Nzoth is bad for wild expirience.It is silly not to run him(why hurt yourself lol?)).What ends up happening is the fact that almost all of the decks include him and his support cards like belcher.Even mill rogue run him.So what do you think about it?it is not jade level toxic ofc,but if he stays wild will forever be occupied with belcher-sylvanas-something else like tirion-nzoth combo
it seems to be a little boring thing about wild... i runned from standard bc i dont wanna face the 3 same decks over and over again, but if this thing that you said starts to happen in wild... it would be almost the same thing i guess
There are so many good deathrattle minions in Wild that you will use them anyway also without N'zoth. Having it it's just a plus (a strong one actually) but that doesn't limit at all the variety of Wild on comparison with Standard.
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For what profit is it to a man, if he gains the world and loses his own soul?
My last card was N'Zoth in a matchup and the Warrior played his fourth Brawl (Dead Man's hand) and then wrecked me while still having 12 cards left for him. Just one aoe and its gone.
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I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
I haven't seen much of N'Zoth in Wild actually. I don't think it's 'bad for Wild' any more than Dr. Boom is 'bad for Wild.' As they introduce more cards, N'Zoth's power level actually goes down.
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Life before death. Strength before weakness. Journey before destination.
I haven't seen much of N'Zoth in Wild actually. I don't think it's 'bad for Wild' any more than Dr. Boom is 'bad for Wild.' As they introduce more cards, N'Zoth's power level actually goes down.
Cool name but I'll take Stanley Nickles any day. What you're saying is most likely going to be true but there are corner cases to take into consideration. Blizzard could keep printing good N'Zoth synergy cards like Deathrattle minions and it will stay good forever.
FWIW - HSReplays tracks about 100,000 Wild games each day, and puts the play-rate of the card at 20%.
Eternal formats in CCGs typically develop 'pillars' - deck archetypes which are powerful enough to perpetually survive ladder attrition. There are a handful of decks in Vintage MtG which have dominated the format for over twenty years, each changing a handful of cards every few years. It's too early to guess at the sorts of decks which will ultimately dominate Wild, but Reno and N'Zoth certainly seem like the two most likely candidates for 'build around' cards which have been released so far. It's also worthwhile to point out that the development of pillars is understood to be a good thing among people who enjoy playing eternal formats - if Reno decks, or N'Zoth decks, or hybrids of the two, are the only viable control decks in Wild ten years from now, that isn't a problem which needs to be fixed, but a feature which defines the format and gives it an identity.
He really isn't that good in wild, he's just playable - he's as good as he ever was in standard - i.e. "it's turn 10 I win (probably)", which was how he always worked, even with newer death-rattle cards he's never got significantly better.
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Nzoth is bad for wild expirience.It is silly not to run him(why hurt yourself lol?)).What ends up happening is the fact that almost all of the decks include him and his support cards like belcher.Even mill rogue run him.So what do you think about it?it is not jade level toxic ofc,but if he stays wild will forever be occupied with belcher-sylvanas-something else like tirion-nzoth combo
it seems to be a little boring thing about wild... i runned from standard bc i dont wanna face the 3 same decks over and over again, but if this thing that you said starts to happen in wild... it would be almost the same thing i guess
There's no N'zoth problem in wild. Move along. And put spaces after your sentences so your post is readable.
N'zoth decks are absolutely not tier 1 in Wild.
it is not nzoth decks it is just whatever deck plus nzoth
it's a good card, less annoying than say dr7
Question everything.
There are so many good deathrattle minions in Wild that you will use them anyway also without N'zoth. Having it it's just a plus (a strong one actually) but that doesn't limit at all the variety of Wild on comparison with Standard.
For what profit is it to a man, if he gains the world and loses his own soul?
My last card was N'Zoth in a matchup and the Warrior played his fourth Brawl (Dead Man's hand) and then wrecked me while still having 12 cards left for him. Just one aoe and its gone.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
I haven't seen much of N'Zoth in Wild actually. I don't think it's 'bad for Wild' any more than Dr. Boom is 'bad for Wild.' As they introduce more cards, N'Zoth's power level actually goes down.
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Cool name but I'll take Stanley Nickles any day.
What you're saying is most likely going to be true but there are corner cases to take into consideration. Blizzard could keep printing good N'Zoth synergy cards like Deathrattle minions and it will stay good forever.
FWIW - HSReplays tracks about 100,000 Wild games each day, and puts the play-rate of the card at 20%.
Eternal formats in CCGs typically develop 'pillars' - deck archetypes which are powerful enough to perpetually survive ladder attrition. There are a handful of decks in Vintage MtG which have dominated the format for over twenty years, each changing a handful of cards every few years. It's too early to guess at the sorts of decks which will ultimately dominate Wild, but Reno and N'Zoth certainly seem like the two most likely candidates for 'build around' cards which have been released so far. It's also worthwhile to point out that the development of pillars is understood to be a good thing among people who enjoy playing eternal formats - if Reno decks, or N'Zoth decks, or hybrids of the two, are the only viable control decks in Wild ten years from now, that isn't a problem which needs to be fixed, but a feature which defines the format and gives it an identity.
there's no N'zoth problem, i actually had to remove N'zoth from most of my wild decks because Alas he was really slow for wild
He really isn't that good in wild, he's just playable - he's as good as he ever was in standard - i.e. "it's turn 10 I win (probably)", which was how he always worked, even with newer death-rattle cards he's never got significantly better.