Floating Watcher HYPE! Had him come out from Voidcaller, next turn I Hellfire'd and all his minions died, leaving me with a 6/3, to which I then played Flame Imp and Tapped, turning him into a 10/7. Incredible fun.
Also, here's a picture of my success with Enhance-o-Mechano. The 5/5 on the left and the haunted creeper have Windfury. The rest got Taunt or Divine Shield.
I can definitely say I lost a game because someone played gurabashi berserker and bouncing blade.
Hmm now that brings a question to mind, what if a warrior is the only one with minions on the field and they play commanding shout and then bouncing blade. Does the game just never end and you just watch the blade bounce around? lol
I'm sure there was a statement from Ben Brode that said it will stop when your minion has 1 health
I haven't done my run yet, but on a friend's arena run...
Opponent had a Dunemaul Shaman out that we'd reduced to 1 Health. Had a chance to kill it but killed something else instead, assuming one of its 50% chances would slam it into one of our six on-board minions that would kill it.
Nope. It went face twice for 10 total damage. Ended up being enough to cost us the game. :-(
lol, recombobulator just SAVED MY ASS. was at like 6 hp and all i had was that and a frost ele. threw the ele and froze his stormwind champ. he had 3 other minions 3/4 3/4 and 2/3. recombobulated into a sunwalker!
Which cards have you encountered that worked well or failed spectacularly?
I fell into the trap of playing Madder Bomber when the board was equal... He chose to wipe out my 4 health minion and leave the enemy minion in peace. Ah, that RNG.
Recombobulator is really really really good if you use it on a 1-2 health minion post-trade. I was able to get deathwing from an 8/1 sea giant, and Fuegen from a damaged doomguard. Both games I was able to win because they could deal with me basically summoning those big guys for only 2 mana (not to mention I also got a nice 3/2 body with it as well).
Enhance-o-mechano is technically a win more card, but it is one that can also be used defensively to have a chance to give your own minions taunt as well. I think this will go well in an OTK-centric deck like shaman or pally.
All the 50% chance to miss ogres are kind of not worth the draw back. There were many situations where their 4/4 ogre REALLY needed to remove my 8/4, but it hits my face instead of trading. Times like these will undoubtedly lose you games more often than not.
Floating Watcher was above average, but definitely has the potential to grow to game-winning sizes even if left for one turn. I played dread infernos in my arena deck, so I had many situations to buff these guys up twice in one turn.
Demon Heart felt decent even when I didn't have many demons in my deck. Most of the time I opted to use this as Holy Fire to remove any 5/5s on turn 5.
Mechanical Yeti definitely felt stronger than just regular yeti. The symmetrical effect destroyed me since he got the one that switches attack with health (he swapped my fuegen's health).
Dropped my Micro Machine on turn 2 and had it survive until it was a 10/2. Needless to say, I won that game lol.
Rollback Post to RevisionRollBack
Less traveled is our path Laid darkly to the left Footprint of Mendes emblazoning our armored breast Great bearded Capra who towers oe’er the land A tribute to your magnificence the feared sign of the horns shows on our hands
I can strongly state that Whirling Zip O Matic/Rockbiter/"Get In There Maggot!" is just too awesome. The 3/5 for 4-mana Trogg card is uber strong and always baits removal. The Giblin Stalker 2/3 stealth minion is top-tier in arena for early game tempo. The Shredders, (I got both) are really strong even with their low health because they immediately summon the minion, thereby repopulating the board, which is what shaman tries to do. Lastly, the Madder Bomber and Bomb Lobber just above average in arena when you are recovering board.
Firstly, in arena it's insanely easy to get Mech synergies in the draft. Remember the classic cards that were relabeled (I kept forgetting Demolisher was a mech) and the Mechanical Dragonling is also a mech.
My Deck
Tinkertown Technician is brokenly good! I LOVE that card and he actually makes Target Dummy playable in both arena and constructed (Noxxious ran these two in his stream, I got 2 Tinkers in my draft, but no dummy)... which was surprising. Undertaker say goodnight.
Arcane Nullifier X-21 is a pain and I think is better then Sen'jin Shieldmasta. It's hard to believe, even in arena, how often your 4-5 taunts are removed by spells.
Screwjank Clunker is a very strong tempo swing at turn 4 and Tempo Warrior is now a thing.
Snowchugger is amazing against weapon classes. Think of it this way: You play chugger, I smack it with Waraxe. Next turn your drops are all free from removal and you get an extra turn to build a board or buff stuff out of weapon range. This also helps setup a Tinkertown play.
Explosive Sheep guarantees a stalled board from your opponent, much like Doomsayer if they can't remove him except the sheep (and it's stall effect) will last as long as you or your opponent let it sit on the board.
Whirling Zap-o-matic doesn't feel like a 2-drop. I easily handled it when he was dropped against me. Definitely best played behind some taunts.
Annoy-o-Tron is crap. REALLY easy to handle, but he does eat 2 attacks. Usually they're weak attacks though.
Floating Watcher HYPE! Had him come out from Voidcaller, next turn I Hellfire'd and all his minions died, leaving me with a 6/3, to which I then played Flame Imp and Tapped, turning him into a 10/7. Incredible fun.
Also, here's a picture of my success with Enhance-o-Mechano. The 5/5 on the left and the haunted creeper have Windfury. The rest got Taunt or Divine Shield.
First run I got a Mekgineer Thermaplugg, a Kezan Mystic, couple of Piloted Shredder, an Ogre Brute. I'm currently 5-0 and it's a blast to play
I'm sure there was a statement from Ben Brode that said it will stop when your minion has 1 health
Just my 2 cents
6 wins with mage, the cards sure were fun. Salty dog is quite poor as most have said. Although for 5 mana, it can be ok behind a nice taunt.
Informational Thread For NEW/Intermediate Players Includes: Streamers, Youtubers, Threads, and Websites!
Piloted Sky Golem hates me. master of disguise and blastmage so far
apparently no one wants to try the new cards. still 100% full out rush decks from every opponent
Bouncing Blade hasn't hit one of my own minions yet.... Even when I have a Gurubashi Berserker out....
I haven't done my run yet, but on a friend's arena run...
Opponent had a Dunemaul Shaman out that we'd reduced to 1 Health. Had a chance to kill it but killed something else instead, assuming one of its 50% chances would slam it into one of our six on-board minions that would kill it.
Nope. It went face twice for 10 total damage. Ended up being enough to cost us the game. :-(
Feel free to add me if you play on NA! iMPose#1429
lol, recombobulator just SAVED MY ASS. was at like 6 hp and all i had was that and a frost ele. threw the ele and froze his stormwind champ. he had 3 other minions 3/4 3/4 and 2/3. recombobulated into a sunwalker!
Well, saw a Hunter drop Malorne. Scarred the shit out of me till he attacked my shielded Sunwalker instead of my Sen'jin Shieldmasta. I dropped a Wild Pryomancer and Frothing Berzerker, cast Slam on the now 3 health Malorne and the resulting Pyro allows me to wipe his board and set up for the win with a 18/3 Frothing Berzerker hidden behind taunts. I think I like Malorne now.
Outside of that, my games were fairly nondescript.
Recombobulator is really really really good if you use it on a 1-2 health minion post-trade. I was able to get deathwing from an 8/1 sea giant, and Fuegen from a damaged doomguard. Both games I was able to win because they could deal with me basically summoning those big guys for only 2 mana (not to mention I also got a nice 3/2 body with it as well).
Enhance-o-mechano is technically a win more card, but it is one that can also be used defensively to have a chance to give your own minions taunt as well. I think this will go well in an OTK-centric deck like shaman or pally.
All the 50% chance to miss ogres are kind of not worth the draw back. There were many situations where their 4/4 ogre REALLY needed to remove my 8/4, but it hits my face instead of trading. Times like these will undoubtedly lose you games more often than not.
Floating Watcher was above average, but definitely has the potential to grow to game-winning sizes even if left for one turn. I played dread infernos in my arena deck, so I had many situations to buff these guys up twice in one turn.
Demon Heart felt decent even when I didn't have many demons in my deck. Most of the time I opted to use this as Holy Fire to remove any 5/5s on turn 5.
Mechanical Yeti definitely felt stronger than just regular yeti. The symmetrical effect destroyed me since he got the one that switches attack with health (he swapped my fuegen's health).
Thanks FOO(The Banner God)!
Enhance-o-mechano is a win more card? In the valley of Yetibump?
The card is absolutely broken and is a mistake, like Loatheb.
"Win-more". just...lol.
I drafted 4 Unstable Portals, so here's what I got:
- Mogushan Warden x2 - 2/3 Windfury guy - Warbot - Angry Chicken - Felguard - Flame Leviathan - Elite Tauren Chieftan - One-eyed Cheat - Kidnapper
P.S. I got 7 wins
-
Ended up drafting (from GvG):
Clockwork Gnome, Cogmaster, Flamecannon, Micro Machine, Illuminator, Spider Tank, Tinkertown Technician, 2 Mechanical Yetis (with 2 regular Yetis), and a Force-Tank MAX.
Dropped my Micro Machine on turn 2 and had it survive until it was a 10/2. Needless to say, I won that game lol.
Less traveled is our path
Laid darkly to the left
Footprint of Mendes emblazoning our armored breast
Great bearded Capra who towers oe’er the land
A tribute to your magnificence the feared sign of the horns shows on our hands
I was owned so quickly that I didn't even have time to try out the new cards. =(
From what I tried:
Force tank MAX is a force to be reckoned with
Enhance-o-Mechano is awesome in arena
Neptulon is actually really good too
Micromachine is quite nice
I chose Shaman and went 10-3.
I can strongly state that Whirling Zip O Matic/Rockbiter/"Get In There Maggot!" is just too awesome. The 3/5 for 4-mana Trogg card is uber strong and always baits removal. The Giblin Stalker 2/3 stealth minion is top-tier in arena for early game tempo. The Shredders, (I got both) are really strong even with their low health because they immediately summon the minion, thereby repopulating the board, which is what shaman tries to do. Lastly, the Madder Bomber and Bomb Lobber just above average in arena when you are recovering board.
Overall, good cards, fun cards, great xpac.
Can Malygos just be good in mage decks already ...
I'm a regular 2-3 game winner in arena and I'm sitting at 4-1 right now w/Pally (quite proudly, may I add).
Cards doing major work so far;
Bomb Lobber
Shielded Minibot
Muster for Battle
General
Firstly, in arena it's insanely easy to get Mech synergies in the draft. Remember the classic cards that were relabeled (I kept forgetting Demolisher was a mech) and the Mechanical Dragonling is also a mech.
My Deck
Tinkertown Technician is brokenly good! I LOVE that card and he actually makes Target Dummy playable in both arena and constructed (Noxxious ran these two in his stream, I got 2 Tinkers in my draft, but no dummy)... which was surprising. Undertaker say goodnight.
Mechwarper is as good as everyone thought.
Arcane Nullifier X-21 is a pain and I think is better then Sen'jin Shieldmasta. It's hard to believe, even in arena, how often your 4-5 taunts are removed by spells.
Screwjank Clunker is a very strong tempo swing at turn 4 and Tempo Warrior is now a thing.
Spare Parts cards are actually relevant.
My Opponents
Recycle isn't crap. I was surprised by this one.
Snowchugger is amazing against weapon classes. Think of it this way: You play chugger, I smack it with Waraxe. Next turn your drops are all free from removal and you get an extra turn to build a board or buff stuff out of weapon range. This also helps setup a Tinkertown play.
Explosive Sheep guarantees a stalled board from your opponent, much like Doomsayer if they can't remove him except the sheep (and it's stall effect) will last as long as you or your opponent let it sit on the board.
Whirling Zap-o-matic doesn't feel like a 2-drop. I easily handled it when he was dropped against me. Definitely best played behind some taunts.
Annoy-o-Tron is crap. REALLY easy to handle, but he does eat 2 attacks. Usually they're weak attacks though.
Dr.Boom was really OP...it's basically a 7/7 with one hard removal if played correctly.
Meta changes the moment you switch your deck.