines of Raise Dead doing 5 dmg instead of 3 because that is exactly how much they understand their own game.

    Posted in: News
  • 0

    posted a message on Dungeon runs

    Thanks!

    Posted in: General Discussion
  • 0

    posted a message on Dungeon runs

    I have a quick question about the different dungeon options, which one of them is the most "complete" (has the most card buckets etc) and has the longest runs. I vaguely recall some dungeons were 12 bossfights long, but I can't remember which one it was. I tried a few but they all ended after 8-th bossfight.

    Thanks in advance for the quick memory refresh!

    Posted in: General Discussion
  • 4

    posted a message on Blizzard Posts Highest Win Rate Standard Decks for United in Stormwind

    For me the most interesting point from this data is that the effect of going first is the most important parameter for most decks (8 out of 10 in this sample benefit greatly from going first, with the win-rate going up 5-9%, which on average is greater than the difference between #1 and #10 decks). The remaining 2 decks gain a small ~2% win-rate boost from going second. 

    Wouldn't have thought that the difference is statistically so strongly favored for the player going first.

    Posted in: News
  • 0

    posted a message on Wake up Blizzard. Wake up. You can't design things like this.

    Animations could be easily 5 times faster, I have absolutely no idea why Blizzard insists on keeping them at a snail's pace. Of course their argument is that newer players wouldn't understand what's going on, but this could be solved by having a slider with "animation speed" in options. Keep 1 as the current speed and go up to 5 or 10 or whatever. 

    Posted in: General Discussion
  • 12

    posted a message on Two New Stormwind Bundles Have Appeared In The Shop - Golden, Normal

    Lol, 40 EUR for 10 golden packs? The famous drunken cube crawls have apparently evolved into fentanyl crawls. 

    Posted in: News
  • 0

    posted a message on Stealer of Souls ban - Reno next please

    Yes, let's remove all anti aggro tools, so that HS turns into 100% aggro vs aggro matches. So much fun to be had!

     

    Posted in: General Discussion
  • 4

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

     More than anything this just shows that Blizzard is totally unable to balance the cards they introduce or they are unwilling to do so because the game is still profitable from inertia. 

    Posted in: News
  • 1

    posted a message on Everybunny Get In Here is This Week's Tavern Brawl

    Good job Bliz, this is exactly the service I'm expecting after dropping 80EUR on a game :-)

    Posted in: News
  • 8

    posted a message on Tickatus

    Blizzard: "What is gameplay balancing, we have never heard of this concept?"

    It's so much fun to play control decks when at least 5+5 cards of your deck get burned. It doesn't even help playing aggressively because your big threats get shit on by Cascading Disaster. Thanks for invalidating one third of the aggro-control-combo triangle. 

    One could almost start believing this game is designed by incompetent morons with absolutely zero clue. The previous fuck-up of this proportion was Jade Idol, which was also a single card that invalidated control decks. Blizzard sure loves to keep shitting on control decks.

    Posted in: Tickatus
  • 1

    posted a message on WILD is broken!!!! AGAIN

    It's almost like this game is designed by idiots and absolutely zero play-testing is conducted. People on forums came up with the idea for this OTK 3 minutes after the card set was released, how hard can it be for Blizzard to test such an obvious combo? "Fun and interactive gameplay" indeed. 

    Posted in: General Discussion
  • 2

    posted a message on The Road to Level 50 - What's Your Choice?

    I chose rogue for two reasons: there are so few rogue skins and it is actually a good looking skin. Next time I will choose warrior.

    Posted in: News
  • 0

    posted a message on Highlander Clown Druid [With Guide]

    In my experience even the Gibberling wonder start is too slow, because you run out of steam. All the value has no chance to shine because you get dunked on way before you can start playing anything cool.

    Posted in: Highlander Clown Druid [With Guide]
  • 3

    posted a message on Admiral Proudmoore is unbalanced

    The player's deck is just obnoxiously shitty and has no good quality cards in it, making you feel like playing a vanilla deck. Even the average arena deck is better nowadays. No come-back cards or clears and shitty early-game. I sure enjoy encounters where the most important part is your opponent getting bad draws.

    Posted in: General Discussion
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